Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Configurable minimap with customers, hired dealers, owned vehicles and co-op players. Includes deal badges, zoom shortcuts and optional phone settings. Windows IL2CPP.
Last updated: 3 days ago
More armed police, two-officer patrols, property raids and rival gang attacks. Defend your workers, stock and dealers. Windows IL2CPP; single-player only.
Last updated: 3 days ago
Three motorcycles sold by Jeremy, with 16 paint colors, rider poses, lights, wheelies, stoppies and crash pickup. Optional S1FuelMod support. Single-player Windows IL2CPP.
Last updated: 3 days ago
Special Customers buy up to 300 units, remember how you treat them, and each group's leader now has a job for you. Configurable. Large parts of this mod were written with AI.
Last updated: 4 days ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: 5 days ago
A mod for Schedule 1 focused on adding new machines, and other cool things to fill in progression in the game. To keep progression fun and exciting :]
Last updated: 5 days ago
MoreClothing patched for current Schedule I: clothing shop items work again after the clothing API update. IL2CPP. Requires S1API.
Last updated: 5 days ago
ClearMinimap fork: phone-map POI parity (NPC markers) plus teammates, deals, objectives. IL2CPP. Disable holyfurries-ClearMinimap.
Last updated: 5 days ago
This mod adds a big mixer for the player to use.
Last updated: a week ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: a week ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: a week ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: a week ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: a week ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: a week ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: a week ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. IL2CPP build.
Last updated: a week ago
Unofficial IL2CPP compatibility build of SirTidez PackRat 2.1.0 for Schedule I 0.4.7f12. Replaces the original PackRat; do not install both.
Last updated: a week ago
End game story-line expansion. Work for the Cheeky Blinders: run Nell's jobs, owe Arthur when you fail, buy the family's Syndicate Warehouse on the docks, and face police checkpoints, sweeps and raids, or pay the Chief to look away.
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 2 weeks ago
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: 2 weeks ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 2 weeks ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 2 weeks ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. Mono build for the alternate branch.
Last updated: 2 weeks ago