Mods that depend on BepInExPack
Southpaw Systems: Kirk's in-house overhaul of Lethal Company v81. Quality-of-life features, fixes, and the mods it builds on.
Last updated: 3 weeks ago
[TEST] Objet à poser qui étouffe les voix dans sa zone et fournit un point de silence tactique. Le rayon et la durée sont réglables. - Bien visible une fois posé (cristal bleu qui tourne) : n'importe qui peut le retirer en le visant (touche d'inte...
Last updated: 9 hours ago
Configurable unanswered-call timeouts for LethalPhones: a fixed duration or the receiving phone's ringtone length. Install on all players.
Last updated: 3 days ago
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: a week ago
Replaces the signal compiler in The Message from Deep Space with a better behaved implementation.
Last updated: 2 weeks ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: 2 weeks ago
A worn captain's hat for 100 credits. Carry it in your inventory or utility slot for TerminalSanctuary-style enemy concealment. Previously Rocket Beer. Host and all clients required.
Last updated: 10 minutes ago
Five new stoves: Tiny Ship Stove, Cabin Stove, the 1750 Brick Galley, the 1780 Camboose and the Brodie Galley Range, with copper boilers. Wood that lasts the night, chimneys set in F1. Catalogue included.
Last updated: 2 days ago
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Last updated: a week ago
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: a week ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: 2 weeks ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: 2 weeks ago
Reproducible matches: a seed locks hole order, wind, item layout, item rolls, tees and hazards so a match can be replayed exactly.
Last updated: 2 weeks ago
I'M AWESOME AND I LOVE ISABELLAISABOSS256
Last updated: a month ago
Replaces the P-1 Minos themes with Yakuza's War Maker.
Last updated: 14 hours ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: a week ago
Replaces the 3-2 Divine Intervention with Yakuza's Pellagra.
Last updated: 12 hours ago
Made specifically for the upcoming Captain Zekter Lethal Modded Company series
Last updated: 2 days ago
Use /sounds for a native-style sound menu: instantly mute or unmute recent sounds, manage saved mutes, and silence crafting-table sawing by default.
Last updated: 4 days ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: 2 weeks ago
at least i hope (why wont wesleymoons just install)
Last updated: a month ago