All mods
Keep cleansed Contraband permanently and adds a 5% chance for Exotic world drops outside Ouroboros to be replaced with eligible Contraband.
Last updated: a day ago
Custom cursor framework that also fixes the controller cursor flicker. Built-in clean arrow or your own PNG, with live-configurable size and hotspot.
Last updated: 2 weeks ago
Replaces every image in your HUD with a pride flag. Pick one from the dropdown in ModSettingsMenu (F10).
Last updated: a week ago
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).
Last updated: 14 hours ago
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Last updated: a week ago
Every terrain texture layer is replaced with a randomly assigned pride flag. The whole planet.
Last updated: a week ago
Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.
Last updated: 14 hours ago
Every enemy is textured with a randomly assigned pride flag.
Last updated: a week ago
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: 13 hours ago
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: 13 hours ago
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: 13 hours ago
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
Last updated: 13 hours ago
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Last updated: 13 hours ago
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Last updated: 13 hours ago
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: 13 hours ago
Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.
Last updated: 13 hours ago
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: 13 hours ago
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: 13 hours ago
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: 13 hours ago
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Last updated: 13 hours ago
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Last updated: 13 hours ago
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.
Last updated: 13 hours ago
Auto-upcrafts scrap one tier when a pickup would overcap. Uses vanilla craft costs; no cascade.
Last updated: 13 hours ago