Mods that depend on BepInExPack IL2CPP

 2211
2 
MoreShiftAtMidnightPlayers
Increase vanilla lobby size to up to 99 players (configurable, default 32). ONLY THE HOST NEEDS TO DOWNLOAD THIS MOD!
Last updated: 2 months ago
 664
0 
PerPlayerVoiceVolume
Adds independent, client-side voice volume sliders for every connected player directly into the native Settings > Sound menu. Boost or lower any friend's or stranger's voice (0%-200%) without affecting anyone else's.
Last updated: 2 months ago
 990
2 
GridLock
Align your settlement to a global grid. Structures, fences, and terrain fields snap in the build preview - position and rotation - and fences join post-to-post. Hold Shift to place off-grid.
Last updated: a month ago
 1031
0 
Puppeteer
Leave your body behind and possess the night's monsters.
Last updated: 3 months ago
 1675
1 
MovingDay
Relocate a structure you have already built - pick it up, place it somewhere else, and everything inside it comes along.
Last updated: a month ago
 294
0 
LODSettings
Adds a simple setting to change LOD Bias in order to fix Object Pop-in.
Last updated: 3 months ago
 466
0 
UnlockEverything
By yasi
One-time progression unlocker: completes all challenges, maxes permanent upgrades, grants gold, and saves the result.
Last updated: 3 months ago
 4587
1 
AdminMenu
170+ admin features. God mode, item spawner, full ESP suite, teleport, map, MP roster.
Last updated: 2 weeks ago
 402
1 
PresetSaver
Copies villager schedule and storage presets to a global file and restores them into every save automatically, so they follow you between playthroughs.
Last updated: 2 months ago
 1017
0 
ShiftAtMidnightHostMenu
By Fuzz
Host-only testing toolkit for spawning NPCs, monsters and items in controlled Shift At Midnight matches.
Last updated: 3 months ago
 2824
1 
ModSettingsMenu
Adds a unified in-game mod configuration screen to the main and pause menus.
Last updated: 2 months ago
 2749
0 
ShiftAtMidnightLocalizationAPI
Shift At Midnight Localization API is a simple API module that enables mods to support multiple languages.
Last updated: 3 months ago
 615
1 
DigYerOwnHole
Raise a dirt platform or dig a pit at your feet with a keypress. Configurable, sharp-edged rectangular patch that flattens the land. Skips roads and buildings.
Last updated: 2 months ago
 1053
0 
TidyTerrain
Re-snaps buried or floated vegetation, world-gen objects, boulders, corpses and player-built structures onto the ground after you level with the Hoe, and keeps the forage leveling would delete.
Last updated: 2 weeks ago
 680
0 
Scout
Discover map areas of interest from farther away, with per-type distances.
Last updated: 2 months ago
 638
2 
PlantGrass
Repaint grass/lawn onto dirt with a keypress. Adjustable radius and biome, spares roads, buildings, farms, and placed objects.
Last updated: 2 months ago
 3384
0 
ShiftMorePlayers
Uncap the 3-player limit up to 250 (Steam: host only; Xbox: all players install)
Last updated: 3 months ago
 719
0 
SpaceRefill
Spam Space while restocking shelves. Fill the draining meter to place one item, then do it again.
Last updated: 3 months ago
 466
1 
MasterList
Adds an MLIST button to the City Hall Citizens Database cruncher that reveals record data for every citizen (photo, address, job, prints and more) in one click. Configurable.
Last updated: 3 months ago
 1997
1 
ShiftAtMidnightMorePlayers
By Fuzz
Expands Shift At Midnight multiplayer lobbies beyond the original limit. 8-player lobbies are tested; 16-player mode is currently experimental.
Last updated: 3 months ago
 366
0 
Everything is Multiplayer
By Hopl
Two-player local co-op for Everything is Crab. Requires two gamepad controllers, with a shared camera, stock-style player UI, shared progression, and revives.
Last updated: 3 months ago
 568
0 
AllSleepNightSkip
Fast-forwards ASKA through the night when every required connected player is asleep.
Last updated: 3 months ago
 1875
2 
ShadowsOfDoubtExpanded
Adds new serial killer archetypes to Shadows of Doubt: The Neighbor, The Fanatic, and The Closer.
Last updated: 3 months ago
 516
1 
AskaPrecisionBuilding
Snap-rotate buildings in fixed steps (15/45/90 deg) with dedicated keys. Vanilla Q/E rotation stays untouched.
Last updated: 3 months ago