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Testudination
[v81] A handcrafted expansive modpack balanced from thousands of hours of combined playtesting, with lots of variety/replayability/good risk-reward mechanics whilst being performant & improving on the design of vanilla (check out our desc + wiki!)
| Date uploaded | 2 weeks ago |
| Version | 2.1.2 |
| Download link | ZetaArcade-Testudination-2.1.2.zip |
| Downloads | 17 |
| Dependency string | ZetaArcade-Testudination-2.1.2 |
This mod requires the following mods to function
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4tolstj-TurretAlwaysLaser
This mod turns on laser on turrets even if they don't see players.
Preferred version: 1.0.0Fredolx-SignalTranslatorUpgrade
Fit more characters into transmissions! Fully configurable!
Preferred version: 1.0.0NutNutty-SellTracker
Displays your quota and the calculated value of the scrap you are currently selling on a new screen at the company building. (Now with configurable colors)
Preferred version: 1.2.1Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3mikegoutokujiii-MikesCosmeticPack
A Touhou cosmetic pack. More cosmetics and suits coming soon.
Preferred version: 2.0.0KlutzyBubbles-InfiniteEmote
[Configurable] Loosens the CheckConditionsForEmote to allow emoting while running and jumping and other states
Preferred version: 1.3.3flerouwu-LC_FastStartup
Lethal Company mod to skip the animations / splashes that play on game startup.
Preferred version: 1.1.2mod_divider-CONTENT
Preferred version: 0.0.0mod_divider-CORE
Preferred version: 0.0.0mod_divider-QOL
Preferred version: 0.0.0mod_divider-COSMETIC
Preferred version: 0.0.0mod_divider-CLIENT
Preferred version: 0.0.0mod_divider-DEPENDENCIES
Preferred version: 0.0.0mod_divider-EXTRA
Preferred version: 0.0.0quackandcheese-ToggleMute
A mod for Lethal Company that adds a customizable toggle mute hotkey
Preferred version: 1.3.1SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2Lauriichan-FriendPatches
Fixes late joining players having 'Unknown' as name and added the ability to see players you played with in the 'Recently played' interface of Steam.
Preferred version: 1.0.4SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1necrowing-StopBeesOpeningDoors
According to all known laws of aviation, there is no way a bee should be able to open a door...
Preferred version: 1.1.0MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2mrov-UnlockOnStart
Unlock ship upgrades, items, decorations and suits on new runs.
Preferred version: 0.6.5DarkMorosh-AngryBritishButler
Makes Butler sound more British. Replaces sounds and chase music
Preferred version: 1.1.2taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0teamdodoco-JetpackHMD
A mod that adds UI to the Lethal Company jetpack (Compatible with JetpackWarning mode)
Preferred version: 1.2.1SylviBlossom-CustomWormTiming
Modifies the time it takes for the Earth Leviathan to emerge
Preferred version: 1.0.4TestAccount666-AnnounceMoonAndWeatherChange
A mod that shows weather warnings and moon route info
Preferred version: 2.0.5dotnet_lethal_company-WebSocketSharp_netstandard
NuGet WebSocketSharp-netstandard package re-bundled for convenient consumption and dependency management.
Preferred version: 1.0.100DiFFoZ-CompanyCruiserFix
Fixes Dropship throws NullReferenceException on custom moons
Preferred version: 1.0.5Hexnet111-SuitSaver
A plugin for saving your last used suit. (Compatible with v55)
Preferred version: 1.2.1Zehs-LCBetterSavesFix
Fixes the LCBetterSaves mod to work properly with the LethalModDataLib mod.
Preferred version: 1.0.0MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0nickham13-FIXES
Preferred version: 0.0.0nickham13-MOONS
Preferred version: 0.0.0nickham13-INTERIORS
Preferred version: 0.0.0nickham13-SCRAP
Preferred version: 0.0.0nickham13-MONSTERS
Preferred version: 0.0.0nickham13-UPGRADES
Preferred version: 0.0.0nickham13-EQUIPMENT
Preferred version: 0.0.0nickham13-WEATHER
Preferred version: 0.0.0nickham13-MECHANICS
Preferred version: 0.0.0WhiteSpike-Maneater_Damage_Patch
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Preferred version: 1.0.1FlipMods-ReservedWeaponSlot
Gives a dedicated Weapon slot on the right side of your screen that can optionally be purchased! This slot accepts all weapons, and even weapons from popular mods! Includes a Reserved ammo slot on the left side of the screen. (optional)
Preferred version: 1.1.5dummy-LetTheDeadRest
Lowers the volume of alive players while you are dead. So you can finally talk in peace with your fellow dead comrades!
Preferred version: 1.0.2ironbean-MeteorShowerChance
v64. Allows you to customize the chance of a meteor shower.
Preferred version: 1.1.1willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0taffyko-NiceChat
Better text chat. Chat for dead players / spectators, infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.7lolieg-CruiserVolumeControl
Super simple mod to control the radio volume of the cruiser using LethalConfig
Preferred version: 1.0.2qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30dragonmcmx-AudibleHydraulics
Dogs will hear the ship door. Be careful letting your friends in...
Preferred version: 1.0.1saberclyde-Arabic_Nokia_Ringtone
adds the arabic nokia ringtone for LethalPhones https://www.youtube.com/watch?v=-uAZdIJIl8o
Preferred version: 1.0.0FlipMods-ReservedSprayPaintSlot
Gives a dedicated SprayPaint slot on the right side of your screen that can optionally be purchased, and adds quality of life tweaks to them! Required ReservedItemSlotCore mod.
Preferred version: 1.1.3FlipMods-ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
Preferred version: 1.0.7FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6Endoxicom-Gradient_Suits
Collection of variously colored and themed gradient suits.
Preferred version: 1.2.1loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2Cyber64-PunishingBirdScrap
Mod that adds Lobotomy Corp's smallest Bird as Scrap. Prototype Mod for friends
Preferred version: 0.0.1AboveFire-NoVoidDeath
A Lethal Company mod that makes it so you don't get killed by botched TPs.
Preferred version: 1.1.0silhygames-FumoCompany
Adds 115 new scrap items, mostly in the form of fumos, now with lots of optimization.
Preferred version: 1.4.1MissileMann-EliteFlashlight
Adds a new tier of flashlight that has a wider and longer light than the pro's and has a longer battery life.
Preferred version: 1.1.0ZetaArcade-FreebirdJesterCustom
This is more optimised version of 'FreeBirdMod' that i made for my modpack
Preferred version: 1.0.1Temmie3754-EasterEggFixesPatch
Patches EasterEggFixes to make eggs have a chance to explode only when thrown as specified by its config.
Preferred version: 1.0.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700Zehs-TwitchChatAPI
Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.
Preferred version: 2.0.0ButteryStancakes-ClassicSuitRestoration
Adds an additional suit similar to the brown suits in the game's announcement teaser.
Preferred version: 2.1.3baer1-CompatibleSaves
Removes the annoying "Some saves files are incompatible" popup
Preferred version: 1.0.1Tomatobird-AdRevenue
Adds a configurable amount of credits to the terminal when an ad is displayed.
Preferred version: 1.0.1XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0ZetaArcade-BackroomsStillLife
Adds snippets of 'Still Life' to the ambience audio for the Liminal Facility (Backrooms)
Preferred version: 1.0.0TeamMLC-ModlistHashChecker
Generates a hash value from running modlist that can be used to compare to an expected hash, as well as when joining other lobbies with this mod.
Preferred version: 0.2.1Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.3FlipMods-BetterStamina
Tweaks stamina regen/consumption, as well as lessens the penalty of speed/stamina based on weight. Config values are fully customizable for stamina, movement speed, ladder climbing speed, jumping, etc, and will sync with the host.
Preferred version: 1.5.7FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included. Lightning warning icons included. Additional slots can now be purchased!
Preferred version: 1.8.6DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0Azx-Abort_Teleport_By_Emoting
Allows players to abort their teleport by emoting.
Preferred version: 1.0.0FlipMods-ObjectVolumeController
Allows adjusting the volume on the media objects, such as television, boombox, and record player, by pressing the [-] and [+] keys.
Preferred version: 1.1.3darmuh-suitsTerminal
(V73) An alternative solution to having too many suits crowding the suits rack! Remove all suits from the rack and allow them to be selected via the terminal. Rack modification is configurable and should be compatible with most other mods
Preferred version: 1.8.1Generic_GMD-GM_Collateral
Adds in Collateral, an abandoned company junkyard hidden deep in the woods. Icon by BBAPepsiMan.
Preferred version: 2.0.0WhiteSpike-Extend_Deadline
Mod focused on providing an interactive terminal application where you can increase the days before the deadline of current quota for some Company Credits
Preferred version: 1.0.4Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1Entity378-Lethal_Doors_Fixed
Updated version of Lethal Doors that works with V50 of the game
Preferred version: 1.2.1abu-TooMuchScrap
Adds the merge terminal command to reduce lag caused by too many scrap piles.
Preferred version: 1.4.1Zehs-Supercharger
The ship's charging station has gotten an upgrade? You can now sometimes overcharge your equipment... but at a cost.
Preferred version: 1.3.0bcs4313-Lethal_Nuke
Adds a nuke as a scrap that may or may not be extremely dangerous
Preferred version: 1.1.4Sysmantha-Descriptionless_Orbits
An edit of the Orbits mod to remove the custom descriptions it replaces of the vanilla moons. Edit courtesy of Crafty; original mod courtesy of Fiufki.
Preferred version: 1.0.6ZetaArcade-SoundAPIWeatherBinding
SoundAPI condition for soundpack makers to change sounds based on the current weather!
Preferred version: 1.1.0Bertogim-LoadingScreen
A fork of BepInEx.SplashScreen, with a highly customizable UI, and some things fixed
Preferred version: 1.1.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305darmuh-OpenLib
Open-source development library for LethalCompany Mods, maintained by darmuh
Preferred version: 0.4.3Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.94902-Cruiser_Additions
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Preferred version: 1.4.10SoftDiamond-LethalPresents
A mod which gives Presents a configurable chance of spawning a random enemy when opened. v80 Compatible!
Preferred version: 2.0.4mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0WhiteSpike-Cadaver_Bloom_Damage_Patch
Mod focused on patching the cadaver bloom's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Preferred version: 1.0.0x753-Peepers
Adds a cute new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.5Jordo-NeedyCats
[v80] You like cats? The company likes cats too! Find them roaming the various abandoned facilities and bring them home!
Preferred version: 1.2.5zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.3VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3Zaggy1024-TwoRadarMaps
Monitor different players' radar at the main monitor and the terminal simultaneously.
Preferred version: 1.6.5mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.4.1Wexop-CountryRoadCreature
Add a new monster to the game, he's looking at you... Also add 2 scraps items related to him
Preferred version: 1.0.9TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0ButteryStancakes-UpturnedVariety
Includes some additional variants for reused The Upturned assets. (1 boombox track, 14 item reskins, 1 record)
Preferred version: 2.3.0Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4Scoops-LethalPhones
Company Owned Personal Phones. A more interactive alternative to walkie talkies.
Preferred version: 1.3.23Madarvadasz-InventoryFix
Fixes the bug that makes it impossible to pick up items after death and respawn in the next round.
Preferred version: 1.0.1ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Generic_GMD-Generic_Doorscript
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Preferred version: 1.0.2DemonMae-Espira_moon
A Haunted moon in an archipelego, teeming with the Supernatural.
Preferred version: 2.6.1JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4SlapItNow-LethalHands
[v81] Allows the usage of your hands to fight back in dire situations.
Preferred version: 23.0.2ZetaArcade-AlwaysHearActiveWalkiesFork
[v81] Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.6.0ZetaArcade-WeatherInjector
[v81+] Addon for WeatherRegistry to overwrite what vanilla weathers are registered on moons
Preferred version: 1.3.0Swaggies-BetterEXP
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Preferred version: 3.0.1notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0MelanieMelicious-MelanieMelicious_Utility_Furniture_Pack
Wow, I made it a new mod for this title. Adds furniture items, many with intended functions such as storage or usable doors. You can find me in the Lethal Company Modding Discord.
Preferred version: 2.0.5Zehs-StreamOverlays
[v40/v81] Display real-time game stats on your stream using browser sources. Shows the player count, current moon, weather, day count, quota, and ship loot. Works with OBS, Streamlabs OBS, and similar software for Twitch, YouTube, TikTok, Kick, and more.
