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SubMods : Elite Reworks
Updated a month agoElite Reworks
See also: FruityAspectGaming https://thunderstore.io/package/RiskOfBrainrot/FruityAspectsGaming/
Overview
Old Guillotine:
- Reworked to be a passive equipment. Executed elites have a high chance to drop their aspect
Elite Stats:
- Reduced T1 elite damage multiplier: 2x -> 1.5x
- Reduced T1 elite health multiplier: 4x -> 3x
- Reduced T1 (weak) elite health multiplier: 3x -> 2x
- Reduced T1.5 elite damage multiplier: 2.5x -> 2x
- Reduced T1.5 elite health multiplier: 5x -> 4x
- Reduced T2 elite damage multiplier: 6x -> 4x
- Reduced T2 elite health multiplier: 8x -> 9x
Blazing:
- Removed fire trail
- Now have a passive flame aura that expands up to 18 meters, continuously igniting its enemies for 10 damage (scales with level)
- Damaging Blazing Elites with skills or equipment temporarily extinguishes the aura of itself and other nearby Blazing Elites
- On death, buffs all player-allied entities within 18 meters with Accelerant, increasing attack speed by 25% and ignite chance by 100% for 8 seconds
Glacial:
- Attacks now create a 5 meter area of effect that applies Chill/Slow80
Mending:
- Replaced healing with barrier
Overloading:
- On kill, now create lightning strikes that target nearby enemies to the Elite for 1000% base damage, plus 500% for every additional strike
- Reduced shield conversion rate: 50% -> 33%
- Lightning stakes no longer stick to players
- Reduced shield recharge delay for non-champions: 7s -> 5s
- Increased shield recharge delay for champions: 7s -> 9s
- Increased lighning stake blast radius: 4m -> 8m
- Increased lightning stake damage coefficient: 50% -> 100%
- Reduced lightning stake blast delay: 1.5 seconds -> 1.25 seconds
- Lightning stakes are now dropped periodically by roller attacks
Voidtouched:
- No longer Collapse on hit, instead having a chance to add a Nullify stack for 18 seconds
- On kill, now create a void singularity that temporarily draws in nearby enemies
Pages
- 0.1 - 2R4R : A Foreword (Read First)
- 0.2 - 2R4R : A Brief Guide to All That Is Known
- 1.1 - 2R4R : Difficulty
- 1.2 - 2R4R : Items : Damage/AutoPlay
- 1.2 - 2R4R : Items : Healing/Defense/Mobility
- 1.2 - 2R4R : Items : Utility/Economy
- 1.3 - 2R4R : Items : Equipment
- 1.4 - 2R4R : Allies
- 1.4 - 2R4R : Enemies
- 1.4 - 2R4R : Interactables
- 1.4 - 2R4R : Stages/Spawnlists
- 2.1 - SwanSongExtended : Core
- 2.1 - SwanSongExtended : Item Reworks
- 2.2 - SwanSongExtended : Artifacts
- 2.2 - SwanSongExtended : Elites
- 2.2 - SwanSongExtended : Interactables
- 2.2 - SwanSongExtended : Items
- SubMods : Abyssal Depths
- SubMods : Adaptive Chest
- SubMods : Block Chance Reworks
- SubMods : Elite Reworks
- SubMods : Ending Reworks
- SubMods : Green Alien Head
- SubMods : Inventory Sorting
- SubMods : Jump Reworks
- SubMods : Missile Reworks
- SubMods : Modular Eclipse
- SubMods : Proc Chain Nerfs
- SubMods : Speedy Beetles
- SubMods : Sprint Rework
- SubMods : Survivor Reworks
- SubMods : Trophy Item Acquisition
- SubMods : Void Cradle Reworks