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SharingIsCaring
Co-op QoL + teamwork: shared upgrades & heals, half-price shop, bigger lobbies, Many Hands, Safety in Numbers, Rescue Rewards, Team Milestones, Clutch Mode and a Ping.
By mvffyn
| Last updated | 9 hours ago |
| Total downloads | 126 |
| Total rating | 1 |
| Categories | Mods Server-side AI Generated |
| Dependency string | mvffyn-SharingIsCaring-0.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Sharing Is Caring
Three co-op quality-of-life rules for R.E.P.O., in one small standalone mod. Only the host needs it; everything is decided host-side and synced through the game's own networking.
- Shared upgrades. When anyone uses an upgrade (Health, Stamina, Strength, Range, Extra Jump, Sprint Speed, Tumble Launch/Climb/Wings, Crouch Rest, Map Player Count, Death Head Battery, Throw), every player in the lobby gets it. One purchase, whole team.
- Shared healing. When anyone uses a health pack, every other player is healed by the same amount (or a fraction, see config). The truck healer already heals everyone; now health packs do too.
- Bigger lobbies. Lobbies you host accept up to
MaxPlayersplayers (default 10). The game's networking supports 20; past 6, extra players share spawn spots and colours, which is cosmetic. - Half-price shop. Every shop price is multiplied by 0.5, including the per-purchase increases on upgrades, health packs and crystals. Set the multiplier to anything from 0.05 to 2.
Teamwork (v0.3)
- Many Hands. When two or more players grab the same object it gets +30% grab strength per helper and takes half impact damage. Lift the piano together. Host-side.
- Safety In Numbers. With a living teammate within 8 m you regain stamina faster and take 20% less damage. Stick together in the dark. Each player needs the mod for their own buff.
- Rescue Rewards. Carrying a teammate's head gives +35% sprint speed, and a revive heals both the revived player and the nearest rescuer for 30. Speed is per-player; heals are host-side.
- Team Milestones. At 25/50/75/100% of the haul goal everyone gets a cheer and a 10 HP heal. Heal is host-side; the message shows for players with the mod.
- Clutch Mode. When only one player is left alive they get 40 HP and a full stamina bar, once per level. Host-side; stamina needs the mod on that player.
- Ping. Middle mouse (configurable) drops a glowing marker where you're looking, visible to every player with the mod, with a "<name> pinged something!" prompt.
Everything has its own toggle and numbers in the config.
Config
BepInEx/config/mvffyn.SharingIsCaring.cfg
SharedUpgrades(true)SharedHealing(true),SharedHealingFraction(1.0)PriceMultiplier(0.5)MaxPlayers(10)- Sections
Many Hands,Safety In Numbers,Rescue Rewards,Team Milestones,Clutch Mode,Pingeach withEnabledplus their tuning values.
Notes
Works in singleplayer too. Clients without the mod see the shared upgrades and heals normally because the host applies them through vanilla RPCs. Pairs nicely with Nice Mode but has no dependency on it.
Built by Justin (mvffyn). Not affiliated with semiwork.