Preferred version: 1.6.2AudioKnight-StarlancerEnemyEscape
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Preferred version: 3.0.0Kittenji-Groan_Tube_Scrap
Adds the Groan Tube as a scrap, the one that goes 'AAAAEEEEEEEUUUU' when you flip it. (aka Giggle stick)
Preferred version: 1.0.5Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 2.4.0ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.3.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Smxrez-SimpleCompany
[2.0.0 - Overhauled entire mod] Adds 21 new vanilla-esque equipment themed cosmetics via MoreCompany
Preferred version: 2.0.4BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.5.0DemonMae-Gothic_Monastery_Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Preferred version: 1.8.1LunarLights-Tenebrous
[v81] Medium, Mid to late game moon. A long abandoned floating research base stationed on the same moon as the company building.
Preferred version: 1.1.1Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.5.1qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.1MrHydralisk-EnhancedLockpicker
Mod for Lethal Company, that enhance Lockpicker
Preferred version: 1.1.9MrHydralisk-MajorityVote
Mod for Lethal Company, that allow adjusting percentage of votes required for the ship to leave
Preferred version: 1.1.3MrHydralisk-EnhancedRadarBooster
Mod for Lethal Company, that enhance Radar Booster
Preferred version: 1.8.2ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.1loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.5Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2coderCleric-Poltergeist
Lets players freecam on death as a ghost and do various interactions.
Preferred version: 1.2.12MelanieMelicious-Melanie_Interiors_MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Preferred version: 1.2.1Mellowdy-CruiserTunes
Allows the use of custom music for the Company Cruiser radio (also adds other QoL config settings to the radio)
Preferred version: 1.3.8Zehs-Whiteboard
[v81] Adds a new whiteboard store item that you can write on!
Preferred version: 1.3.1xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.17Tomatobird-NoLostSignal
Enables monitoring players that are in mineshaft caves.
Preferred version: 1.0.2SoftDiamond-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included. V81+
Preferred version: 2.6.3MaxTeam-DoorLootFix
Cornered by a Butler but your shotgun is stuck inside the door hitbox? This mod fixes that! No more scrap or weapons trapped in doors forever.
Preferred version: 1.0.1slayer6409-Emergency_Dice_Updated
Last ray of hope in a hopeless situation?
Preferred version: 1.14.2Smxrez-FashionableCompany
Adds 20 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 1.2.1MelanieMelicious-Save_Before_Landing_MelanieMelicious
Simple mod to always autosave before pulling the lever. Yeah, you can just reload the save, but sometimes you don't want to do that every time. You can find me in the Lethal Company Modding Discord.
Preferred version: 1.0.0fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11Nexor-InstantBuy
[v81] When you are the host, any items(can add filtering) you/clients purchase in the terminal will be generated directly in the ship. 当你作为主机,任何你/客机在终端购买的物品(可过滤)都会直接生成在船内
Preferred version: 0.1.1PoikSpirit-LethalCompTime
Allows for more controlled quota rollover. For if Quota Rollover starts feeling too easy.
Preferred version: 1.4.1Beaniebe-Vehicle_Hangar
A large hangar interior with 3 biome variants, custom hazards and fans!
Preferred version: 1.2.3chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7Zehs-Concentus_Unity
Fork of Concentus for Unity, retargeted to .NET Standard 2.1. Portable C# implementation of the Opus audio codec.
Preferred version: 2.2.2Zehs-MelaniesVoice
[v81] Allows players to talk through Text-To-Speech (TTS) by using the in-game chat. Includes 96+ unique voices!
Preferred version: 1.8.0Beaniebe-Liminal_House
A Vanilla friendly modern house interior, similar to manor (v81 Support)
Preferred version: 1.1.6Beaniebe-61_Ingression
A 0 cost birch forest moon with a large structure to explore.
Preferred version: 1.0.4Tomatobird-DestroyTemporaryEffects
Destroys temporary effects every time ship goes into orbit.
Preferred version: 1.0.0Crafty-LunarConfig
An all-in-one configuration solution for changing almost anything about almost everything!
Preferred version: 0.4.3TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25XuXiaolan-CodeRebirth
Content Expansion mod with Custom Moon, Enemies, Weathers, Items and more! [V80]
Preferred version: 1.6.9LustrousLuna-Eternal_Void
[v81] Interiors made for LunarLights, Made by LustrousLuna.
Preferred version: 1.1.1mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41Swaggies-BetterPaycheck
Reformats the Paycheck, listing one scrap per line and sorting by most valuable.
Preferred version: 0.9.2Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5Reiko88-Jinn
A ghostly enemy with unique abilities, custom weapon and custom scrap item
Preferred version: 1.1.0rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Preferred version: 1.6.1Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Preferred version: 1.2.5Beaniebe-Deepcore_Mines
A massive deep mine interior, with 5 floors and many variants!(v80)
Preferred version: 1.0.9ZetaArcade-SimpleTwitchChat
[v73] See your Twitch chat inside the in-game chat!
Preferred version: 0.0.4ZetaArcade-ZetasTwitchRedeems
[v73] Trigger different events via Twitch Redeems!
Preferred version: 0.0.1lufurrius-EntranceDoorUpgrader
Upgrades pre-v80 static entrance doors on any moon to the v80 animated door, at runtime.
Preferred version: 1.0.0mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.1.11seechela-LethalElementsForky
[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)
Preferred version: 1.4.2Turkeysteaks-CoronerIntegrations
Provides integration between Coroner and many mods. See the README for the full list!
Preferred version: 0.7.0mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.16loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13ZetaArcade-SummoningSaltCruiser
Adds Summoning Salt Speedrunning music to the Cruiser
Preferred version: 1.0.5ZetaArcade-Okuu_Meltdown
Plays Okuu's theme 'Solar Sect of Mystic Wisdom' during Meltdown.
Preferred version: 1.0.4Zigzag-Combined_Weathers_Toolkit
Provides easy ways for developers and users to register combined weather effects in WeatherTweaks without needing to write code. Also comes with some predefined combined weathers!
Preferred version: 1.1.3Zigzag-LegendWeathers
A mod that aims to add several new extreme weather effects to the game.
Preferred version: 2.2.2ZetaArcade-ItemBlacklist
[v81] Deletes items picked up in the blacklist config
Preferred version: 1.1.1ZetaArcade-ConfigurableJesterFear
[v81] When indoors, gives you fear effects when the Jester winds/pops. Fully configurable and networked!
Preferred version: 1.0.0ZetaArcade-BonusItemSFX
[v81] Plays the Luigi Mansion 'Key Get' jingle when you bring back specified items in the config!
Preferred version: 1.0.1ZetaArcade-DeadAndBoredFork
[v81] Fork of DeadAndBored to work with the newest ver of SpectateEnemies!
Preferred version: 1.2.1ZetaArcade-WalkieSpamExplode
[v81] Violently punishes players who spam the walkie or remote! Fully networked and configurable!
Preferred version: 1.0.5Friskzips-DailyQuota
Introducing the DailyQuota! This is a separated quota that requires you to take a specific amount of scrap on the ship each day or else you are gonna have a quota penalty
Preferred version: 2.10.1Nikki-83_Sorrow
(LLL) A new moon, with glowing mushrooms. Second moon of Nikki's Mysterious Moons.
Preferred version: 0.6.3Nikki-130_Gorgonzola
(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.
Preferred version: 0.8.3Nikki-Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
Preferred version: 1.2.2mr_hat-BasedDecorPlacement
[v81] Overhauls build mode controls and fixes annoyances with unlockables
Preferred version: 0.1.0DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.2.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.4.0Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.3HQ_Team-LethalThingsReloaded
[v81] Adds 9 scrap, 9 store items, 2 enemies, 4 decor, 1 map hazard and 1 game mechanic
Preferred version: 0.11.9ZetaArcade-ZetasLoadingMusic
Replaces the loading theme with different music depending on the weather!
Preferred version: 1.0.3LethalCompanyModding-LCUltrawide_Community
Ultrawide monitor support for the game Lethal Company
Preferred version: 1.4.0Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.3ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13ZetaArcade-TouhouLoadingMusic
Replaces the loading theme with different Touhou music depending on the weather!
Preferred version: 1.0.7ZetaArcade-SynthwaveLoadingMusic
Replaces the loading theme with different Synth music depending on the weather!
Preferred version: 1.0.6s1ckboy-LethalHUD
[v81] Quality of Life mod to improve HUD elements with config options and additional features, fixes, custom UIs
Preferred version: 1.6.3darmuh-darmuhsTerminalStuff
(V80 Compatible) All-In-One Terminal expansion mod with lots of customization!
Preferred version: 3.10.4Generic_GMD-Generic_Interiors
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Preferred version: 5.2.1EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.2ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.3Tomatobird-InteriorFogConfig
Configure the interior fog to your preference for any moon.
Preferred version: 2.0.0Tomatobird-RandomizedTexts
Enables randomizing various texts seen during gameplay.
Preferred version: 0.4.1seechela-Camera_Overhaul
Satisfying movement through dynamic camera rotations.
Preferred version: 1.4.1ZetaArcade-LoadingMusic
[v81+] Restores the loading music found in Loadstone for v80!
Preferred version: 1.0.2ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.4.6Beaniebe-The_Waterworks
An interior based on the poolrooms and indoor waterparks with 25+ unique tiles!
Preferred version: 1.0.1DemonMae-Esoterica_Moon
An endgame Cruiser focused moon taking place on a wartorn wasteland, abandoned and desolate.
Preferred version: 1.2.6mr_hat-TemporalStorm
[v81] Adds Vintage Story's Temporal Storm as a weather
Preferred version: 0.1.9mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.3Paperbark-PapersTweaks
A collection of opinionated tweaks to some of the game's mechanics
Preferred version: 1.1.0Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.13mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.6.0DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.5.3ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.4seechela-MuchBetterEmotes
More emotes and a sign you can draw on, rebuilt for v81.
Preferred version: 1.0.0seechela-Configurable_Quota
Allows users to configure every aspect of the quota the way they want.
Preferred version: 2.0.0ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.25Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.14Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.14.1ZetaArcade-CQ_SBT_Patch
[v81] Temporary 1-line of code fix for an issue between Configurable Quota + ScienceBirdTweaks
Preferred version: 0.0.1ZetaArcade-SimpleMimicRevive
[v81] Very Early Release!!! Chance to spawn Masked on death, with Weather multipliers!
Preferred version: 0.0.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.14AuroraBytes-FacelessStalker_Fork
Adds Slenderman as a unique enemy to Lethal Company, as well as haunted pages to collect! [v81+ Update]
Preferred version: 1.2.5MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.1701MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.1701debit_card_debit-RuntimeIcons_BetterRotations
An addon for RuntimeIcons to make items look better in your inventory. Supports items from Wesley's Moons as well as many other mods!
Preferred version: 1.2.21ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.23DemonMae-Dungeons_Ultimately_Lacking_Liveliness
A pack of my Vanilla oriented Interiors.
Preferred version: 1.8.10TRizzle-NavMeshInCompanyRedux
[V81] Enables the use of AI pathfinding and navigation in the Company Building allowing the spawning of Enemies.
Preferred version: 1.4.0Beaniebe-Beanies_Enemy_Variants
A collection of enemy variants with unique mechanics!
Preferred version: 1.0.0ZetaArcade-CoolerOxydeShip
[v81] WIP!! Spawn Scraps + Masked at the Oxyde Ship crash site, along with some misc changes. Configurable.
Preferred version: 0.0.4ZetaArcade-ZetasMoonTweaks
[v81] Tool for Moon Discounts, Weather affecting Moon Risk Level, Company Buy Rate, Interior Name Popups and Custom Gamemodes!
Preferred version: 1.1.10Reiko88-Observer
Adds an enemy that is angered by scrap collection from players.
Preferred version: 2.1.0etherealemil-UsualScrap
Adds many new unique items that expand on the available scrap items and interactions!
Preferred version: 2.0.9alteregoYT-LiveStats
In-game live stats overlay and pause menu tab for Lethal Company (quota, current run, downtime, crew, lifetime stats).
Preferred version: 1.4.5Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.2ZetaArcade-SoftCadaverRework
[v81] Early Release! Make it so only DAMAGED players can be infected by Cadaver Growths, and buff the air filter! Fully configurable!
Preferred version: 0.0.1ZetaArcade-ZetasPackCustomisations
Adds some custom emblem backgrounds for my modpack(s), custom Coroner messages, custom CWT weathers, and sound effect replacements.
