Mods that depend on MushroomSync

 1059
0 
CraftableSpawners
Build natural creature spawners with the hammer: greydwarf nest, evil bone pile, body pile, fire pillar and tar bone pile. Each unlocks with its trophy, refunds on removal, and keeps vanilla spawn behaviour.
Last updated: 3 weeks ago
 279
0 
CombatAdjustments
Shield stagger, durability and tower block-armor rework, with feast stats, sailing tweaks and boss HP scaling. Settings are set on the server and follow every client.
Last updated: a month ago
 573
0 
ResourceDropModifier
A drop multiplier for every item that drops in the game, one config setting per item grouped by biome, editable in Configuration Manager. The server's values are the ones that count.
Last updated: a month ago
 251
1 
QuietNights
Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.
Last updated: a month ago
 151
0 
HaldorExpansion
Adds gathering materials to Haldor's stock to relieve resource scarcity on a long-lived server, plus the placeable Super Mist Torch. Stock and prices are set on the server.
Last updated: a month ago
 75
0 
RandomYggdrasil
Randomises the Yggdrasil branch rotation per world so the sky no longer gives away direction, synced from the server to every client.
Last updated: a month ago