Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on BepInExPack
A modding API for Risk of Rain 2
Last updated: 3 years ago
A Risk of Rain 2 mod that allows you to set your lunar coins to a certain value once, or at the start of each run using Risk of Options.
Last updated: 21 hours ago
Makes Artificer's Ion Surge scale with base speed instead of movement items. Fully configurable jump height (0.5 to 5.0)!
Last updated: a day ago
Summon any item or a fully difficulty-scaled enemy on demand, so you can test your build's real limits instead of hoping you find the right encounter.
Mods
Tools
Tweaks
Items
Enemies
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 9 hours ago
Replaces the normal item revive with the "But it refused." scene from Undertale.
Last updated: 13 hours ago
Gives Bandit a skin of Aiden. Includes dynamic bones!
Last updated: 2 days ago
When both Artifact of Command and this optional artifact are enabled, temporary item drops are spawned as normal pickups instead of command choices.
Last updated: 2 days ago
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 3 days ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 4 days ago
A Risk of Rain 2 mod that allows you to kick players from your lobby as well as during the game. Default keybind to open the menu is F1.
Last updated: 3 days ago
A minimal ship telemetry HUD with a celestial navigation suite. Every reading earned by real instruments. Stock and modded ships.
Last updated: a day ago
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: a week ago
Ensure the Blue Orb in every level and make lunar content cost 0 coins.
Last updated: a week ago
Gives Artificer a skin of Sentry from MFF! Includes dynamic bones!
Last updated: a week ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: a week ago
The OSIC has sent one of it's most elite to Petrichor V
Last updated: 16 hours ago
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: 3 days ago
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepit ancient pipes and drains on your expedition through Petrichor V.
Last updated: 2 weeks ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 3 hours ago
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: 2 weeks ago
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: 2 weeks ago
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: 2 weeks ago
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.
Last updated: 2 weeks ago
Balances the Yeet mod by preventing you from using printers after yeeting an item.
Last updated: 2 weeks ago