Preferred version: 1.0.27README
Testudination
This modpack has been put together after thousands of hours of combined playtesting from myself, my community, and some other friends and small streamer communities. A slimmed down version of this same modpack was used for the Bingo event in the LC Modding Discord Server, featuring many notable modders from the community.
Despite sitting past 350 mods, the pack is very well balanced and optimized, with every single interior/enemy/trap/scrap spawn very painfully carefully balanced for every moon, with lots of testing to get the feel right for it.
Despite the high mod count, lots of time and effort has been put in to ensure it is performant and that every mod included actually adds something of value. Additionally, all clientside stuff has it's own section so you can disable it easily.
Overall, this has created an experience that greatly expands on vanilla and adds much more variety, without things getting too over the top and maintaining good balance.
For support or if you're looking for people to play with, check out our server here!
⚠️ This is a code version of the modpack, which I recommend downloading instead of directly from Thunderstore for organization and to prevent some issues: 01a1785e-a866-44f6-1c75-560007e427da ⚠️
⚠️ We strongly recommend you use Gale mod manager over Thunderstore/R2modman. When importing, make sure it is to a new profile, and hit the advanced options dropdown and tick "Import All Files"⚠️
Here is also our synced code (Note we sometimes push experimental changes to it though!): OIRINM
Design / Balance
This modpack is a lil different to most others, in that we don't prioritize adding lots of content, nor do we care too heavily for the Lore/Immersion/Fear/Comedy factor specifically. Instead, our primary focus is on solid gameplay, making sure everything is balanced well and feels good to play with repeated playthroughs. It heavily incentivizes and rewards you for learning about the many new mechanics and systems, with them being worth taking advantage of due to the risk-reward we tie to these kinds of things. From there, comedy and fear then arise from pursuing later game runs with everything we have put in.
This has created a far more replayable experience than most content-heavy modpacks, which prioritize the short-term novelty of encountering things for the first time and having 10 bajillion unbalanced moons, rather than making repeated exposure to said things actually enjoyable, engaging and worth it. Despite this, variety is still very much present, keeping new players on their toes and engaged until they're comfortable enough to try out modded higher quota runs with the pack. Casual play still works with the pack, though again our focus is more on making it fun once you "get into it". And of course, we still have plenty of silly things put in carefully!
Our wiki is currently under construction and being updated gradually, but you may find it useful to familiarize yourself with our many mechanics and how we have designed our various moons. Check out the wiki here!
Feature Footnotes
- 22 Hand-crafted, expertly balanced New Moons. Every one is unique and serves a function! See more here
- 30 cherry picked new Interiors, distributed and balanced well across the Moons, creating variety with each run but allowing you to prioritise moons with interiors you like more! There is a fitting "home" moon for almost every interior! See more here
- 27 New Weathers, along with combined weathers, with a custom weather system and scrap values balanced properly to incentivize actually visiting weather whilst not being OP! See more here
- 33 New Creatures (+ some variants) and 14 new traps, with the enemy spawns expertly balanced so its still mostly vanilla enemies where possible with just a lot more variety between moons, and with the traps never getting too out of control (outside of Embrion)!
- Fumos, Dice, Nukes, and a other cool little scraps! Notably, many of the scraps actually do stuff with little gimmicks!
- Intuitive injections, such as more Cadaver Growths spawning in the Backrooms interior, the Cabin interior spawning more when it snows, etc!
- Existing enemies and mechanics revamped and improved to be fair but still slightly more challenging on average!
- Rebalanced vanilla gear and new modded gear, resulting in gameplay encouraging and rewarding using equipment and making it less painful to do so!
- Well-priced upgrades in the ship without LGU, further encouraging playing well to afford them, yet being priced so that they're a fair sacrifice and mostly relegated to late-game runs!
- Sellable enemy bodies balanced well, making killing enemies more worth it without detracting from the collect-scrap focused gameplay!
- Quotas scale much better, requiring you to visit latergame Moons sooner. Later quotas expand to have more days to meet them
- Less downtime at the Company with instant selling and instant buying of equipment! Spend more time actually playing the game!!
- Lots of simple QoL mods and small tweaks to improve the experience but maintain solid difficulty!
- Lots of bug fixes and performance improvements!
- Vanilla-friendly Suits and some mostly tame cosmetics, feel free to disable them if they're not your kind of thing!
- A few silly SFX here and there, but nothing too annoying or oppressive!
- For those of you that are awesome enough to wanna play my modpack, i've made sure not to include any disruptive settings like using DiffozTweaks to prevent you customizing the pack and adding your own mods you might want to play with. Play it how YOU want to play it! <3
- An awesome WIP wiki detailing the stats, mechanics and strategies for stuff in the pack!
- Free of ANY AI-Slop!!!
Custom Mechanics
These are unique mechanics i have created myself, either through custom scripts or from special ways i have setup my configs that make the pack really stand out compared to others!
- Dynamic moon prices, where upon routing to a paid moon, moons much cheaper become free to route to, moons close in price can be routed to for a flat amount (like $50 or so), and more expensive moons can be routed to for a discount equal to the current moon cost! There's now more reason to keep credits and bring back bodies, as swapping moons is affordable but still balanced!
- Dynamic moon risk levels, where the weather increases the difficulty of the moon on the terminal to make it more accurate!
- Selling at the company is 85% outside of final day, giving players the OPTION to sell early for safety or to aquire gear/a paid moon, whilst the optimal strat still being to sell traditionally!
- CodeRebirth Debt is now affected by any player deaths, making it an actual mechanic not exclusive to wiping!
- The Crashing Ship from CodeRebirth can now spawn after Oxyde is unlocked, where it will spawn scraps and mimics at the crash site! The alarm is also muted once you collect the tablet!
- The price for Oxyde changes depending on how late into the quota it is!
- Oxyde is relocked upon ejection, making it a true kind of "progression" you need to go for each run!
- Oxyde has multiple exploits patched out to keep the balance solid!
- The Mistress from CodeRebirth has her kill method patched to not be so buggy!
- Wooden Crates provide many more utility items than just store items, often containing useful scraps!
- Gifts and SDM Paintings can spawn any random creature! Look out!
- Low chance to spawn a Masked on death, which increases depending on certain weathers!
- Easter eggs only explode when thrown at a fixed chance, without the vanilla good/bad egg coordinate system!
- Spamming Walkies/Remotes results in a punishment
- The Backrooms interior exists at a 3%< chance on all moons that have the Storehouse interior present, so you never know when you will get it!
- The Guardsman Phone and Cartridges are destroyed when picked up, and Shredded Scraps/Compacted Cubes are destroyed when taken into orbit, for balancing!
- Custom loading music that changes depending on the weather!
- Twitch integration where redeems can be used to harass players! Balance is maintained since none of the effects are beneficial!
- Summoning Salt Speedrunning music for the cruiser!
- In-game link to our Wiki/Discord!
Custom Weather System
- Weather in our pack progresses entirely through a custom Weather-To-Weather system, meaning weather is somewhat predictable and follows set rules (No Heatwave after Snowfall for example). This, paired with deadlier weather offering proportionally better scrap value, means you can be really strategic about it! See here for more info
- Cloudy weather acts as an alternative Clear, decreasing scrap count but increasing scrap value a similar amount, making the day a focus on finding a few high value items and playing around the Apparatus!
- Dust Clouds is the opposite of Cloudy, increasing scrap count but decreasing the value, making the day more about collecting as many items as possible, with a higher chance of finding powerful items!
- Hallowed is reworked to cause more spooky enemies to spawn in, as well as Mansioney interiors on moons where they would otherwise not occur!
- Forsaken is reworked to only allow invincible enemies to spawn in, which has major implications depending on the moon!
- Majora Moon is soft-reworked to not spawn any 2-handed items in during it, greatly improving the looting experience!
- Injections have been implemented, so that weather affects enemy/scrap/interior spawns. For example, insects will not spawn outside during Snowfall, Nuke Scraps spawn more during Radiation and Military Occupation, and more Aquatic enemies spawn during Flooded! There is many examples of this, which can be found on the wiki!
- Stormy is soft-reworked so random lightning occurs more frequently on latergame moons
- Foggy is soft-reworked to remove Fog Density RNG. Fog now looks the same each time you visit the same moon! Also, Fog in general is very toned down to still be impactful but actually playable!
- Eclipsed is soft-reworked so that how many extra enemies spawn is consistent between tiers of moons, so latergame moons will all spawn the same amount of enemies at the start, rather than some moons arbitrarily having more than others.
- Weathers have been injected into more moons than in vanilla. For example, Rainy can appear on March/Rend in our modpack, and Flooded can appear on Bozoros!
Unique Weather Variants
- Light Fog (Swaps between Cloudy and Foggy throughout the day)
- Flash Flood (Swaps between Rainy and Flooded)
- Bloody Night (Event, reworked Blood Moon to only occur at the end of the day, where enemies revive on a short cooldown, along with more Masked + Indoors Dogs + Outside CountryRoadsCreatures. This is our unique solution to balancing Blood Moon so that it works in a modpack with SellBodies!)
- Risk of Rain (Goes from Cloudy > Rainy > Stormy)
- Risk of Rain 2 (Goes from Cloudy > Rainy > Hurricane)
- Mini Meteor Shower (Turns to Meteor Shower right at the end of the day)
- Military Occupation (Boosted spawn rates of Robotic Enemies and Weapons)
- Gilded (Rare, much higher values of scrap, more Gold scraps spawn, Golden Jester Varient spawns often)
Our Community
-Looking for people to play with?
-Want to see how your crew fairs against ours or compete on our leaderboard?
-Want to provide feedback, take part in polls, and help shape the balance of the modpack?
-Want some tips or tech support for the modpack?
-Interested in contributing to our wiki?
-Need some assistance implementing something from our modpack in yours?
-Want to take part in future modded lethal related events and streams?
We have our own Discord and small community around the modpack, where we provide all of the above, and have our own internal leaderboard/record system, where we compete in a friendly manner against each other to see how far we can get, with categories split based on the version of the modpack being used as well as how many players are in the crew!
We also host special events where we cook up weird variations of the modpack for a limited time and have people set records for them too!
If any of that interests you, come check it out!
We've also got a modpack thread inside the Lethal Company Modding Discord!
Requirements / Setup
- I strongly recommend downloading the pack via the code near the top of this page, instead of directly through the mod manager, since it messes up the order and may pull in unneccesary dependencies.
- In Gale, the modpack should be sorted by Ascending + Custom in the top right. From there, mods are split into sections. Everything in the clientside section should be able to be disabled without causing issues.
- Avoid updating any mods. Mods not updated in the pack will not have configurations for the new content, and some mods break others when updated, hence why they may not be updated still.
- We use Gale mod manager within our group, i cannot guarantee the modpack will work properly on r2modman/Thunderstore, but it should!
- My specs are a 12th gen i3-12100F, RTX 3050, and 16GB ram. With that, i can host lobbies fairly stabily with the modpack with 6 or so people whilst recording/streaming. Anything below my specs i cannot guarantee the consistent performance of, though people within my group on lower end systems have reported it working fine when disabling some mods in the clientside section!
- Load times can be hefty if you're not careful, its recommended to have 10GB or more free of space on the drive you have Lethal / your mod manager installed to give BepInEx Load Asset Bundles Faster room to work with!
- We don't use any lobby mods outside of LobbyControl + MoreCompany, and we usually invite each other directly through steam or using LethalRichPresence discord invites. Feel free to add your own lobby mods though if they work with the pack!
Checkout the variations of the modpack below!
