Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 4 days ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 3 days ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 days ago
The NPC framework for Schedule I. NPC packs as plain folders; mods spawn them as real S1API NPCs - networked, saved, walking the world as if hand-coded.
Last updated: 5 days ago
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 weeks ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 5 days ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 3 days ago
A main-menu hub that lists installed gamemode mods and launches them - singleplayer, host or join via a server browser - without touching your saves.
Last updated: 3 days ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: 5 days ago
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: 3 weeks ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 3 weeks ago
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: 3 weeks ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 5 days ago
Adds Heavenly-Quality Pseudo
Last updated: a month ago
Adds a mouse hover tooltip to the Dealers app customer list detailing customer preferences, including favorite effects and liked/disliked products.
Last updated: 2 months ago
Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.
Last updated: 2 months ago
Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!
Last updated: 2 months ago
Beta Schedule I mod adding outside placement support, an under-bridge sleeping bag, and a Peddler-rank tent with sleep and storage.
Last updated: 2 months ago
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
Last updated: 2 months ago
When loading that save you will get popup if you are missing mods from last time you saved.
Last updated: 2 months ago
A Schedule I mod that lets you view, unlock, improve, worsen, and maximize customer/NPC relationships through an in-game menu.
Last updated: 2 months ago
Help Alex keep the city of Belland stocked up on all their addictive vices.
Last updated: 2 months ago
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: a month ago
Custom wall posters and reload sound for Schedule 1. Personal mod made to mess around with friends.
Last updated: 3 months ago