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Crypt Mimic and Greydwarf Slinger
Updated 2 weeks agoCrypt Mimic
A crypt chest that bites. It looks exactly like the chest it replaced until someone opens or hits it.
- Where: in crypts generated after the mod is installed, each listed chest has a 15% chance to be a mimic. By
default: Black Forest burial chambers and Swamp sunken crypts. Hildir's crypt chest and the chest also found in
Ashlands fortresses (
TreasureChest_fCrypt) are never mimics. - Disguised: same model, name and "[E] Open" as the chest; no name plate, health bar or (with Elite Creatures Reborn) stars until it wakes. Only opening or hitting it wakes it.
- Ambush: open it and the lid snaps on you for 20 slash that cannot be dodged or blocked. Tip: hit a chest you distrust before opening it, which wakes a mimic without the free bite.
- Lunge, its only attack: the lid gapes, it leaps about 2.5 m and snaps. Roll to make it miss; a shield does not stop it. It bites at most every 3 seconds and bounds after you a little faster than a skeleton runs.
- Weak spot: after each snap it hangs open for a moment. Hit it then.
- Stats: 40 health; weak to blunt and fire; resists pierce and frost; immune to poison. Undead: crypt skeletons and draugr leave it alone.
- Loot: a fresh roll of the replaced chest's loot. Epic Loot needs an
ECP_CryptMimicentry to give it magic items. With EliteCrafting it drops runes and magic gear at a crypt chest's odds (30% and 10% in a burial chamber).
Settings: 2 - Crypt Mimic
| Key | Default | Meaning |
|---|---|---|
| Enabled | true | Mimics can appear |
| Chance | 15 | Percent of listed chests that are mimics |
| Chests | TreasureChest_forestcrypt, TreasureChest_sunkencrypt | Chests that may be mimics |
| Bite Cooldown | 3 | Seconds between bites |
| Bite Damage | 20 | Slash damage of the ambush and lunge |
| Run Speed | 5 | Chase speed (a skeleton: 4) |
Greydwarf Slinger
A greydwarf with a slingshot. It stands and shoots like a skeleton archer and never claws.
- Where: 10% of Greydwarfs spawning in the Black Forest, in the wild and from greydwarf nests. Greydwarf camps keep their greydwarfs.
- The fight: it walks into range (22 m) and sight, then stands and shoots a stone every 3.5 seconds at most, down to point blank: 12 blunt on a low arc at where you stood. It never melees.
- Beating it: it does not lead a moving target. Run across its line, roll or block. Up close it still shoots but has no claws.
- Stats: a Greydwarf's (40 health, same resistances).
- Loot: a Greydwarf's drops plus 2-3 Stone. With EliteCrafting, runes and magic gear as from any Black Forest creature.
Settings: 3 - Greydwarf Slinger
| Key | Default | Meaning |
|---|---|---|
| Enabled | true | Slingers can appear |
| Share | 10 | Percent of greydwarfs that are slingers |
| Nests | true | Greydwarf nests spawn them too |
| Biomes | BlackForest | Biomes where they can appear |
| Shot Interval | 3.5 | Least seconds between shots |
| Stone Damage | 12 | Blunt damage of a stone |
| Stone Speed | 16 | Stone speed in m/s (a greydwarf's thrown rock: 12) |
| Range | 22 | Shooting range in metres |