Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 2 months ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 2 months ago
Slow down or speed up time.
Last updated: 6 months ago
Marks weed and coca seeds as illegal.
Last updated: 6 months ago
An in-game terminal with completion, output, history, and offline natural-language commands. Needs Sideload.
Last updated: a month ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: a year ago
Barebones mixing time and capacity settings for Mixing Station and Mixing Station Mk2.
Last updated: 2 months ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: a month ago
A Schedule I mod that lets you view, unlock, improve, worsen, and maximize customer/NPC relationships through an in-game menu.
Last updated: 5 months ago
Police responses scale with offense severity. Player-scaled patrols, replenishing reserves, mixed weapons, coordinated pursuits, searches, and stuck recovery. Vanilla officer toughness. SP/co-op, IL2CPP.
Last updated: 2 weeks ago
Less work, more drugging.
Last updated: a year ago
Modular balancing framework for Schedule I (IL2CPP): plants, mushrooms, mixing stations (Mk1 & Mk2), lab oven, cauldron, customers, shops, employees. Every feature is optional and JSON-configurable.
Last updated: 5 months ago
Increase dead drop box slots (default 8) with MelonPreferences config and host sync.
Last updated: 9 months ago
Slow down or speed up time.
Last updated: 6 months ago
"Proper" progression for the Properties
Last updated: a year ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 months ago
Suppresses known vanilla NullReferenceException crashes in NPC lifecycle, weather and scene transitions, and stops two vanilla log-spam loops. Targeted Harmony finalizers only - no blanket exception swallowing.
Last updated: 2 months ago
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago
Mono / Alternate build. Customizable laundering caps, drip payouts, tax, cartel washes, and the Tax & Wash phone app. Requires S1API Forked.
Last updated: a month ago
Per-player casino profit and loss for Blackjack, Ride the Bus and Slots: live HUD standings, a day-end stats screen, and an API for other mods. Co-op, IL2CPP.
Last updated: 2 weeks ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: a week ago
Challenge Mod from XanderJ's Video/Stream. Lose One Dollar per Second.
Last updated: a year ago