Mods that depend on BepInExPack
Join a lobby any time, even while the ship is landed on a moon. Late joiners land with the crew and players already in the round are left untouched.
Last updated: 7 hours ago
New Scrap And Now Achievements?! This mod has it all!
Last updated: 8 hours ago
Client-side orbit: open the ship door in space, fog-free space looks per moon, a huge moon lit by a moving sun (phases, eclipses), travel rumble. Vanilla players see nothing new; players who also have it see the real door and moon too.
Last updated: 9 hours ago
Improves storm wind, lightning, thunder, clouds and gusts; adds configurable special storms and optional custom music. Increased particles may affect performance.
Last updated: 9 hours ago
Expands Sailwind's economy with port production, competing traders, dynamic demand, cargo missions, damage, and loans. Supports installation mid-save; Good Time causes market overproduction.
Last updated: 9 hours ago
Makes staysails removable and reinstallable as portable packages, and adds a Sail Maker mode to the shipyard menu for buying spare staysails.
Last updated: 9 hours ago
Adds canvas tarps, adjustable wood poles, and planks for hull repairs, with optional cargo damage and tarp wear disabled by default.
Last updated: 9 hours ago
Adds a Bloodbug binding. Fly on limited stamina, land on walls and ceilings to rest, charge and feed on denizens, float on water and perceive the world as a bloodbug does (kinda).
Last updated: 9 hours ago
Simple anti grief for the bots on public lobbies
Last updated: 9 hours ago
Adds Slenderman as a unique enemy to Lethal Company, as well as haunted pages to collect! [v81+ Update]
Last updated: 9 hours ago
Jack Skellington and Pumpkin King: articulated interior mobs, red scans, stalking sounds and a nonlethal grab/jumpscare. One of each per visit. Standalone moon support with optional Circus Labyrinth integration.
Last updated: 9 hours ago
Haunted fairground moon with a 1-5 floor hedge maze, mandatory spike parkour, Halloween scrap, harmless roaming clowns and private rustling ambience. Optional standalone Jack Skellington integration.
Last updated: 9 hours ago
Replaces music for Boombox, Immortal Snail, Majora's Eclipse Ambient, and 3 tracks for Facility Meltdown.
Last updated: 10 hours ago
Online co-op for Graveyard Keeper 2: host your world and Steam friends join with their own characters (or join by IP). Shared world, crafting, fights, story scenes and sleep. Beta: back up your saves.
Last updated: 10 hours ago
Adds 4 Ringtones to the Lethal Phones Mod
Last updated: 11 hours ago
BETA: Wizards & Witches Inc., a spell-focused academic clan with 2 champions, 43 cards, 10 relics, Arcane Slay, and Overheal.
Last updated: 11 hours ago
ALPHA. CodePointer's SuccClan ported to Monster Train 2 with permission, redrawn artwork and adapted mechanics.
Last updated: 11 hours ago
BETA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Reworked champions, tameable creatures and animated artwork. Bug reports and balance feedback welcome.
Last updated: 11 hours ago
Configurable lobby browser filters, score-descending sorting, compact rank/score format, friend bypass, and smart auto-refresh for STRAFTAT.
Last updated: 12 hours ago
Winter planet with a lodge as main building/facility
Last updated: 12 hours ago
Host-side lobby tools split out of SimpleSell: whitelist, bans, lobby guard, RPC firewall, late join, /lobby, and a scrap guard against client mods that post interior scrap counts. Written by Claude & Chonk.
Last updated: 12 hours ago
Per-player FPS optimizer for hoard runs (/opt): item sleeper, shadow killer, culling. Written by Claude & Chonk.
Last updated: 12 hours ago
Host-only chat commands: selling, buying and organizing the ship. Lobby tools (whitelist, bans, guard, firewall) are in SimpleLobby. Written by Claude & Chonk.
Last updated: 12 hours ago