Skeletons

Updated 3 days ago

New Black Forest skeletons: seven arsenal skeletons with bone weapons, the Skeleton Crossbowman, and the Crypt Executioner. Their weapons can be made: see Bone Weapons.

Arsenal skeletons and the crossbowman

  • Where: whenever the game spawns a Black Forest skeleton (crypts, ruins, bone piles, the wild), it may be one of these instead. The plain skeleton and each switched-on arsenal skeleton are equally likely: 1 in 9 each (1 in 7 where the skeleton could never be an archer, which leaves out the bowman and crossbowman).
  • Other skeletons (Meadows, Swamps, Mountains, poison, Hildir, summoned) are never replaced.
  • Each has a Black Forest skeleton's 40 health, resistances and drops, plus one Spine one kill in ten.
Skeleton Weapon Damage Reach At most every
Cutthroat Bone Dagger 10 slash + 10 pierce 1.5 m 2 s
Swordsman Bone Sword 25 slash 1.8 m 3 s
Axeman Bone Axe 27.5 slash 1.9 m 3 s
Bonebreaker Bone Mace 28.75 blunt 2.2 m 3.5 s
Spearman Bone Spear 25 pierce 2.3 m 3 s
Halberdier Bone Atgeir, no shield 30 pierce 2.8 m 4 s
Bowman Bone Bow, no shield 20 pierce as a skeleton archer as a skeleton archer
  • Melee ones strike one blow at a time, no combos. The others carry a shield.

Skeleton Crossbowman: a crossbow and nothing else.

  • It stands and shoots from up to 25 m: a fast, straight bolt for 20 blunt at where you stood. Dodge, block or keep moving across its line.
  • Tell: after every shot it stands still to reload (shot and reload take about 5.5 seconds). Close in then.
  • Loot: also drops 1-2 Blunted Bone Bolts half the time.

Crypt Executioner

A skeleton headsman, a quarter taller than the rest, with a bone greataxe. A mini boss (no boss bar).

  • Where: in about one Black Forest burial chamber in four, in its largest room. It returns 3 game days (90 minutes) after it dies.
  • Stats: 900 health; weak to blunt and fire; Undead.
  • Loot: 20-39 Coins, 4-7 Bone fragments, and a 50% chance of the Executioner's axehead. With EliteCrafting, every kill also 2 runes and 1 magic item, and a 25% chance of an Ascension Rune; its raised skeletons drop nothing.
Move When Damage Answer
Slam Within 3 m 60 slash Only the axe head hits: sidestep where it lands. Hard knockback.
Ground sweep Within 4 m 35 slash Across its front, right to left.
Spin Within 3 m 50 slash Stand close in to its body: only the axe head's ring hits. It staggers after.
Axe throw (overhand or spinning) 7 to 22 m away 55 slash Dodge sideways or block.
Rear strike Behind it, with two or more foes near 55 slash Mind its back when fighting as a group.
  • Raised skeletons: a thrown axe shatters and a sword-and-shield skeleton forms where it lands (no loot, at most 2 at once). Staying within 7 m denies it the throws.

Settings

8 - Skeleton Arsenal (all default true):

Key Meaning
Enabled Master switch for every arsenal skeleton and the crossbowman
Skeleton Cutthroat, Swordsman, Axeman, Bonebreaker, Spearman, Halberdier, Bowman, Crossbowman Each one can spawn

6 - Skeleton Crossbowman:

Key Default Meaning
Damage Factor 1 Bolt damage, times the skeleton archer's bow (20), as blunt
Shot Interval 6 Least seconds between shots (the archer: 4)
Bolt Speed 40 Bolt speed in m/s (the archer's arrow: 30)
Range 25 Shooting range in metres (the archer: 20)

25 - Crypt Executioner:

Key Default Meaning
Enabled true Executioners appear
Chambers 25 Percent of burial chambers with one
Respawn Days 3 Game days before it returns
Health 900 Its health
Axehead Chance 50 Percent chance it drops its axehead
Slam Damage 60 Slash damage of the slam
Sweep Damage 35 Slash damage of the ground sweep
Spin Damage 50 Slash damage of the spin
Axe Head Radius 0.5 Metres round the blade that hit in the slam, sweep and spin
Slam Windup Speed 1.35 How much faster than animated the slam winds up
Throw Damage 55 Slash damage of a thrown axe
Rear Strike Damage 55 Slash damage of the strike behind it
Summons 2 Raised skeletons at once; 0 raises none