Mods that depend on BepInExPack

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 5291261
377 
R2API
A modding API for Risk of Rain 2
Last updated: 3 years ago
 98
1 
LunarCoinsMenu
A Risk of Rain 2 mod that allows you to set your lunar coins to a certain value once, or at the start of each run using Risk of Options.
Last updated: 21 hours ago
 24
0 
FixedFlyIonSurge
Makes Artificer's Ion Surge scale with base speed instead of movement items. Fully configurable jump height (0.5 to 5.0)!
Last updated: a day ago
 34
0 
SpawnBox
Summon any item or a fully difficulty-scaled enemy on demand, so you can test your build's real limits instead of hoping you find the right encounter.
Last updated: 9 hours ago
 214
0 
But It Refused
By Orz
Replaces the normal item revive with the "But it refused." scene from Undertale.
Last updated: 13 hours ago
 120
1 
AidenBandit
By mwmw
Gives Bandit a skin of Aiden. Includes dynamic bones!
Last updated: 2 days ago
 111
0 
CommandExcludeTemporaryItems
When both Artifact of Command and this optional artifact are enabled, temporary item drops are spawned as normal pickups instead of command choices.
Last updated: 2 days ago
 115
0 
CENI
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Last updated: 3 days ago
 161
3 
SolusEnemiesTweaks
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 4 days ago
 155
0 
KickMenu
A Risk of Rain 2 mod that allows you to kick players from your lobby as well as during the game. Default keybind to open the menu is F1.
Last updated: 3 days ago
 31
0 
InstrumentDisplay
A minimal ship telemetry HUD with a celestial navigation suite. Every reading earned by real instruments. Stock and modded ships.
Last updated: a day ago
 263
0 
Passive Item Expansion Fix
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: a week ago
 555
1 
LunarQoLMod
Ensure the Blue Orb in every level and make lunar content cost 0 coins.
Last updated: a week ago
 106
0 
SentryArtificer
By mwmw
Gives Artificer a skin of Sentry from MFF! Includes dynamic bones!
Last updated: a week ago
 178
0 
RareDevotionEggs
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: a week ago
 2599
5 
HazeMod
The OSIC has sent one of it's most elite to Petrichor V
Last updated: 16 hours ago
 1025
5 
ScorchedVoxels
By Nyn
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: 3 days ago
 1671
7 
Stagnant Pipeworks
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepit ancient pipes and drains on your expedition through Petrichor V.
Last updated: 2 weeks ago
 810
0 
PetrichorProtocol
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Last updated: 3 hours ago
 367
0 
EnemyMutations
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: 2 weeks ago
 155
0 
EnlargedEnemies
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: 2 weeks ago
 80
0 
ShrunkenEnemies
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: 2 weeks ago
 188
1 
EnlargedSurvivor
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.
Last updated: 2 weeks ago
 131
1 
BalancedYeeting
Balances the Yeet mod by preventing you from using printers after yeeting an item.
Last updated: 2 weeks ago