Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by MilkyTeam
Creatures spawn with mutations that change how they fight - fast, armoured, exploding, splitting, devouring. Rebuilt from scratch; tunable per biome.
Last updated: 4 hours ago
New building pieces: core wood walls (one and two stakewalls wide) and core wood single and double doors. Required on server and all clients.
Last updated: 4 hours ago
Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.
Last updated: 4 hours ago
Craft from chests, quick stack, sort, trash, salvage, stack sizes, chest sizes, carts as workbenches, contents signs. Open source, server synced.
Last updated: 4 hours ago
Boots for every leggings in the game: the game's own leg armour split into trousers and boots worn on the feet, 80/20 stats and cost, a Feet slot with PackPanel. Required on server and all clients.
Last updated: 4 hours ago
New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.
Last updated: 4 hours ago
Work in progress, big changes ahead. Runes, sockets and magic gear: creatures and chests drop runes that awaken, reroll, raise, socket and seal items across three rarities. Required on server and all clients.
Last updated: 4 hours ago
Walk into any portal and pick its destination on the world map. Access modes, favourites, quick jumps and sea gates that carry ships. Needed on the server too.
Last updated: 15 hours ago
Deeper skills. Cooking: faster kitchens. Sailing: faster ships. Woodcutting: domino felling. Pickaxes: rich veins. Foraging: sweep picking. Defense: last stand. Husbandry: twins. Farming: giant crops. Fishing: legendary fish. Server synced.
Last updated: 19 hours ago
The next boss stays sealed until every player on the server has defeated the previous one. Server synced.
Last updated: a day ago
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.
Last updated: 2 days ago
Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.
Last updated: 2 days ago
Terraforming for the hoe and cultivator: brush size and shapes, exact heights, ramps and roads, undo, costs, height limits, wards. Server synced. Required on the server too.
Last updated: 2 days ago
Stardew style quality stars for food: forage, crops, meat, fish, dishes and meads come bronze, silver or gold. Daily fortune, professions, a shipping crate, trader friendship and an aging cask. Needs GrindstoneSkills.
Last updated: 2 days ago