Main Packs
Normal - Challenge - Hardcore - Casual - VanillaReshelled
Alternate Gamemode Packs
Ironman - Roguelike - Speedrun - Labyrinths
Curated Packs
Touhou - Silhy's Pack
Discontinued Packs
Party - Brutal Company - Vanilla+ - Journeys - Deme's Pack - VersionNine
CHANGELOG
Changelog
2.1.7
- Reverted Ingression to v1.0.4 due to bugs and crashes with the NavMesh being missing
- Key Wielding Nutcrackers are no longer targeted by turrets or landmines
- Attempted to remove the Amythest cave skin from Desolation in Lunar/Chameleon
2.1.6
General
- Updated a bunch of misc mods
- Added MuchBetterEmotes (Includes some silly more vanilla-like emotes, as well as a handheld drawable sign)
- Added Beanies Enemy Variants (Seagull + Oiler)
- Added Brine + Hearth, Removed Hydro and Mazon
- Added SoftCadaverRework
- Added back DoorLootFix
Mechanics
- Lowered coin penalty for deaths from 2 coins --> 1 coin
- Doubled the Oxygen regen rate outside on Breathable moons
- Increased the rate you get Oxygen in the ship with the doors shut by +50%
- You can now "transfer" Oxygen to other players nearby
- You can now see your air filter quality and a popup warning when you're about to transform from Cadaver Infections, like in Singleplayer
- Locked Doors that are Breached (Such as by stray turret fire) are now just opened instead of exploding
- Lowered Locked Door HP to 1, and removed the randomness factor in the health
Equipment
- Increased Rocket Launcher cost from 400 --> 800
- Increased Missile cost from 90 --> 180
- You can no longer get Rocket Launchers from Wooden Crates
- Added Bloody Shotgun (From Key-Wielding Nutcrackers in the Toy Store) to the weapon slot, and added Bloody ammo to the ammo slot and Wooden Crates
- MouseTraps, Bloody Shotguns, and the Regal Scepter are no longer auto-stored on selling day or when using the command
- The Sledgehammer is no longer 2-handed, but increased the weight from 1.13 --> 1.16
- Doubled Weed Killer slot price from 200 --> 400
Scraps
- Increased Xui weight to the same as a Cash Register
- You can no longer get Xuis from Metal Safes
- Lowered the Duck's Grape min-man value from 75-150 --> 75-125
- Lowered the Duck's Lemonade Pitcher value from 125-175 --> 100-150
- Added Surfaced Dice to Atlantica and Tenebrous
- Removed Steve Le Dice, the Gambler, Surfaced Dice, Chronos, Rusty, Ticket of Exchange, Golden Ticket of Exchange and Gifts from the Utility Slot and Wooden Crates (Since they aren't really utilities, they just provide scrap potentially)
Moons
- Removed Hydro and Mazon
- Added Brine, a 300 cost Oil Rig moon as a replacement for Hydro with similar balance
- Added Hearth, a 400 cost Autumn forest moon as a replacment for Mazon with similar balance
- Updated Ingression (The giant fan above main now kills you)
- Added Ocean tag to Tenebrous
- Lowered Gloom's unique scrap value bonus from 2.5x --> 2x
- Lowered Gloom's indoor fog density
Interiors + Traps
- Replaced the Foundry interior with another on these moons:
-Experimentation: Facility
-Assurance: Storehouse
-Collateral, Asteroid-13, Embrion, Mazon, Hearth, Titan: None
- All moons now have the Default Facility at 1 weight, so that they don't break and have a failsafe if modded interiors are turned off or dont load
- Increased Toy Store Map tile size from 1.5 --> 1.75 (Makes the interior smaller)
- Increased Toy Store scrap bonus from +4 --> +6
- Increased Disturbed Mask base value from 108-150 --> 250-350. It now also plays the special sound effect when collected
- Increased ACF scrap bonus from +4 --> +6
- Teleporter Traps no longer spawn on Liminal House + Storage Complex, since they often block doorways
- Added back Microwaves, at a roughly 5% chance each moon for up to 10 to spawn
- Microwaves are blacklisted from spawning on these interiors (Either for out of place aesthetic, or because they are too narrow): Mansion, Mineshaft, Deepcore Mines, Spelunker's Cavern, Gothic Monastery, Cabin, Raven Manor, SDM, Backrooms, Storage Complex
- Temporarily blacklisted most modded traps from Water Works due to balancing issues
Weathers
- Downpour is now the default "Wet" weather on moons instead of Rainy
- Rainy is no longer injected into (and therefore can't spawn on) Ingression, Embrion, Rend, Titan, Gratar, Esoterica, Hydro, Tenebrous, and Maritopia
- Rainy is now blacklisted from Etern
- Hallowed is no longer blacklisted from Asteroid-13
- Blackout, Earthquakes, Minefield, Eclipsed and DustClouds are now properly blacklisted from Oxyde
- Increased Majora Mask base value during Majora Moon from 200-250 --> 250-350
- Increased Eclipsed scrap value bonus from +40% --> +45%
- Changed the following weather scrap value bonuses:
-Downpour +25% --> +15%
-Eclipsed +40% --> +45%
-Eclipsed + Rainy +42.5% --> +47.5%
-Eclipsed + Flooded +65% --> +70%
-Eclipsed + Blackout +70% --> +75%
Enemies
- Updated FacelessStalker Fork (Slenderman + Pages should now spawn again)
- Removed Scopophobia (Shy Guy)
- Added Seagulls: Manticoil reskins that spawn on Aquatis, Atlantica, Halation, Tenebrous, Gratar and Brine
- Increased Vain Shroud infestation chance from 5% --> 10%
- Vain Shrouds can now spawn on Desolation, Espira, Etern and Gloom
- Added the Jinn and Observer to Titan, Tenebrous, Vow, Sorrow, Sanguine, Rend, Offense and Pinnacle (Generally low chances, increasing latergame)
- Removed the very low weight outside Bracken from March
- Added the Guardsman at 1 weight to all moons that he wasn't on already, except Halation, Asteroid-13, Espira, Esoterica and Experimentation
- Lowered CadaverGrowth Diversity power level from 2 --> 0
- Lowered CadaverGrowth power level from 1 --> 0.5
- Players on full HP are now immune to being infected by CadaverGrowths
- Players on 20 HP (or less) get a 12x chance to become infected, with the chance scaling down to 1x at 99 HP, making taking damage have a huge effect on how quickly you are infected
- The air filter (grace period before you can get infected) is now twice as effective (roughly 15s in Solo, 7s or more in Multiplayer). Even if you are hurt, you cannot become infected until this filter runs out.
- Players already infected have a 20x speed at which they turn into a CadaverBloom when at 20 HP, scaling down to 1x speed to turn at 100 HP
- Increased CadaverGrowth spawn chance on most moons
- Now, only 1-2 Masked will spawn at an Oxyde ship crash in solo, with the max amount increasing by 1 per extra player in the lobby, capping at 6. Example:
-Lobby Size --> Min-Max Masked Spawns from a ship
-1 --> 1-2
-2 --> 1-3
-3 --> 1-4
-4 --> 1-5
-5+ --> 1-6
- Reduced Forest Giant HP from 38 --> 30
- Reduced Redwood HP from 69 --> 60
Fixes
- Disabled Gloom's animated fog effect, fixing the black screen issue for clients
- Reverted TerminalFormatter + TerminalUtils to fix the simulate command
- Fixed "X" difficulty level not showing up for Maritopia
- Fixed the "LiveStats" on the right showing the wrong Quota number after anything changes the Quota (such as uncollected bodies)
- Fixed equipment spawning in as scraps
- Fixed whiteboard text showing the wrong RouteRandom price
- Fixed the terminal buying screen text for Mouse Traps and Sledgehammers
- Fixed the meltdown music staying muted after visiting Majora Moon (it should only be muted for that day)
- Added Hailey, DroopMan and Smile to Maritopia (Ironman only)
- Deleted configs for a bunch of mods that aren't in the pack anymore
- Updated some LoadingTips
- Updated Cat Names
2.1.5
- Updated SimpleMimicRevive
- ReadMe fixes
2.1.4
- Updated Faceless Stalker
2.1.3
- Fixed the gamemode being set wrong
Changelog
2.1.2
- Added CQ SBT Patch (Fixed interior scrap bonuses from SBT persisting between rounds with the new CQ update, so we can add back the interior bonuses again)
- Updated SellBodiesFixed (Enemy bodies should no longer lose value on a lobby reload)
- Updated ZetasMoonTweaks (Player bodies should now be worth 0 instead of 5)
- Reset the interior scrap bonuses to the following:
+0 (No bonus needed) = Facility, Mineshaft (Comes with +6 built in), Deepcore Mines, SDM Foyer, SDM Basement, Lost Edifice, Storehouse, Gray Apartments, Slaughterhouse, Museum, Cabin, Storage Complex, Studio
+1 (Small bonus due to inconsistent Ap spawn or slight inconveniences) = Abandoned Foundry, Sub Systems, Raven Manor, Storage Complex
+2 (Small bonus due to lack of Ap or other complications) = Mansion, Bunker, Drains, Substation, Tower, Gothic Monastery, Spelunkers Cavern (All variants), Water Works
+4 (Bonus due to pain in the ass generation and/or lack of Ap) = ACF, Vehicle Hanger, Liminal House, Drains, Backrooms, The Dam, Spelunkers Cavern (Overgrown), Toy Store
- The following enemies should now properly not be killed (or take damage and aggro) by the ship door: Nutcrackers, Creakers, The Nightwatch, Manor Lords, Ghost Dogs, Phantom Brackens, Polter Bugs, CountryRoadCreatures, Elders, Giant Sapsuckers
- Shy Guy + Shy Guy Paintings are no longer blacklisted
- Blacklisted KingRigo due to the little green guys causing other enemies to stutter-step if they struggle to pathfind to the scrap
- Un-blacklisted Bandages since they may be fixed now
- The Jammer, Impact Flash and Light Crowbar have their injection rates massively reduced on Bunker, and removed them from Wooden Crates
- Added Plastic canister and Large jug to the injection weights of Bunker at very low amounts
- Massively increased the value of the Jammer, Flip Lighter, Impact Flash, Light Crowbar, Plastic Canister, Large Jug, Single Shotgun and Military Shotgun since they generally only spawn in the special room of the Bunker, which requires the Apparatus to be taken to open and can spawn far away. The Flip Lighter, Jammer, Impact Flash, Light Crowbar and Shotguns value is 125-175, and the Large Jug / Plastic Canister is 200-250. One of these will always spawn in this room.
- Lowered the injection rate of Impact Flashes during Minefield weather massively
- Increased Deepcore Mines' Crystal Shale min value to be 250, so its always worth at least the same as Apparatus, if not more
- The Sledgehammer is now reworked to deal 1 dmg, but can be charged for a few seconds to deal 2x dmg, making it much more useful.
- Increased Sledgehammer price from 30 --> 60
- MouseTraps deal 1 damage to enemies, can be re-used, and stun them for around 2 seconds. Multiple in a row can be used to delay enemies for a long time, and opens up new strategies such as trapping enemies beneath a Crane, surrounding the ship in them for defence, or making trapping enemies easier indoors.
- The MouseTrap can now be bought in the store for 100 credits, can be found in Wooden Crates, works in the Utility Slot, and can spawn in the Bunker interior as well as on Gorgonzola. Blacklisted from Metal Safes.
- The Regal Scepter is a standard melee weapon that gains scrap value slowly overtime, and increases in value everytime a unique enemy is struck with it.
- Added the Regal Scepter to Rend, Dine, Sanguine, Pinnacle, Halation, Espira and Gloom
- Added the Regal Scepter to the Weapon Slot, blacklisted from Metal Safes
- Injected the Regal Scepter into the Mansion, Gothic Monastery, Cabin, Museum, Studio, SDMs and Raven Manor, and into the Gilded Weather along with any that increase weapon drops
- Museum and Toy Store now has the same scrap injections as the Mansion
2.1.1
- Removed ScandalLib
- Updated Wesleys Mods
- Wilted rose is no longer 2-handed
- Added default blacklist for Foof's Lethal Skins to only include the monster model suits
- Due to a conflict between CQ and ScienceBirdTweaks causing scrap amounts to be inflated, all of the ScienceBirdTweaks scrap bonuses have been disabled. This means any interiors without an Apparatus or beneficial gimmick are now objectively worse than their counterparts, which is quite damaging for the pack balance. For that reason, i will just blacklist the following interiors from spawning since they negatively effect the game too much with how hard they are nerfed by this:
-ACF Facility
-Liminal House
-Water Works
-Bunker
-Drains
-Substation
-Backrooms
-Tower
-Gothic Monastery
-Mansion
-Spelunker's Cavern (Overgrown)
-Dam
- Tenebrous, Aquatis and Hydro have been disabled, due to almost entirely consisting of blacklisted interiors.
