Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Getting Started
Updated 15 hours agoNew creatures for Valheim, each with its own fight, and bone weapons made from what they drop.
This wiki describes version 0.7.0.
| Creature | Where | In short |
|---|---|---|
| Crypt Mimic | Burial chambers, sunken crypts | A crypt chest that bites its opener |
| Greydwarf Slinger | Black Forest | A greydwarf that shoots stones |
| Rime Giant | Mountains, very rare | An ice-plated troll; fire breaks its plates |
| Kraken | Deep ocean, rare | A sea boss that hunts ships |
| Arsenal Skeletons | Black Forest | Skeletons with bone weapons |
| Skeleton Crossbowman | Black Forest | Reloads after every shot |
| Crypt Executioner | Burial chambers | A mini boss with a bone greataxe |
Players can make the Bone Weapons and the kraken's food and shield.
Install
- Install on the server and every client, at the same version. A player with another version, or without the mod, is refused on joining with a message saying what to update.
- Use r2modman or the Thunderstore app, or put
EliteCreaturesPack.dllinBepInEx/plugins(needs BepInExPack Valheim). - Models may not show on macOS. Texts are English only.
Settings
BepInEx/config/com.EliteCreaturesPack.cfgdescribes every setting and its allowed range. Changes apply while the game runs. Each page lists its settings with their defaults.- The server's settings apply to everyone while
Lock Configuration(section1 - General, defaulttrue) is on. Admins can change them from their own game. - Turning a creature off stops new ones; those already out stay.
- Biome lists are comma-separated game names (
BlackForest,Mountain...). Recipes are comma-separateditem:amount:amount per upgradewith game prefab names (BoneFragments,Wood...; the spine isECP_Spine).
Console commands
| Command | Shows |
|---|---|
charter status |
Whether the server's settings apply to you, and whether you may change them |
charter diff |
Settings where the server's value differs from your .cfg |
charter versions |
Mod versions on your side and on the server |
With devcommands, spawn <prefab> [amount] [level] makes any of these (level 2 is one star):
- Creatures:
ECP_CryptMimic,ECP_GreydwarfSlinger,ECP_RimeGiant,ECP_Kraken(at sea near a crewed ship),ECP_Headsman(Crypt Executioner),ECP_SkeletonCutthroat(alsoSwordsman,Axeman,Bonebreaker,Spearman,Halberdier,Bowman,Crossbowman). - Items:
ECP_Spine,ECP_BoneDagger(alsoSword,Axe,Mace,Spear,Atgeir,Bow),ECP_ArrowBone,ECP_BoneCrossbow,ECP_BoltBoneBlunt,ECP_ExecutionerGreataxe,ECP_ExecutionerAxehead,ECP_KrakenBeak,ECP_KrakenMeat,ECP_KrakenMeatCooked,ECP_ShieldKraken.
Other mods
- Elite Creatures Reborn (optional): these creatures roll stars and mutations, and its
elite spawn <prefab> <stars>takes these prefabs. - EliteCrafting (optional): every creature here drops its runes and magic gear, the bosses more (below). The bone weapons, the Bone Crossbow and the Executioner's Greataxe are item level 2 (Black Forest) and the Kraken shield level 4, so they roll inscriptions like the game's gear of those biomes.
- Epic Loot: add an
ECP_CryptMimicentry to its loot tables to give mimics magic items. - Loot mods, spawn mods and other mods' ships work with these creatures.
With EliteCrafting
Runes and magic gear come on top of each creature's own loot. Boss magic items roll Rare more often, as from the game's bosses: 70% at level 2, 85% at level 4.
| Creature | Level | Drops |
|---|---|---|
| Kraken | 4 (Ocean) | Every kill: 3 runes, 1 magic item and a Serpent Rune |
| Rime Giant | 4 (Mountain) | Every kill: 3 runes and 1 magic item; 50%: a Consecrated Rune |
| Crypt Executioner | 2 (Black Forest) | Every kill: 2 runes and 1 magic item; 25%: an Ascension Rune |
| Its raised skeletons | - | Nothing |
| Crypt Mimic | The crypt's: 2 burial chamber, 3 sunken crypt | A crypt chest's odds: 30% a rune and 10% a magic item (36% and 12% in a sunken crypt) |
| Greydwarf Slinger, arsenal skeletons, Skeleton Crossbowman | 2 (Black Forest) | A Black Forest creature's odds: 5% a rune, 1.25% a magic item |
A server's EliteCrafting files can change any of these by prefab name. ecraft tiers lists the bone weapons' levels.
Links
- Source: https://github.com/geraldjglasgow/ValheimMods
- Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and its version)
- Licence: GPL-3.0