2.2 - SwanSongExtended : Elites

Updated 2 weeks ago

Elites

Volatile

- Tier: 1
- Periodically launch high-explosive mortars. Larger Volatile elites fire many, many more mortars.
- On death, drop a landmine that primes after a short delay. Larger Volatile elites drop many, many more landmines.

Hallowed

- Tier: 1.5
- Greatly increased movement and attack speed, and reduced cooldowns
- On death, temporarily turns nearby allies Hallowed.

Howling

- Tier: Storm
- Gains armor, movement speed, and attack speed while outside of the Teleporter Zone
- Has health gating with temporary invulnerability
- On hit, applies Stripped PERMANENTLY. Reduce armor by -8 per stack of Stripped
- On health gate break, launch a seeking wind projectile towards its attacker
- Periodically elect a leader Howling Elite to charge a group attack. Once the attack is charged, unleash a Squall that pierces all terrain and has infinite range. Duration of the Squall is determined by participation in the group attack. Squall cannot target sheltered characters.

Surging

- Tier: Storm
- Gains armor, movement speed, and attack speed while outside of the Teleporter Zone
- Has health gating with temporary invulnerability
- On hit, applies Riptide for 1.2 seconds. While afflicted by Riptide, reduce movement speed by -50%
- Periodically teleports nearby to its target, causing a damaging ripple that travels along the ground. This ability cannot be activated inside the Teleporter Zone.
- On death, release a bouncing "cannonball" that causes additional damaging ripples

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