Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
3D arrows under the compass to the nearest deal, buyer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Smooth, configurable, movable. IL2CPP build.
Last updated: 5 days ago
Fixes the 0.4.7 bug that stops special customers from ever showing up, and adds a phone app that tracks them: which crew is coming, when, and what they buy. Call a crew in, send them away, or tune the timing and order size. No S1API needed.
Last updated: 2 weeks ago
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
Last updated: 2 months ago
Automatically restocks shelves in Schedule I: hold Left CTRL and remove the last item from a shelf to trigger restocking.
Last updated: 2 weeks ago
Longplay is a mod that makes plants grow much slower, as well as chemistry stations. Now on alternate branch for Mono!
Last updated: a year ago
Configurable multiplier to change police officer health.
Last updated: 6 months ago
Longplay is a mod that makes plants grow much slower, as well as chemistry stations.
Last updated: a year ago
Multiplayer Version of the Challenge Mod (WalletEverySecond) from XanderJ's Video/Stream.
Last updated: a year ago
Expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
Enter the S.I.A.K Imperium, a player market for you to trade with other players, security features for administration, money laundering, harder Police and a lot of features and eastereggs!
Last updated: 2 months ago
Announces player deaths with supported damage causes and attacker names. Solo/co-op, IL2CPP. Install on every player. Unknown causes use a simple death notice.
Last updated: 2 weeks ago
Patches the Donut+Donut mix reaction to remove Calorie-Dense when adding Explosive to align with all other base-game reactions.
Last updated: 6 months ago
Configurable multiplier to change police officer health.
Last updated: 6 months ago
Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. IL2CPP build.
Last updated: 5 days ago
Adds up to 32 player PVP lobbies with 7 game modes: Deathmatch, Team-Deathmatch, H.O.R.S.E dope sales competitions with all your friends, Finders Keepers, Capture the Bag, Speed Run and Hide & Seek. Both host and client need this mod installed.
Last updated: 2 months ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: 5 days ago
Custom wall posters and reload sound for Schedule 1. Personal mod made to mess around with friends.
Last updated: 6 months ago
A mod which give access to Overpass.
Last updated: 2 weeks ago
Mono build: expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
Adds a search bar to filter customers in the dealer assignment menu.
Last updated: 2 weeks ago
Patches the Donut+Donut mix reaction to remove Calorie-Dense when adding Explosive to align with all other base-game reactions.
Last updated: 6 months ago
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: 2 months ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: a week ago
Disables quality, curfew, weather, and quick delivery bonuses from deals.
Last updated: 6 months ago