^ This should all only be a temporary change until CQ gets updated. - Changed the following weather risk level increases:
-DustClouds 0.1 --> 0.2
-Rainy 0.1 --> 0.3
-Slimy 0.2 --> 0.3
-BloodyNight 0.6 --> 0.3
-Earthquakes 0.2 --> 0.3
-BloodyNight 0.6 --> 0.3
-Heatwave 0.2 --> 0.5
-Gusty 0.2 --> 0.5
-Snowfall 0.3 --> 0.5
-Minefield 0.3 --> 0.5
-Foggy 0.3 --> 0.75
-Hurricane 0.6 --> 0.75
-Blizzard 0.6 --> 0.75
-Downpour 0.6 --> 0.75
-SolarFlare 0.6 --> 0.75
-Stormy 0.6 --> 1
-AcidRain 0.6 --> 1
-Infested 0.6 --> 1
-Anomaly 0.6 --> 1
-ToxicSmog 1 --> 1.25
-Blackout 0.7 --> 1.5
-Flooded 0.7 --> 1.5
-Eclipsed 1 --> 1.5
-Forsaken 1 --> 1.5
-Hallowed 1 --> 1.5
-TemporalStorm 1 --> 1.5
-Tornado 1.5 --> 1.75
The above change should make weathers have a more noticeable effect on the difficulty level.
- Increased Collateral difficulty level from D+ --> C-
- Increased Halation difficulty level from A --> A+
2.1.0
General
- Updated some mods
- Added LiveStats, LethalCompTime, TwitchChatAPI LethalCompany, TerminalConflictFix, PapersTweaks, NavMeshLib, InteriorFogConfig, TKronix Scripts, FacelessStalker Fork, CoolerOxydeShip, Toy Store, The Waterworks, LC FastStartup and ScandalLib
- Removed DunGenReferenceFixer, SoftMaskKiller, PlayZone, Castellum Carnis, Midnight Sanctuary, Interior Title Cards, DoorLootFix, FlandreGhostGirl and ImmersiveEntrance
- Replaced TouhouPlayerModels, Cute Sakuya Model, Senko Player Model and LegoBeerus3DModel with Doms Basic Suit Colors, ClassicSuitRestoration, Gradient Suits, MikesCosmeticPack, Nintendo Hats, SimpleCompany and FashionableCompany
- Swapped Lobby Control Experimental for Lobby Control
- Swapped EladsHUD + EnhancedTweaks for LethalHUD + EladsLethalHUD
- Swapped MirageReviveV81 for SimpleMimicRevive
Mechanics
- Scrap from previous days is no longer lost when wiping solo
- Added back the 2% quota increase for uncollected corpses
- The Oxyde ship now continues to spawn after Oxyde is unlocked. It spawns 2-6 scraps with 1.25x value (stacks with other multipliers), and 2-4 Masked enemies. The ship has an additional 1/3 chance to not spawn though.
- Debt is now added to the Denomination Analyser for every death, regardless of if the body is collected or not (2 coins per player).
- Debt on a wipe is reduced from 5 coins per player to 4. The Wipe debt does NOT stack with the above per-player debt. Effectively, this just means wipes are twice as punishing as dying normally.
- Reduced Phone connection heal time from 60s --> 5s
- Reduced Apparatus range on affecting Phone connection from 200 --> 150
- Lowered Ringtone volume from 0.4 --> 0.2
- Lowered Phone voice and background volume from 0.75 --> 0.55
- Lowered Phone static volume from 0.85 --> 0.5
- Reduced Switchboard price from 400 --> 300
- Increased Ammo Slot price from 100 --> 300
- Increased (Green) flashlight battery from 140 --> 200
- Increased Hacking Tool battery from 200 --> 350
- Removed the Defibrillator restrictions on revivals based on cause of death
- Doubled the Stamina drain from punching
- Increased Route Random cost from 600 --> 900
- Daily Quota now has it's own monitor, and "Total Deaths" has been replaced by "Company Buying Rate". The positions have also been moved.
- Temporarily disabled Daily Quota due to incompat with ScienceBirdTweaks. Replaced the monitor with TotalDeaths.
Interiors
- Removed Flesh and PlayZone, added Water Works and Toy Store
- Gave Water Works + Toy Store +6 scrap spawns (Water Works for no Ap and tight corridors, Toy Store for evil traps and interior size/generation)
- Lowered SDM Foyer Main Path Min/Max length from 3-4 --> 2-3, and Basement from 5-4 --> 2-3
- Lowered SDM Foyer Section 1 Min/Max count from 4-6 --> 3-4
- Increased Both SDM map tile sizes from 1 --> 1.25 (Making them smaller)
- Increased Raven Manor size from 8 --> 10
Interior Spawns
- Injected Water Works during Heatwave weathers
- Added Water Works to Titan, Tenebrous, Vow, March, Aquatis, Adamance, Halation, Ingression, Hydro and Sorrow
- Added Toy Store to Titan, Tenebrous, Embrion
- Toy Store now replaces both SDMs on Pinnacle, and Liminal House on Rend
- Replaced Flesh with Deepcore Mines on Desolation, and with Water Works on Sorrow
- Replaced PlayZone with Toy Store on Etern, Esoterica, Halation and Collateral, and replaced it with Water Works on Artifice
- Replaced Drains/Substation on Adamance with Water Works
- Replaced Deepcore Mines on Esoterica with Water Works
- Facility is now the main interior on Experimentation
- Deepcore Mines is now the main interior on Desolation
- Storehouse is now the main interior on Kast, with Deepcore now just being an uncommon interior
- Water Works is now the main interior on Adamance, and the main interior (alongside the Facility) on March
- Toy Store is now the main interior on Etern
Moons
- Buffed the value and spawn rate of Asteroid-13's exclusive scraps
- Increased Asteroid-13 item count from 25-28 --> 28-32
- Altered Desolation's outside enemy pool to mostly be Droop Man and Nutcrackers, with a lower chance for Dogs, and a much lower chance for Forest Giants
- Lowered Esoterica's item count from 30-40 --> 25-35
- Lowered Esoterica's difficulty level from S- --> A+
- Increased Asteroid-13's difficulty level from B* --> A-
- Nerfed Gloom's indoor fog. It is now "constant", only increasing and decreasing slightly in density over the day, but overall is easy to see through, especially when a flashlight is not being used. Applied similar changes to Asteroid-13 and Desolation.
- Experimentation now has Gorgonzola's old gimmick of entirely consistsing of Vanilla enemies
- Gorgonzola now has Observers, Jinns, Nancys, Jimothys, Ducks, and some other modded creatures
- Slightly lowered Cadaver Growth spawn chance on Adamance
- Removed outside Lockers from Collateral
- Removed Feiopars from Ingression
Traps
- Increased Big Bertha timer from 8s --> 10s
- Reduced Big Bertha instakill radius from 60 --> 45
- Simplified Big Bertha spawns to just be a random amount between 0 --> X amount, depending on the moon
- Reduced Max Big Berthas on the following moons:
-Experimentation, Assurance, Vow, March, Collateral, Offense, Adamance, Atlantica, Ingression, Mazon, Desolation: 2--> 1
-Aquatis, Halation, Embrion, Hydro, Gratar, Tenebrous, Titan: 3 --> 2
-Etern, Kast 3 --> 1
- Blacklisted Big Berthas from the Studio interior
Enemies
- Most Enemies no longer drop loot on Oxyde
- All Free moons now have a inside Diversity limit of 8, and an outside Diversity limit of 4. Most normal enemies have a Diversity level of 1, with highly synergistic/passive enemies having 0, and enemies that are highly oppressive on their own having 2. This overall makes free moons slightly less chaotic, especially outside, with there always being a cap on how many enemy types you have to worry about on a given day.
- Experimentation has an even lower Diversity of 4 and 2 for inside and outside respectively, keeping it as a more simple tutorial moon.
- Tenebrous is the only paid moon to use interior Diversity, capping at 6, resulting in it feeling like an infestation of just a few enemies.
- Pages + Slenderman can now spawn again
- Reduced the chance for Mimics to spawn with items from 80% --> 26%, but increased the chance for them to drop a held item from 33% -> 100%. This makes them more consistent and fixes the issue of them leaving bugged items inside the ship.
- Reduced Urchin max count from 15 --> 10
- Increased Sapsucker power level from 2 --> 3
- Lowered Cabinet power level from 3 --> 2
- Reduced Nightwatch cap from 20 --> 10
- Reduced Nightwatch HP from 8 --> 5
- Reduced Kidnapper Fox HP from 7 --> 5
- Vain Shrouds are now just a 5% spawn chance on moons they are enabled on, spawning only 5-15 Shrouds and dissapearing when going into orbit, instead of being huge and persisting between days.
- Mistress has been removed from all moons lacking outside cover: Aquatis, Asteroid-13, Embrion, Espira, Hydro, Mazon, Gratar, Rend, Pinnacle, Tenebrous, Sorrow, Esoterica
- Mistress no longer performs the "beheading" attack. When she catches a player, she just kills them like normal with the Guillotine.
- Ducks have a 2x spawn chance in Water Works
- Nutcrackers and Sapsuckers can no longer be killed by the ship door
- Monarchs should be killable via the Ship door again
- Nutcrackers have a 3x spawn chance in Toy Store, and can rarely spawn outside when that interior is chosen
- The following enemies can now see through fog: Urchins, Jimothys, The Swarm, Nightwatch, Coil-heads, Smiles, Blue Lobsters, Red Pill, Bees, Phantom Brackens, Cosmic Brackens, Observers, Mantis Shrimps, Maneaters, Lockers, Knights, Jesters, Hailey, Emma, Earth Leviathans, DroopMan, Cadaver Blooms, Butler Bees, Kidnapper Foxes, Brackens, Slimes, Guardsmen
- The following enemies can no longer see through fog: Driftwood Giants
Scraps
- Blacklisted Bandages due to inventory bugs
- Added Toy Vault Key to Utility Slot, Wooden Crates, and HQoL blacklist
- Rubber Ducks have a 3x spawn chance in the Water Works
- Player bodies are now worth 0 credits
Weather Balance
- Nerfed Foggy weather on Gloom
- Blacklisted Foggy from Asteroid-13
- Increased Minefield scrap multiplier from +15% --> +20%
- Gave Minefield a risk level multiplier
- Increased Temporal Storm scrap multiplier from +30% --> +45%
- Driftwood Giants no longer spawn indoors from Temporal Storm portals
- Observers, Smiles and Haileys are no longer affected by Temporal Storm visual effects
- Added new Weather Combos:
-Anomaly + Minefield +35%
-Anomaly + Snowfall +35%
-Blackout + Blizzard +60%
-Blackout + Minefield +50%
-Blizzard + Majora +90%
-Blizzard + Minefield +60%
-Eclipsed + Blizzard +65%
-Gilded +100%, 0.5x scrap amount, injected Golden Scraps and Gilded Jesters
-Green Death (Slimy + Acid Rain + Toxic Smog) +80%
-Hallowed Slimy +60%
-Heatwave + Earthquakes +30%
-Infested + Heatwave +40%
-Infested + Toxic Smog +45%
-Scarlet Mist (Blood Moon + Anomaly + Solar Flare + Blackout) +60%, more SDM spawns, extra weight on Sanguine
-Slimy Minefield +35%
-Temporal Anomaly +60%
-Temporal Blizzard +65%
-Temporal Heatwave +55%
-The Rumbling (Earthquakes --> Meteor Shower --> Temporal Storm) +45%
-Toxic Minefield (Toxic Smog + Minefield) +45%
The following weathers now affect mimic spawn chance on death: -Default / Clear: 5%
-Temporal Storm / Majora Moon / Anomaly: +10%
-Eclipsed: 33%
-Hallowed / Forsaken: 50%
-Bloody Night: 90%
- Added appropriate injections for all the new weather combos
- Fixed Eclipsed Flare scrap amount multiplier
Fixes / Cosmetic
- Blacklisted the Doremy suit again from the terminal due to bugs
- Prevented the Eugene "Teddy Bear" decoration from automatically appearing in the ship
- Fixed "Blue Credits" from storing scraps not being lost during an eject
- The Chammer and Mushroom Staff are no longer auto-deposited
- Fixed Overtime bonus causing weird credit desyncs for clients. The handling of Overtime Bonus is now done by Configurable Quota instead of GeneralImprovements.
