All mods
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Last updated: 7 months ago
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
Port of the SpookyStewards Mod from MT1 with more pumpkins!
Last updated: 14 hours ago
Seven interface fixes in one: faster Titan transitions, gold glow on Greed-paying Blights, a Hybrid forge toggle, the Inscryption path on the map, a reroll warning, Judge's Scales picked at once, and a 6-column deck screen.
Last updated: a day ago
The Merchants of Steel and Magic stock six upgrades instead of four, shown in three columns.
Last updated: a day ago
Soul Savior logbook: soul records, clan combinations, champion details and pending allies. Requires ExpandedWinTracker by Conductor.
Last updated: 6 days ago
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Last updated: a day ago
Add trackers for Covenant 10 and Titan clan combination wins to the Logbook.
Last updated: a week ago
A clan that rebuilds itself each run from other clans' cards, then applies Chaos modifications.
Last updated: a week ago
ALPHA. CodePointer's SuccClan ported to Monster Train 2 with permission, redrawn artwork and adapted mechanics.
Last updated: 2 days ago
Visual cheat panel: unlock everything, gold/ember/pyre, god modes, scrolling card picker with real card art, artifacts, upgrade stones, deck editor (remove/copy/add or remove upgrades). Chinese & English UI. F3 or top-bar button.
Last updated: 3 hours ago
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Last updated: a day ago
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Last updated: a day ago
BETA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Reworked champions, tameable creatures and animated artwork. Bug reports and balance feedback welcome.
Last updated: 2 days ago
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Last updated: a day ago
UI fixes for playing Monster Train 2 with many clans installed
Last updated: 6 days ago
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Last updated: a week ago
Ports of existing MT1 events (and new ones) for MT2
Last updated: 3 weeks ago
Mod that adds tracking for soul savior class combinations among other things.
Last updated: 2 months ago
Adds Restart Ring to the pause menu outside combat, undoing shop purchases, event choices and path picks back to the end of your last battle -- or to the start of the run. Battles you already won stay won.
Last updated: a day ago
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable halo colour and strength, a badge, or an unmissable marker.
Last updated: a day ago
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps, Whelps and Stewards by default, and the list is configurable.
Last updated: a day ago
Warns you before a shop reroll leaves you broke: a badge on the reroll button, then a confirmation dialog, whenever it would drop your gold below a configurable per-shop threshold.
Last updated: 2 weeks ago
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
Last updated: 5 months ago