All mods

 519
0 
ItemCapPlus
Increase the cap for all scrap and some items
Last updated: a month ago
 495
0 
TradeMod
A mod that allows you to trade upgrades between users of the mod.
Last updated: 8 months ago
 492
0 
ForceModifiers
Allows you to force mission modifiers.
Last updated: 7 months ago
 485
0 
FasterRewardWheel
Makes the oxythane/faradics reward wheel spin faster.
Last updated: 8 months ago
 480
0 
BatchScrapping
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Last updated: a day ago
 464
0 
GunshipCannonAutoMash
Removes the need to mash, save your fingers from that pain.
Last updated: 8 months ago
 404
0 
KillingSpree
Adds a new Exotic upgrade for the Bruiser that turns Nose Dive into a serious weapon in your arsenal.
Last updated: a month ago
 399
0 
SparrohUILib
Shared UI library for Sparroh Mycopunk mods. Provides themed widgets, HUD builders, windows, and resolution-aware layout.
Last updated: a day ago
 380
0 
NoRoll
Disables the roll animation
Last updated: 4 months ago
 364
1 
SkinGenerator
Generate Mycopunk skins in the hub with selectable categories, rarity, and special modifiers
Last updated: 2 months ago
 348
0 
PopupReducer
Reduces the size of item upgrade popups and repositions them for a cleaner HUD.
Last updated: a day ago
 335
1 
CoinWin
Win by flipping a coin and repeat again
Last updated: 3 months ago
 327
0 
KineticDive
Adds a new Exotic upgrade for the Bruiser that scales Nose Dive damage based on how far you fall.
Last updated: 4 months ago
 269
0 
CompareUpgrades
Press a hotkey on an upgrade to lock it, then hover another upgrade to compare tooltips side-by-side.
Last updated: a day ago
 263
0 
RoachardSaxoniteReclamation
Allow use of saxonite when out of Atlas oyster
Last updated: 9 months ago
 248
0 
ReRollUpgrades
Reroll Ouroboros starting upgrades from the Ouroboros inventory before the first room starts.
Last updated: a month ago
 225
0 
AtmosphericEnergizersRework
Reworks Atmospheric Energizers (Swarm Gun) auto ammo regeneration behavior.
Last updated: a day ago
 219
0 
CoreProtectionRework
Nerfs piercing and explosive damage that bypasses enemy shell armor to hit cores. Configurable structural armor falloff.
Last updated: a day ago
 210
1 
FullAuto
Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.
Last updated: 2 weeks ago
 210
0 
FullElementalCocktailFix
Simple Mod that makes Elemental Cocktail also apply its Second Element to you.
Last updated: 8 months ago
 202
1 
AlwaysSprint
Inverts sprint behavior so you sprint by default and walk when pressing the sprint button. Also fixes broken controller sprint in the base game.
Last updated: 2 weeks ago
 198
0 
HoldPlatingRework
Makes it so hold plating is always active as long as you are holding attack instead of when firing.
Last updated: 8 months ago
 181
0 
ShowBossHealth
Shows current / max health numbers under enemy HUD health bars.
Last updated: a day ago
 180
0 
BacklogImprovements
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: a day ago