Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Last updated: 3 hours ago
Reload crossbows while sprinting; faster reload while walking; keep loaded only when holstered on back.
Last updated: 5 hours ago
Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.
Last updated: a day ago
Relocate interactable placed pieces with a ghost preview. Press U to grab, aim, scroll to rotate, and left-click to confirm.
Last updated: 3 hours ago
Mod de Criaturas, Quatro criaturas feitas para o mundo de Glitnir
Last updated: 4 days ago
Adds beeswax from hives and wild nests. Coat wood pieces to keep rain and water off.
Last updated: 3 days ago
Use your equipped shield as a sled to slide down hills. Physics-based momentum, shield tiers, multiplayer-friendly.
Last updated: 3 hours ago
Building piece structural support loss scales with the placer's Crafting skill. Build stronger as you become a master craftsman.
Last updated: 3 days ago
Turn tankards into useful gear: store meads inside them, drink stored meads on use, move while drinking, tune animation speed, cooldown reduction, buff duration, durability, recipes, and ValheimCuisine Goblet of Kings support with ServerSync.
Last updated: a day ago
Configurable Valheim server messaging with broadcasts, Stream Mode, join alerts, death ledger, and server admin permissions.
Last updated: 21 hours ago
Raider Clans adds hostile human raiders/locations in the world and will raid your base and challenge your defenses.
Last updated: 18 hours ago
A radial talent tree with 6 sectors that expands every playstyle and rewards creative builds.
Last updated: a week ago
Adds immersive, rideable horses with random coat variations, swappable saddle variants and smoother travel
Last updated: a week ago
Server-side Valheim public-test 0.221.13 fix for chunked-save stale chunks and duplicate ZDO repair.
Last updated: 2 weeks ago
Tame Guild Wars integrates with the Guilds mod to create dynamic tamed mob factions. Do battle with, and against your friends to victory for your guild!
Last updated: 2 weeks ago
Compatibility patch that disables Warfare Fire & Ice's forced Deep North terrain conversion for custom world generation.
Last updated: 2 weeks ago
Generates in-game configuration for Jotunn mods that ship none, letting you retune their items, pieces, and creatures.
Last updated: 2 weeks ago
Forsaken powers overhaul, despawn abandoned bosses with offering refunds, hover an altar to see the offering and boss, rotate Forsaken Powers remotely, block duplicate summons, personalize boss stones, and pressure tames near bosses.
Last updated: a day ago
Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Last updated: a day ago
Exploration rewards for RuneStones and Vegvisirs: reveal weighted global map pins from pinless RuneStones, grant biome-based Vegvisir buffs with cooldowns.
Last updated: 2 weeks ago
Unlock and harness existing Valheim and modded prefabs with server-synced YAML policy, public Hammer access, admin-only debug tabs, safer prefab filtering.
Last updated: 4 hours ago
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons and improves Sneak and Blood Magic progression.
Last updated: 4 hours ago
Turns shields into active weapons. All you need is one shield. Shield strikes, throws, charges, projectile reflection, and block charges all follow real shield stats and blocking skill.
Last updated: a day ago
Tunes Therzie Warfare and WarfareFireAndIce weapon effects through server-synced YAML, assigning native effects to any prefab. Adds durability-based throwing axes, health-scaled damage fixes, and safer Chain Lightning.
Last updated: a day ago