Mods that depend on BepInExPack IL2CPP
Rooms no longer look empty: furniture the game spawned but never showed (beds, counters, cameras, ATMs) appears as soon as you are near it.
Last updated: a week ago
Custom underground boss arena with charged eye laser, harder ordered-bell battle, animated retreat and safe surface return.
Last updated: a week ago
Use this when the highlights go missing from your interactables.
Last updated: a year ago
Store the Knight V in your inventory with G. It shows up next to the lighter and is kept in your saves.
Last updated: 2 weeks ago
Replaces all instances of 'goop' with 'glorp' in Roadside Research. Adds proximity alerts, on-demand glorping, and customer renaming.
Last updated: 6 months ago
Use this when the day/night cycle is broken.
Last updated: a year ago
Use this when half of your hud is gone.
Last updated: a year ago
Enderpearl-style buoy teleportation for Big Walk. Throw a lit buoy to blink with AutoRetrieve, sparkling flight trails, departure & arrival DoublePuff, and 3D audio.
Last updated: 3 weeks ago
Tell the ship wobble to make like a tree and get out of here.
Last updated: a year ago
Summon Beacon(s) Over Nearest Gourds-Babies-Smurfs-Eggs-Volleyblobbies-Gorditos - /r/bigwalkmodding
Last updated: a month ago
Restores the PSP rhythm helper fade and Fever theme loop for Patapon 1+2 Replay.
Last updated: 4 months ago
Adds a simple setting to change LOD Bias in order to fix Object Pop-in.
Last updated: 3 months ago
Sit on anything the right height: crates, benches, low walls, desk edges, or a rooftop ledge with your legs over the drop. Pass time there with your watch, like on a chair.
Last updated: 3 weeks ago
When a case objective names a place or a phone, it goes on the case board as a clickable pin, ready for autotravel or dialing. Works on murder cases and sidejobs.
Last updated: 5 days ago
Auto Sprint, Grip Toggle and Virtual Crouch options in the Big Walk VR settings, plus right stick click to sit/stand.
Last updated: a month ago
Adds a custom consumable interaction, cold damage and additional gameplay effects to Sons of the Forest.
Last updated: a month ago
自动选择粒子供体,将合法目标完整强化至其在已解锁回想中的最高效能,并保留实体余料。
Last updated: 6 days ago
Your own body matters now: catch colds, go hungry and thirsty, drink yourself sick. No extra UI, just statuses next to the game's own.
Last updated: a week ago
Disables collisions between players in Big Walk
Last updated: 2 months ago
Mumble positional audio integration.
Last updated: a year ago