- All on-screen text uses a better font and is more readable
- Improved the Seed Display
- The moon's hazard risk level (shown when landing) now changes color based on Difficulty
- You can now see item value and total inventory value in the HUD
- The Crashing Ship's alarm now mutes upon an Oxyde Tablet being picked up nearby
- The Blue Lobster is now much quieter
- The Meltdown Music is now muted during Majora Moon
- Boomboxes, Emotes, Phone Ringtones, Maxwell Scraps and CodeRebirth Instruments are now muted when loading into a moon (so they don't overlap with the loading music), and all of those (except Emotes) are muted in Orbit in general
- The Bunker's "Fuse", Fuel Cylinder, Cursed Gramophone and Ceasefire should now trigger the bonus item SFX when collected
- Fixed the Wipe SFX not playing
- Disabled the "Increased Rate" dice effect since it doesn't work
- Fixed Moon risk levels sometimes being calculated wrong
- The Rapier can no longer be bought from the store
- Lowered Middle Finger Chance from 5% --> 1%
- Updated Whiteboard text to clarify how the new sell commands work
- Moved around the default positions of the Loud Horn, Shrimp Dispenser, Switchboard, Temporal Instability Meter, Teleporter and Inverse Teleporter to be more intuitive
- Re-enabled Ghost Girl being visible to spectating players
- Updated Cat Names
- Disabled LLL tags in Lunar
- Fixed Lunar overwriting some tooltips
- DestroyItemInSlotFix, MoonDaySpeedMultiplierPatcher, HookGenPatcher, and SoftMaskKiller should now properly be prevented from loading via DiffozTweaks
- Due to other removals, LethalLevelLoaderUpdated should no longer be automatically added to the pack when downloaded via thunderstore, preventing issues for those players
- Disabled non-error logging for MrovLib, FurnitureLock, ReservedItemSlotCore, ZetasTwitchRedeems, TooManyEmotes, and Darmuh's Terminal
- Disabled all logging from LethalRichPresence (still best to just disable this mod if you plan to close discord), GoodItemScan and FortnitificationScanner
2.0.3
- Updated a bunch of mods
- Added Wesleys Shenanigans
- Replaced CustomStoryLogs with CustomStoryLogsFixed
- Replaced LobbyControl with LobbyControl Experimental
- Replaced SellMyScrap with HQoL
- The Host can now deposit scrap thats not placed on furniture with a
depositcommand. This puts the scrap into a virtual inventory inside the ship, which is only accessed when you sell at the company, improving performance. Wipes empty the virtual inventory, maintaining vanilla balance. The following scraps cannot be deposited: Nuke, Nitroglycerin Crate, Glowing Vial, Fuel Cylinder, Bloody Capsule, Gloomy Capsule, Frigid Capsule, Xui, and Cats. Note that useful scraps (Such as Weapons, Dice etc.) are not automatically deposited when you typedeposit all, but can manually be deposited by specifying their name. - Note: Ejecting does not clear the balance, leading to an exploit. You can bypass this by all suiciding at the start of a day to trigger a "wipe", then ejecting, or making a new lobby.
- Fully disabled Scopophobia (Shy guy) until it gets updated with fixes
- Uncollected bodies no longer increase the Quota
- Increased credit penalty for uncollected bodies from 20% --> 25%
- Added support for Minefield weather, which spawns special landmines outside, being more deadly on low-visibility + smaller moons, and less effective on open and large moons. +15% scrap value. Crates/Safes are much harder to loot succesfully, and enemies don't set them off, but the explosions from them can kill enemies.
- Blacklisted Minefield from Gratar, Atlantica, Kast, Espira and Titan.
- Injected the Bunker interior at a high weight during Minefield, injected explosive-related scraps, injected outside daytime Lockers + Jimothys at a very rare weight, and injected more Old Birds + Lockers + Coilheads for outside nighttime spawns.
- Reduced both SDM hazard spawn multipliers from 1.6x --> 1.2x
- Increased both SDM loot amount multipliers from 1.2 --> 1.5
- The Rubber Band now only spawns on Tier 3 and Tier 4 moons
- Added Rubber Bands to the Utility Slot and Sell Command blacklist, and removed from Safes
- The Shower is now always available, and costs 180 again
- The WideCabinet now replaces the Bunkbeds + File Cabinet in the default ship layout, with the Bunkbeds + File Cabinet being placed into storage
- The Shelves are now always available in the store
- Lowered Observer minion run speed from 9 --> 7.5
- Lowered Observer attack damage from 30 --> 20
- Increased Arachnohead power level from 1 --> 2
- Peepers no longer drop Common Enemy Remains
- Increased value of Common Enemy Remains from 10-15 --> 25-35
- The following enemies no longer damage you when touching a Manor Lord Puppet: Tulip Snake, Gunkfish, Horseshoot Crab, Roaming Locust, Bell Crab, Rabbit Magician, Nemo, Floating Head, Duck, Ghost Girl, Mistress, Triplet, Emma
- Replaced the Gunkfish with the Lava, Cryo, Aqua and Oil variants where appropriate on certain moons/interiors/weathers
- Injected Honey Stingers into Infested
- Injected Hailey, DroopMan, and (very rarely) Smile on Spooky Moons/Interiors
- Replaced (All) Worms with Ice Worms and (Some) Spiders with Infected Spiders on Snowy Moons, and injected both into Cold Weathers
- Injected Cosmic Brackens into Celestial Weathers
- Added DroopMan inside/outside rarely on many moons, though more common on Spooky/Endgame Moons
- Restored The Dam's 1.5x Spider spawn multiplier
- Removed the outside Bracken on Rend
- The Item Dropship now comes down in 6s on moons
- Fixed Desolation's description regarding the Crate count
- Disabled "Dead players see ghost girl" in NicheTweaks
- Lowered Cosmetic Limit from 15 --> 5
- Reduced Camera Overhaul Screen Shake Trauma from Flashbangs, Explosions, Damage and Landing
- Disabled ScienceBirdTweaks Smoke Particle Fix to improve performance
- Updated Whiteboard Text
- Updated some Loading Tips
2.0.2
- Updated BasedDecorPlacement and BiggerShip (Fixes)
- Altered the following Fog values:
-Ingression 15-17 --> 13-15
-Vow, March, Collateral, Offense 14-16 --> 12-14
-Adamance 11-13 --> 9-11
-Assurance, Artifice 16-18 --> 14-16
-Asteroid-13, Halation 17-19 --> 14-16
-Tenebrous 14-16 --> 11-13
-Hydro 15-17 --> 13-15
-Mazon 17-19 --> 15-17
-Desolation 20-22 --> 18-20
-Espira 19-21 --> 16-18
- Gave Hydro a more normal interior spawn curve, similar to Gratar, instead of everything spawning near the end of the day (Which is too similar to Ingression)
- Reduced Observer detection range from 45 --> 35
- Increased Observer power level from 2 --> 3
- Reduced Observer max count from 6 --> 2
- Observer minions can no longer die to the Ship door
- Fixed the "normalised time to leave" on many enemies
- Increased default cruiser radio volume from 0.16 --> 0.2
2.0.1
- Updated LethalPerformance and DiffozTweaks (TZP now affects voice pitch again, even TTS!)
- Updated Temporal Storm and FortnitificationScanner (Fixes)
- Blacklisted all moons from MrovWeather's foggy override, since it took priority over whatever fog values were set
- Adjusted the Fog values on all moons to actually lower them properly:
-Experimentation 4 --> 8-10
-Assurance 6 --> 16-18
-Vow 4 --> 14-16
-March 4 --> 14-16
-Aquatis 3 --> 8-10
-Gorgonzola 9-16 (No change due to bug)
-Collateral 4 --> 14-16
-Offense 5 --> 14-16
-Adamance 5 --> 11-13
-Halation 5 --> 17-19
-Asteroid-13 ? --> 17-19
-Atlantica 4 --> 9-11
-Embrion 3 --> 14-16
-Ingression 4 --> 15-17
-Espira 5 --> 19-21
-Hydro 3 --> 15-17
-Mazon 5 --> 17-19
-Desolation 5 --> 20-22
-Sanguine 1 --> 5-7
-Gratar 5 --> 26-28
-Rend 4 --> 11-13
-Dine 4 --> 11-13
-Pinnacle 4-8 (No change due to bug)
-Sorrow 6 --> 13-15
-Titan 4 --> 11-13
-Etern 4 --> 16-18
-Esoterica 6 --> 20-22
-Gloom 1 --> 8-10
-Artifice 6 --> 16-18
-Kast 1 --> 9-11
- Technically the above change moons now have a random range again, but the range is so small its almost the same each time. Also, this solves the issue where every client actually gets a different fog value
- Fixed Asteroid-13 being missing on the Eclipsed injection list
- Lowered the following Foggy-related weather multipliers:
-Foggy +30% --> +20%
-Light Fog +10% --> +5%
-Foggy + Rainy +35% --> +25%
-Foggy + Flooded +55% --> +45%
-Foggy + Eclipsed +60% --> +50%
-Foggy + Blackout +70% --> +60%
2.0.0
General
- The v80 update!!!
- Updated over 140 mods!
- New libraries/deps:
-KenjiLib
-JKConfig
-ManuLib
-TerminalUtils
-Concentus Unity
-HatLib
-Scandals Tweaks
- Mods removed out of redundancy:
-Loadstone
-WaterAssetRestorer
-v73dcFix
-ReverbTrigger Fix
-JigglePhysicsPlugin
-Ragdoll Desync Fix
-LLLHotreloadPatch
-DisplayAllMoons
-LethalSettings
-SnowyWeeds
-DoNotEatItems
-Longer Day
-Jetpack Warning
-SavePlayerVolume
-NoMoreCompanyLogo
-ScanShipEverywhere
-TerminalConflictFix
- New fixes added:
-DunGenReferenceFixer
-DestroyItemInSlotFix
-Cadaver Bloom Damage Patch
-DoorLootFix
-Scandals Fixes
-Save Before Landing MelanieMelicious
-DestroyTemporaryEffects
- Mods lost due to breaking changes:
-Faceless Stalker (Slenderman + Pages)
-Haunted Harpist (Harp Ghost, Bagpipe + Enforcer Ghosts, Ghost Plushie)
-StoreRotationConfig (Can no longer make cosmetic furniture appear more easily)
-YesFox (Weed spawning can no longer be controlled)
-Office interior
-Pool Rooms
-SCP Interior
-LCLocalFixes
- Mods removed for other reasons:
-Liminal Pools
-Arcadia
-Atlas
-LethalResonance
-Secret Labs
-Atlas Abyss
-SCP-999
- Replacements:
-TestAccountFixes --> InventoryFix
-RNGConfigurator --> MeteorShowerChance + RemoveInteriorFog + NoInfestations (Can no longer configure single item day spawn chances)
-LethalThings + ImprovedLethalThings --> LethalThingsReloaded
-MirageRevive --> MirageReviveV81
-Rolling Giant for v73 --> Rolling Giant (SoftDiamond)
-Scopophobia --> Scopophobia (AuroraBytes)
-VentSpawnFix --> SpawnCycleFixes
-AdditionalNetworkingExperimental --> AdditionalNetworking
-SpectateEnemiesFork --> SpectateEnemies
-MoreCounterplayFork --> MoreCounterplay
-FacilityMeltdown (Xu) --> FacilityMeltdown (loaforc)
-BetterItemScan --> GoodItemScan + ShipLootCruiser
-NavMeshInCompany --> NavMeshInCompanyRedux
-LethalElementsTheta --> LethalElementsForky
-BetterDecorPlacement --> BasedDecorPlacement
-CustomDeathPenalty + EasyQuota + SafeSoloScrap + IncreasedDeadlines --> Configurable Quota
-KoishiGhostGirl --> FlandreGhostGirlUpdated
- New Additions:
-ImmersiveEntrance (You can now see into main entrance from the outside on some interiors)
-CoronerIntegrations (More death messages with various modded enemies)
-Generic Weathers (4 new weathers: Anomaly, Slimy, Radiation and Downpour)
-Kenjis Weathers (3 new weathers: Gusty, Infested, Acid Rain)
-Temporal Storm (1 new weather)
-FortnitificationScanner (Scans now change colour depending on the value of the scanned item)
-Eternal Void (New interior, the Lost Edifice)
-61 Ingression (New moon)
-Tenebrous (New moon)
-Observer (New enemy)
-Jinn (New enemy)
-DrawableWhiteboard
-Descriptionless Orbits
-SellTracker
-DailyQuota
-TouhouCruiser
-Camera Overhaul
-MiddleFingerChance
- Darmuh's moonsplus is now the default moons menu
- Spawning of Map Objects (Such as Traps) is no longer handled by Lunar, and is instead handled by their native configs. This means all Turrets, Landmine and Spiketrap spawns will be back to their defaults.
