Mods that depend on BepInExPack SlipSkid

 74
0 
Expanded
Work-in-progress cards, weapons, chaos effects, host settings and match history for Slip & Skid.
Last updated: an hour ago
 91
2 
FourSeasons
Four Seasons: drive through spring, summer, autumn and winter. Each season has its own road (dirt, sand, mud, ice) and your sky, scenery and weather change as you enter it.
Last updated: 11 hours ago
 106
3 
TwinTunnels
Twin Tunnels: pick the covered tunnel lane or the open boost lane, then a banked corkscrew climb over itself, a sky-bridge jump, a curving tunnel and a loop. Drowned neon city look.
Last updated: 11 hours ago
 163
3 
MegaStunt
Mega Stunt: a 2.1 km stunt track with two loops, a half-pipe slalom, banked turns, a bridge jump over the void, a gap jump and a Y-fork. Real start/finish gates, no-trap zones, surface cards and a neon night city.
Last updated: 11 hours ago
 18
0 
RushHour
Rush Hour: a living city where the city is the danger: cross traffic at the lights, a freight train at the level crossing, a wrecking ball, steam manholes, a parking-garage spiral to the roofs and a jump through a billboard.
Last updated: 11 hours ago
 20
0 
DesertStorm
Desert Storm: an ancient causeway across a desert in a storm: a mirage road over the void, a bridge swept by gusts from both sides, sand that slows you before the jump, and a sandstorm over a blind crest.
Last updated: 11 hours ago
 18
0 
GravityIslands
Gravity Islands: floating islands where gravity misbehaves: a 42 m moon jump across a low-gravity field, a barrel roll you drive upside down, and two portals that look the same: one is a shortcut, the other sends you back.
Last updated: 11 hours ago
 21
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IceFactory
Ice Factory: a frozen factory whose machines run on a shared clock: pistons across the road, a drawbridge, a turntable with sweeping arms, a comeback portal that rises after 28 s, and black ice.
Last updated: 11 hours ago
 20
0 
RisingTide
Rising Tide: a drowned harbour city where the sea rises every race. The fast quay road floods: awash in race 2, under the sea from race 3. Rogue waves on the breakwater, a whale skeleton, a jump over a sunken ship, sea fog.
Last updated: 11 hours ago
 18
0 
Volcano
Volcano: once round a live volcano and over its lava river: magma rivers across the road, a geyser that throws you in the air, a tunnel through a dragon's skull, and the road erupts into magma a little more every race.
Last updated: 11 hours ago
 18
0 
TheHeist
The Heist: a getaway through a neon night city full of tricks: a decoy road over the void, bank vault doors that slam shut, a hidden alley with a golden shortcut portal (and a look-alike that sends you back), a fake finish arch.
Last updated: 11 hours ago
 114
3 
FishyCards
Something smells fishy in the draft. Sneaky cards made with CardKit: Fake Checkpoint (a gate that sends drivers back to spawn), Trap Thief (make another player's trap yours) and Coconut (a homing coconut to throw).
Last updated: 18 hours ago
 177
2 
MapKitLoader
Loads custom maps made with the Slip & Skid Map Kit: the game's own road pieces, portals, moving parts, wind and geysers, maps that change every race. Maps run on a stock level's camera, lighting, gates and podium; surface cards work.
Last updated: 18 hours ago
 34
0 
Custom Menu
Custom main-menu background, music, attribution drawer and loaded-mod version list. Bring your own media.
Last updated: a day ago
 30
0 
Radio
Work-in-progress vehicle radio and custom horns with MP3/WAV support.
Last updated: a day ago
 41
0 
ExtendedCore
Shared registration, placement and multiplayer support for the Slip&Skid Expanded and Other mods
Last updated: a day ago
 112
2 
CardKit
Library for custom cards: card mods register a name, text, art, rarity and an effect; CardKit adds them to the deck and runs them for every player.
Last updated: 2 days ago
 71
0 
MoreMaps
Four new tracks for Slip & Skid: a biome mash-up, a map of forks where you choose your road, an ice and reversed-steering gauntlet, and a giant cannon. Everyone in the lobby needs the same version.
Last updated: 3 days ago
 81
3 
Surprise
While traps are picked and placed, you can't see the traps other players place this round. Earlier rounds' traps stay visible; everything shows up when the race starts.
Last updated: 4 days ago
 151
0 
GoodCards
40 new draft cards for Slip & Skid: giant household obstacles, traps, launchers, road pieces, a Toilet that flushes you across the map, and a reverse-steering road. Everyone in the lobby needs the same version.
Last updated: 5 days ago
 549
0 
EvenMoreCards
Adds even more cards to Slip & Skid.
Last updated: 5 days ago
 394
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MoreCustomisations
More car customisation for Slip & Skid: pick your own horn and car model.
Last updated: 5 days ago
 187
0 
QualityOfLife
Quality of life for Slip & Skid: a dark mode for card picking, the scoreboards and the map selector, and slow/standard/fast speeds for the spectator hand while others place.
Last updated: 2 weeks ago
 142
0 
BreakablePeas
All peas break like the chocolate bar when hit hard enough, and stay broken.
Last updated: 2 weeks ago