Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Makes it so the distance to waypoints is always shown on the compass. By default the game only displayed the distance when you got close, so for example it was hard to determine what order you should do your deals at a glance.
Last updated: 2 years ago
Let's you tweak various things about the game
Last updated: 2 years ago
Enables the crosshair while using ranged weapons
Last updated: 2 years ago
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: 2 years ago
Automatically filters Chemistry Station slots based on selected recipes. Slots accept the correct ingredients of any quality level, making chemistry tasks quicker and less error-prone. Works when loading stations or changing recipes.
Last updated: 2 years ago
Enhances the schedule one multiplayer game with additional features.
Last updated: 2 years ago
A Product Manager recipe expansion mod for the game Schedule 1.
Last updated: 2 years ago
Shared Beds is a mod for Schedule I that removes the one-employee-per-bed limitation. It lets you assign multiple employees to the same bed — no restrictions.
Last updated: 2 years ago
A simple radio mod using NAudio to play music in the game.
Last updated: 2 years ago
Enhances skateboards with customizable speed, jump, handling, and instant mount. [MONO]
Last updated: 2 years ago
Instant Deliveries will intercept all deliveries and send them directly to your door! now with optional immersive deliveries!
Last updated: 2 years ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: 6 hours ago
Automatic pistol, M4 and scoped sniper sold by Stan, with matching ammo, co-op reloads and host-synced unlocks and prices. Windows IL2CPP.
Last updated: 16 hours ago
Per-player casino profit and loss for Blackjack, Ride the Bus and Slots: live HUD standings, a day-end stats screen, and an API for other mods. Co-op, IL2CPP.
Last updated: a day ago
A clean square minimap with adjustable size, camera heading, teammate markers, owned properties, active deals and native map locations. IL2CPP.
Last updated: a day ago
Announces player deaths with supported damage causes and attacker names. Solo/co-op, IL2CPP. Install on every player. Unknown causes use a simple death notice.
Last updated: a day ago
Police responses scale with offense severity. Player-scaled patrols, replenishing reserves, mixed weapons, coordinated pursuits, searches, and stuck recovery. Vanilla officer toughness. SP/co-op, IL2CPP.
Last updated: a day ago
Adds a Mods tab to the game's settings screen. Other mods register switches, sliders and dropdowns backed by their MelonPreferences with one call each. IL2CPP.
Last updated: a day ago
Raises Schedule I's co-op lobby cap from 4 to 8 players (configurable up to 250). Everyone in the lobby needs it.
Last updated: 2 days ago
Tradução PT-BR completa do Schedule I, com gírias brasileiras. Instala sozinho via mod manager, sem copiar arquivos na mão.
Last updated: 2 days ago
Configurable minimap with customers, hired dealers, owned vehicles and co-op players. Includes deal badges, zoom shortcuts and optional phone settings. Windows IL2CPP.
Last updated: 3 days ago
More armed police, two-officer patrols, property raids and rival gang attacks. Defend your workers, stock and dealers. Windows IL2CPP; single-player only.
Last updated: 3 days ago