- Added proper support for more view monitor commands:
-Minimap shows the player's bodycam in the middle, with a smaller radar map in the top right (Hence Minimap)
-Minicams is the opposite- it shows the radar in the middle, with a little bodycam in the top right
-Overlay shows the bodycam, with the radar rendered on top of them with some transparency
-Show map just shows the radar
-Cams just shows the bodycam
- Disabled the View monitor command since it bugs out. It now redirects to the
Show mapcommand. - Disabled the Interior/Exterior vanilla ship camera rendering
- Added modpack divider sections for Weather, Equipment and Upgrades
Mechanics
- Disabled vanilla utility slot
- Disabled the Cruiser's invulnerability related mechanics
- Quicksand no longer affects enemies, due to buggy interactions
- There is now a Daily Quota in addition to the normal quota, where you need to collect enough of the moon's scraps to avoid a penalty (where otherwise the Quota will increase by 10%). The amount you need to collect is 15% for 1 or 2 players, 20% for 3, 25% for 4 etc. etc. This also indirectly makes wipes more punishing.
- With 1 day being added every 6k in the quota, the amount of extra days added is capped at 3, meaning 6 is the maximum quota length
- Increased slot prices:
-Weapon Slot 400 --> 600
-Walkie Slot 300 --> 400
-Utility Slot 200 --> 400
-Flashlight 200 --> 300
-Spray Paint 100 --> 300
-Weed Killer 150 --> 200
- Reduced Quota Penalty when players die from 2%--> 1%, but due to a bug, this penalty applies even if the body is collected. This will become 2% once it is fixed.
- The ship "sell" command now also prioritises Toilet Paper and Enemy Bodies
- Spectating players can no longer roll dice
- Dead players now show up as "No signal" on the terminal if their body is destroyed
- Dollars and Wallets now only spawn on paid moons
Equipment
- Blacklisted the Microwave item from spawning on moons due to buggyness. It can still be obtained on Oxyde.
- Blacklisted the Glowing Vial item from spawning due to buggyness.
- Added the Sledgehammer to all moons at a low weight, as well as to the item store
- Added the following to the weapon slot: Whack-a-noodle, Rapier, Sledgehammer, Military Shotgun, Heavy Shotgun, Single Barrel Shotgun, Light Crowbar
- Added the following to the utility slot: Impact Flash, Jammer, Temporal Gear, Madness Gear
- Added the following to the ammo slot: Heavy Shotgun Ammo, Spooky ammo, Missile
- Added the following to the flashlight slot: Dying cosmic flashlight, Edison Lightbulb
- Added the Edison Lightbulb, Temporal Gear, Madness Gear, Heavy Shotgun Ammo, Spooky ammo, Sledgehammer, Light Crowbar, Impact Flash and Jammer to Wooden Crates, and blacklisted from Safes
- Lowered OxyBoost price from 75 --> 30
- Lowered Missile price from 100 --> 90
Moons
- In general, most latergame moons now have a lower max interior power than before, but have higher weights of high-threat enemies, maintaining the difficulty but keeping them more optimised. The main moons this will be noticeable on is Kast, Esoterica, Gloom, Pinnacle, Desolation and Embrion.
- Internally, with Longer Days being removed, all moons have had their base moon speed multipliers reduced to compensate (0.9x speed). However, since this is global, all moon descriptions / wiki stuff will still refer to them by additional multipliers applied (So most moons will still say 1x speed)
- Espira has been upgraded to a Tier 2 moon, inheriting all of Atlas Abyss' traits, but still keeping it's exclusive scraps, unique enemy variants and outside spawns. Removed Atlas Abyss.
- Tenebrous replaces Secret Labs as a Tier 3 moon, inheriting all of Secret Labs' traits, but still keeping it's outside spawns and an increased spawn chance of Seamines/Big Berthas. Removed Secret Labs.
- Gloom now has a unique 2.5x value multiplier, and slightly toned down enemy spawns
- Increased Gloom Safe count from 3 --> 5
- Esoterica now uses the same outside curve as Embrion
- Added Feiopars to Vow, March, Adamance, Ingression, Mazon, and Sorrow
- Added Gunkfish to all moons with similar weights to Spore Lizards, with a notably high chance on Atlantica, Experimentation, Gorgonzola
- Added Gunkfish outside to Aquatis, Atlantica, Gloom, Gorgonzola, Gratar, Kast and March
- Added Cadaver Growths very rarely to all moons, and made them uncommon on Adamance, March, Vow, Mazon, Desolation, Espira, Kast and Esoterica
- Removed Nancy from Asteroid-13
- Removed Elders from Kast, Etern, Pinnacle, Rend, Dine, Artifice, Desolation, Mazon, Hydro or Collateral. They are now exclusive to Vow, March, Adamance, Ingression, and Gloom.
- Removed SAMs from March
- Lowered Forest Giant spawns on Kast
- Lowered Crane chance on March to a 10% chance for 1 Crane
- Lowered Driftwood Giant chance on Adamance
- Increased Collateral items from 12-18 --> 14-18
- Lowered Driftwood Giant, Forest Giant and Elder chance on March
- Added LLL Tags to all moons
Interior Changes
- Gave Substation +2 Scraps
- Gave Bunker +6 Scraps
- Bunker now injects more Peacekeepers, Nutcrackers and Lockers into the spawn pool
- Bunker now injects more Miltary/Weapon scraps into the spawn pool, along with Nukes/Radioactive Cells, with a very low chance for Shotguns
- Backrooms now injects more Rolling Giants into the spawn pool
- PlayZone now injects more Ghost Girls into the spawn pool
- Massively cutdown the size of the Tower, improving performance on moons like Esoterica
- Laser Turrets + Fans are now blacklisted on the Midnight Sanctuary, Liminal House and Storage Complex interiors
- Laser Turrets are also blacklisted on the Backrooms and Vehicle Hanger interiors
- Big Berthas are now blacklisted on the Liminal House and Storage Complex interiors
- Teleporter Traps are now blacklisted on the SDM interiors
Interior Spawns
- Removed Pool Rooms, Liminal Pools, Office and SCP interior from all moons
- Replaced Sub-Systems with Drains + Substation on Adamance and Experimentation
- Replaced Pool Rooms with Drains + Substation on Vow, and Liminal Pools with Dam
- Replaced Foundry on Kast and Adamance with Lost Edifice
- Added Lost Edifice to Assurance
- Added Drains and Storehouse to March
- Added Drains, Substation and Bunker to Collateral
- Added Drains, Deepcore and Bunker to Aquatis
- Replaced Dam with Bunker on Offense
- Added Bunker and Lost Edifice to Asteroid-13
- Added Lost Edifice to Atlantica
- Added Lost Edifice and Bunker to Embrion
- Made the main interior on Ingression Lost Edifice, with a mix of various Mineshaft/Facilty/Aquatic interiors
- Espira now shares Gothic Monastery and Raven Manor as it's main 2 interiors, with the other mansioney interiors having lower weights
- Added Drains to Hydro at a high weight, and Bunker at a lower weight. Doubled ACF weight to replace SCP.
- Added all the new facility-like interiors to Mazon / Sorrow
- Replaced Office with Bunker on Desolation
- Increased SDM weight on Sanguine (Does nothing on it's own, but makes other interiors being injected via weather less likely)
- Increased PlayZone weight on Halation
- Gratar is now an even chance between the Deepcore Mines, Tower and Bunker interiors, with a small chance for the Dam / ACF
- Tenebrous now has ACF as it's main interior, with a very small chance for every other interior
- Fixed Hanger not being on Titan, added all the new interiors to Titan/Tenebrous
- Etern's main interior is now Bunker, with ACF much less common, and also now with Lost Edifice and Supermarket at low chances
- Replaced Office on Kast and Artifice with Deepcore, added Bunker to replace the small Deepcore weight they had before, and replaced Pool Rooms with Storehouse there
Enemies
- Removed Diversity mechanic from all enemies
- Removed Scp-999
- Un-blacklisted BellCrabs from spawning
- Added all the new enemies to existing injections where expected
- Since enemies drop dollars instead of coins now, all chances to drop money on death have been lowered to 25% / 20% of what they were before. However, these enemies still maintain a higher drop chance:
-Manor Lord, Peacekeeper, Maneater, Invincible Enemies - 100%
-Forest Giant, Bracken, Monarch, Sapsucker - 50%
- These new enemies have these dollar drop chances:
-Cadaver Bloom, Observer - 100%
-Jinn - 50%
-Feiopar - 20%
-Gunkfish - 5%
- Vain Shrouds can now only spawn on Ingression, Hydro, Mazon, Sanguine, Rend, Dine, Pinnacle, Sorrow, Tenebrous, Artifice. Notably, it doesn't spawn on free moons, or any very small moons.
- Feiopar bodies sell between 40-50
- Gunkfish bodies sell between 20-30
- Gunkfish and TheSwarm can no longer open doors
- The Cadaver Bloom and Gunkfish can mimic voices
- Increased Feiopar HP from 4 --> 6
- Lowered Cadaver Growth power level from 2 --> 1
- Increased Cadaver Bloom power level from 3 --> 4
- Cadaver Blooms are patched to receive damage the same as all other enemies do
- Cadaver Growths spawn more during Toxic Smog, and spawn more in the Backrooms, Flesh, Midnight Sanctuary, Spelunker's Cavern (Overgrown), and ACF interiors
- Gunkfish spawn more during Downpour, Acid Rain, Rainy, Stormy, Flooded, and do not spawn during Heatwave
- Increased Kidnapper Fox body values from 50-65 --> 100-120
- Increased Forest Giant body values from 80-90 --> 90-100
- Cadavaer Bloom bodies sell between 100-130
- Capped "TheSwarm" (from Infested) at 2
- Lowered Snatcher HP from 8 --> 5
- Increased Elder power level from 4 --> 5
- Rolling Giants now can only have Coilhead-AI or Reverse-Coilhead-AI, no "random" AI
- Butlers can now fit through tighter spaces more easily
- Butlers and Jesters have their hitboxes extended upwards more to prevent as many cheese scenarios
- Driftwoods no longer attack Peacekeepers
- Hoarder bugs no longer try and grab hung-up player bodies from Spiders
- Removed the bad probability curves on the Peacekeeper, Scp-999, Shy Guy, and Jester
- The Cadaver Bloom, Gunkfish, Feiopar and Snatcher can now be spectated
- Lowered Shy Guy volume from 5f --> 3f
Scraps
- Gifts opened at Company moons no longer spawn random enemies. This help prevents exploits and weird desync issues, but also means if you want to gamble on getting extra scraps you will need to open the gifts on an active moon
- Added all the new enemies to Gifts and the SDM Painting Event
- Laser Pointers now attract Feiopars in a very small range, which can be used to bait them away or even to attack other enemies
- Blacklisted Shy Guy Paintings due to Buggyness
- Infected Infants are now injected into the Flesh interior, ACF interior, and Toxic Smog/Infestation weathers
Weathers
- Added Slimy, which covers the outside of the moon with Gunkfish slime. No scrap value bonus.
- Slimy injects Slimes + Gunkfish Indoors and Outdoors, and injects SCP-999 indoors
- Added Downpour, which periodically blocks sound and vision with torrential rain, similar to Light Fog. +25% scrap value.
- Gave Downpour similar injections to Flooded
- Added Radiation, which makes a few items worth much more, but their value decays until you bring them back to the ship. No scrap value bonus.
- Radiation injects Nukes, Radioactive Cells, Nitroglycerin Crates & Remote Detonators, and Glowing Vials into the scrap pool, and doubles the spawn weights of Old Birds
- Added Anomaly, which periodically levitates all players outside up to a lethal drop-height and releases them, which can be survived by landing on an elevatedsurface. +30% scrap value.
- Anomaly injects all Capsules and Dice into the scrap pool, triples the spawn rates of anomalous enemies (Ghost Girl, Mistress, Barber, Jinn, Observer, CountryRoadsCreature, Rolling Giant, Shy Guy, Phantom Bracken, Ghost Dog, Polterbug, Nemo, Duck, Bruce, Blue Lobster, Manor Lord), and injects the Backrooms, ACF, Flesh and Liminal House interiors
- Added Gusty, which periodically pushes players outside with great force. +10% scrap value.
- Added Acid Rain, which periodically damages players outside, and can be avoided by avoiding the angle the rain falls down at with cover. +20% scrap value.
- Acid Rain injects more Radioactive Cells, Nukes, Noxious Capsules and Glowing Vials into the scrap pool.
- Added Infested, which spawns some more insect enemies indoors. +20% scrap value.
