Getting Started

Updated 15 hours ago

New creatures for Valheim, each with its own fight, and bone weapons made from what they drop.

This wiki describes version 0.7.0.

Creature Where In short
Crypt Mimic Burial chambers, sunken crypts A crypt chest that bites its opener
Greydwarf Slinger Black Forest A greydwarf that shoots stones
Rime Giant Mountains, very rare An ice-plated troll; fire breaks its plates
Kraken Deep ocean, rare A sea boss that hunts ships
Arsenal Skeletons Black Forest Skeletons with bone weapons
Skeleton Crossbowman Black Forest Reloads after every shot
Crypt Executioner Burial chambers A mini boss with a bone greataxe

Players can make the Bone Weapons and the kraken's food and shield.

Install

  • Install on the server and every client, at the same version. A player with another version, or without the mod, is refused on joining with a message saying what to update.
  • Use r2modman or the Thunderstore app, or put EliteCreaturesPack.dll in BepInEx/plugins (needs BepInExPack Valheim).
  • Models may not show on macOS. Texts are English only.

Settings

  • BepInEx/config/com.EliteCreaturesPack.cfg describes every setting and its allowed range. Changes apply while the game runs. Each page lists its settings with their defaults.
  • The server's settings apply to everyone while Lock Configuration (section 1 - General, default true) is on. Admins can change them from their own game.
  • Turning a creature off stops new ones; those already out stay.
  • Biome lists are comma-separated game names (BlackForest, Mountain...). Recipes are comma-separated item:amount:amount per upgrade with game prefab names (BoneFragments, Wood...; the spine is ECP_Spine).

Console commands

Command Shows
charter status Whether the server's settings apply to you, and whether you may change them
charter diff Settings where the server's value differs from your .cfg
charter versions Mod versions on your side and on the server

With devcommands, spawn <prefab> [amount] [level] makes any of these (level 2 is one star):

  • Creatures: ECP_CryptMimic, ECP_GreydwarfSlinger, ECP_RimeGiant, ECP_Kraken (at sea near a crewed ship), ECP_Headsman (Crypt Executioner), ECP_SkeletonCutthroat (also Swordsman, Axeman, Bonebreaker, Spearman, Halberdier, Bowman, Crossbowman).
  • Items: ECP_Spine, ECP_BoneDagger (also Sword, Axe, Mace, Spear, Atgeir, Bow), ECP_ArrowBone, ECP_BoneCrossbow, ECP_BoltBoneBlunt, ECP_ExecutionerGreataxe, ECP_ExecutionerAxehead, ECP_KrakenBeak, ECP_KrakenMeat, ECP_KrakenMeatCooked, ECP_ShieldKraken.

Other mods

  • Elite Creatures Reborn (optional): these creatures roll stars and mutations, and its elite spawn <prefab> <stars> takes these prefabs.
  • EliteCrafting (optional): every creature here drops its runes and magic gear, the bosses more (below). The bone weapons, the Bone Crossbow and the Executioner's Greataxe are item level 2 (Black Forest) and the Kraken shield level 4, so they roll inscriptions like the game's gear of those biomes.
  • Epic Loot: add an ECP_CryptMimic entry to its loot tables to give mimics magic items.
  • Loot mods, spawn mods and other mods' ships work with these creatures.

With EliteCrafting

Runes and magic gear come on top of each creature's own loot. Boss magic items roll Rare more often, as from the game's bosses: 70% at level 2, 85% at level 4.

Creature Level Drops
Kraken 4 (Ocean) Every kill: 3 runes, 1 magic item and a Serpent Rune
Rime Giant 4 (Mountain) Every kill: 3 runes and 1 magic item; 50%: a Consecrated Rune
Crypt Executioner 2 (Black Forest) Every kill: 2 runes and 1 magic item; 25%: an Ascension Rune
Its raised skeletons - Nothing
Crypt Mimic The crypt's: 2 burial chamber, 3 sunken crypt A crypt chest's odds: 30% a rune and 10% a magic item (36% and 12% in a sunken crypt)
Greydwarf Slinger, arsenal skeletons, Skeleton Crossbowman 2 (Black Forest) A Black Forest creature's odds: 5% a rune, 1.25% a magic item

A server's EliteCrafting files can change any of these by prefab name. ecraft tiers lists the bone weapons' levels.

Links