Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 months ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 3 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Полный русский перевод Schedule I: интерфейс, диалоги, задания, предметы и 150 картинок с надписями — вывески, плакаты, этикетки, граффити. Russian translation with textures.
Last updated: 2 hours ago
In-game MOD SETTINGS panel for Pit of Goblin mods. Provides toggles, sliders with numeric input, options lists, and keybind entries. Dependency for other POG mods.
Last updated: a day ago
Client-side: hide teammates, held items, nameplates, footsteps and flashlight glow. Optional mimic hiding. Press F9 in game to toggle each option.
Last updated: a day ago
Online co-op for Wanderburg: host or join with a join code (internet, LAN, Hamachi) or a Steam lobby. Adds over-the-shoulder and first-person cameras, a minimap and Arcade Mode.
Last updated: a day ago
Expand the Sweatshop: buy the rest of the floor and watch a crew build it over four nights.
Last updated: a day ago
Powers for the Graveyard avatar (tendril arm, grapple, slow-mo) and brings his companion Reem to life. Needs the Graveyard & Reem avatar pack from mod.io.
Last updated: a day ago
Marco's repaint shop becomes a tuning garage for every car: paint, lights and looks, and engine, brakes, transmission, suspension, turbo and tyre upgrades, picked from a menu over the car.
Last updated: a day ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: a day ago
Adds a MODS [CFG] panel to the main menu: toggle any installed MelonLoader mod on or off and edit its MelonPreferences config live, without leaving the game.
Last updated: a day ago
Font manager: pick the font for each kind of text in the game (menu, in-game UI, signs, price tags...), from the game's own fonts or font mods. Settings in POG Config.
Last updated: 2 days ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 2 days ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 2 days ago
Host up to 250 players in Schedule I 0.4.7. Join mid-game, rejoin after a crash, autosave, plus Host settings to kick, ban, whitelist and take back stolen items. Only the host needs it.
Last updated: 2 days ago
Made with AI. Code mod for Meridian Ark, a walkable flying station ship. You also need the Meridian Ark content pack from mod.io. Crane launches, flying, riding, weapons, jukebox, piranha tank, airlock, escape pod and keypad lock.
Last updated: 2 days ago
Employees that keep working: fixes for stuck botanists, chemists, handlers and cleaners, and every employee setting in a phone app.
Last updated: 2 days ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 2 days ago
In-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.
Last updated: 2 days ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: 2 days ago