- Infested injects more Flesh + Cave interiors, 1.5x Urchin spawns, Injects Cadaver Growths indoors, 3x Beehive + Cutiefly spawns, injects Bees and Butler Bees inside and outside, 4x Lootbug spawns, 3x Spider + Snare Flea + Mantis Shrimp + Maneater Spawns
- Added Temporal Storm, which spawns in portals capable of spawning any enemies from them, as well as some new exclusive ones, and can alter the value of scraps depending on how unstable it is. +30% scrap value.
- Temporal Storm injects more Madness Gears (items used to increase the instability), Dice and Gifts into the scrap pool.
- Blacklisted buggy enemies and Jester (outside) from Temporal Storm portals.
- Added Foggy to Collateral, Hydro and Kast
- The Fog Density RNG has been removed from all moons, meaning Fog will now consistently be the same density each time you visit the same moon when Foggy
- Adjusted the Fog Density values for all moons, overall improving visibility:
-Experimentation 4-7 --> 4
-Assurance 6-17 --> 6
-Vow 4-18 --> 4
-March 6-16 --> 4
-Aquatis N/A --> 3
-Gorgonzola 9-16 (No change due to bug)
-Collateral N/A --> 4
-Offense 5-18 --> 5
-Adamance 5-13 --> 5
-Halation 12-24 --> 5
-Atlantica 4-8 --> 4
-Embrion 4-15 --> 3
-Ingression 6-16 --> 4
-Espira 7-24 --> 5
-Hydro N/A --> 3
-Mazon 11-20 --> 5
-Desolation 10-28 --> 5
-Sanguine 1-6 --> 1
-Gratar 6-40 --> 5
-Rend 4-12 --> 4
-Dine 4-12 --> 4
-Pinnacle 4-8 (No change due to bug)
-Sorrow 9-12 --> 6
-Titan 4-12 --> 4
-Etern 8-24 --> 4
-Esoterica 26-36 --> 6
-Gloom 1-6 --> 1
-Artifice 6-17 --> 6
-Kast N/A --> 1
- Eclipsed Flare now uses the correct weather injections
- Military Occupation is now much more common
- 2-Handed scraps are now blacklisted during Majora Moon weathers
1.9.0
- This is the last update planned before moving to v80, rounding out some balance tweaks on content we dont engage with as much, as well as adding a new endgame cruiser moon and implementing UsualScraps
General
- Removed Maritopia, since its too niche to justify keeping as a joke endgame moon
- Removed Senko Model
- Removed JackensteinApparatus
- Removed DynamicJesterCrank
- Added Esoteria as a new Endgame Cruiser moon
- Added WalkieSpamExplode
- Added TwitchChatAPI LethalCompany, SimpleTwitchChat, and ZetasTwitchRedeems
- Replaced BetterSprayPaint with BetterSprayPaintForkColors
- Replaced JesterFearEffects with ConfigurableJesterFear
- Replaced ZetasMoonDiscounts with ZetasMoonTweaks
- Added BonusItemSFX, LightsOut, TouhouLoadingMusic and SynthwaveLoadingMusic
- Added ItemBlacklist, and blacklisted the Guardsman Phone and SellBodies Cartridges
- Added UsualScrap v1.9.2, featuring new scraps:
-Fuel Cylinders, which begin a fuse when picked up and do not stop until brought back to the ship, or else they explode
-Radioactive Cells, which progressively damage the holder more and more they are held
-Scissors, a 2-handed Melee weapon which hurts the holder if they try to sprint with them
-Rose, which hurts the holder anytime it is picked up / dropped / switched to
-Padlock, which can be consumed to Lock a door either shut or open, like an instant one-time use Lockpicker for trapping enemies
-Crowbar, a melee weapon that can also unlock locked doors
-Candy Dispenser, a melee weapon that has a chance to drop candies on hit, which grant a temporary movement speed boost
-Tickets, a consumable item that turns any item (at least 5 in value) into a gift
-Golden Tickets, a Ticket with 5-uses
-Walking Cane, which replaces the CR Walking Cane, which grants a small speed boost when held
And a new store item: -Shift Controller, which lets the use save a location and then teleport back to it, at the cost of item charge, and becoming unreliable the further you travel from the teleport point
- Updated UpturnedVariety
- Updated RuntimeIcons BetterRotations
- Updated SafeSoloScrap
- Updated UmamusumePlayerModels and InstantBuy
Mechanics
- The ship
mergecommand now correctly merges all scraps from Vanilla and most mods, making it much more consistent - The ship
sellcommand will now prioritise Cheese Puffs and any of the new detrimental scraps, and will avoid useful new scraps - The ship now automatically routes to the Company on the final day, saving some time, but also making endgame harder (since if you plan to buy an extra day, the routing to the company will then force you to pay for a moon again)
- Increased cost to buy an extra day from 2000 --> 4000, making it more specifically a lategame utility. Removed the +100 cost each time it is used though (Since this option annoyingly resets each lobby reload anyways, making it pointless)
- Increased the quota steepness from 50 --> 55, and reduced the base increase from 750 --> 700. This makes the quotas slightly lower on average, and makes them increase a bit less exponentially fast.
- Removed Weed Killer from Utility slot (Since it has it's own)
- Reduced Cat Food price from 10 --> 5
- Added Bandages, Handlamp, Padlock, Candy Dispenser, Shift Controller, Ticket of Exchange and Golden Ticket of Exchange to Wooden Crates (And blacklisted from Safes)
- Added the following to the Utility slot: Old Booze, Bandages, Defibrillator, Padlock, Shift Controller, Ticket of Exchange, Golden Ticket of Exchange,
- Added the following to the Flashlight slot: Spotlight, Handlamp, Dying cosmic flashlight
- Added the following to the Weapon slot: Crowbar, Candy Dispenser, Mushroom Staff, Brown Syringe, Glowing Vial
- Added Brown Syringe, Glowing Vial, Old Booze, Dollars and Wallets to Wooden Crates
Interiors
- Fixed the Max clamp range on many interiors, hopefully fixing issues with getting stuck on "Random Seed" sometimes, especially with the Dam + PlayZone interiors on moons with small interior multipliers (Like Aquatis)
- Changed the following interior's Min/Max sizes:
-Vehicle Hanger 8 --> 6
-Flesh 6 --> 9
-Midnight Sanctuary 4-5 --> 5
-Gray Apartments 10-11 --> 8
-PlayZone 10-12 --> 9
-Liminal Pools 7 --> 6, (+increased Map tile size from 1.2 --> 1.3)
-Studio / decreased map tile size from 1 --> 0.8
- Gave +4 scraps to the Studio interior
- Increased flesh interior scrap bonus from 6 --> 9
- Injected Roses into Midnight Sanctuary and Cabin
- Injected Gloomy Capsules into Raven Manor + Gothic Monastery
- Injected Bloody Capsules into Flesh interior
- Injected Frigid Capsules into the Ice Variant of Spelunker's Cavern
- Injected all the Capsules into SCP + ACF
- Injected all the PlayZone scraps into PlayZone properly
Moons
- Oxyde is now re-locked after ejecting
- Compacted Cubes and Shredded Scraps are now deleted when you go into orbit to prevent exploits
- Oxyde's price goes from 100-->150-->200-->500, based on if there are 3+ --> 2 --> 1 --> 0 days remaining on the deadline respectively.
- Increased Artifice day speed from 0.75x --> 0.9x
- Decreased Asteroid-13 day speed from 1x --> 0.9x
- Decreased Dine day speed from 0.9x --> 0.75x
- Decreased Desolation day speed from 1x --> 0.9x
- Lowered Secret Labs difficulty level from A --> B+
- Lowered Sorrow difficulty level from A+ --> A-
- Oxyde Ship now has a 100% spawn chance on Halation
- Removed Deepcore Mines and Office from Atlantica, added Vehicle Hangar
- Increased Atlantica item count from 18-20 --> 20-22
- Increased Desolation item count from 26-28 --> 28-32
- Increased Collateral min items from 10 --> 12
- Increased Titan min items from 28 --> 30
- Increased Halation min items from 8 --> 10
- Lowered max interior power on Gorgonzola from 12 --> 10
- Lowered max interior power on March from 14 --> 12
- Decreased Lootbug spawns, max power, and outside curve on Collateral
- Slightly reduced the turret count on Pinnacle and halved the Thumper spawns there
- Reduced Gloom max outside Daytime power from 20 --> 10
- Reduced Gloom inside power from 18 --> 16, and reduced Power range from 8 --> 4
- March is now mostly the Facility + Slaughterhouse interiors, with small chances for both Pool Rooms, Dam and Midnight Sanctuary
- March no longer has high Lazer Turret / Fan spawns
- Microwaves no longer spawn on Atlas Abyss, Espira, Gloom, Rend or Sanguine
- Decreased Crane chance on Mazon from 50% --> 10%
- Added Snatchers uncommonly to Gloom (Daytime + Outside), Sorrow (Inside + Outside), Secret Kabs (Inside), and added them very rarely to Vow, Adamance, March, Sanguine and Mazon
Enemies
- Scp-999 and Nancy will no longer spawn during Meltdown
- Sapsuckers no longer spawn during Toxic Smog, Tornados and Meteor Showers
- Increased Rabbit Magician power level from 3 --> 4
- Rabbit Magicians can now be spectated (and therefore spoken through)
- Rabbit Magicians no longer copy player voices
- Increased Manor Lord power level from 2 --> 3
- Hoarding bugs will no longer try to pickup Maneaters
- Fear effect from Jesters now only applies once it has popped. Winding Jesters no longer trigger any fear effect
- Turrets no longer shoot at The Nightwatch, nor do they set off Mines / Big Berthas
- The Nightwatch can now spawn from Presents
- Driftwood Giants shouldn't target Coilheads anymore
Items
- The following items are now conductive: Pinger, Emergency Dice, Boombox, Lockpicker, Hacking Tool, OxyBoost, Stun Grenade, Flaregun, Emergency Flare, Rocket Launcher, Walkie Yellie, Guardsman Phone, Jimothy Core, Railslugger, Oxidizer, Toy Hammer, Xui and Coins
- The Pinger no longer has any carry weight, and increased range from 80 --> 120, and uses from 11 --> 20
- Increased Jar price from 60 --> 120
- Increased 999-Jar value from 100 --> 200
- Extension Ladders now have the same carry weight as Radar Boosters instead of 0
- Reduced Extension Ladder cost from 60 --> 30 (Indirect Offense/Gratar buff)
- Spray Paint now has White, Black, Orange, Cyan and Dark Blue as color options!
- Increased the value of Burnt Rubble from 0 --> 1-40
- Made the Cirnonium Spear between 50% rarer and 33% rarer on latergame/endgame moons respectively
- The Comedy/Tragedy masks no longer produce noise
- Cats no longer flee from dogs, since the behaviour was buggy
- Spamming walkies and remotes now has a 10% chance to blowup the user, and a 90% chance to drain all its battery (if i's a walkie)
Weather
- Blizzard now always causes 5 gusts of wind to appear, instead of 1-5
- Blizzard now has much more snow than Snowfall
- Forsaken has been reworked so now only invincible enemies will spawn during it (Besides the Manor Lord and Floating Head)
- Injected Bloody Capsules into Forsaken, Bloody Night, Hallowed, and Eclipsed weathers
- Injected Noxious Capsules and Glowing Vials into Toxic Smog weathers
- Injected Frigid Capsules into Snowfall/Blizzard weathers
- Increased Forsaken scrap value from +45% --> +55%
- Increased Hurricane scrap value from +15% --> +20%
- Reduced Snowfall scrap value from 30% --> 20%
- Reduced Blizzard scrap value from 45% --> 40%
- Worms are now correctly injected indoors on Earthquake combined weathers
- Snatchers are now injected indoors + outdoors during Toxic Smog, and spawn outside uncommonly on Forested moons during Eclipsed, Hallowed and Blackout
- Increased the Toxic Smog and Earthquakes effects on the moon difficultly level
QoL / Cosmetic
- The Cruiser Radio will now be muted anytime the Loading Music is playing.
- Renamed Chainsaw to "Broken Chainsaw"
- The Emote wheel is now color-coded based on the emote rarity
- Moon Descriptions now include the day speed multiplier
- Gave Moon Descriptions to the Company and Oxyde
- The Cruiser radio is now muted whenever Loading Music is playing
- Disabled Complex Mesh fixing in LethalSponge, fixing broken scrap renders like the Teto Fumo
- Updated Cat Names
You can find older changelogs here