Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 months ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 3 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Press `Tab` to check what cosmetic is currently in the area.
Last updated: 30 minutes ago
Physical weapon sling for BONELAB: 11 strap models with real hardware. Visible body mounts and a hook that clips on with an animation, level light, lettering, wear, themes. Each gun remembers its look.
Last updated: an hour ago
Expand the Sweatshop: buy the rest of the floor and watch a crew build it over four nights.
Last updated: 2 hours ago
Framework and API for new map areas and property upgrades in Schedule I. Mods like Based need it.
Last updated: 2 hours ago
Force grab pulls items to your hand x10 harder and x3 faster. Great with GiantPlayer.
Last updated: 4 hours ago
Become a x2 giant: body, arms and height scaled smoothly, with x10 strength, x10 health and x4 weight.
Last updated: 4 hours ago
Replaces SuperHot's dynamic speed system with a configurable fixed speed (default is real-time)
Last updated: 6 hours ago
In-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.
Last updated: 7 hours ago
In-game MOD SETTINGS panel for Pit of Goblin mods. Provides toggles, sliders with numeric input, options lists, and keybind entries. Dependency for other POG mods.
Last updated: 7 hours ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 8 hours ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: 8 hours ago
Employees that keep working: fixes for stuck botanists, chemists, handlers and cleaners, and every employee setting in a phone app.
Last updated: 9 hours ago
Claude code mod that aims to fix physics stutters that dont show up on frametime graphs
Last updated: 16 hours ago
Chaos mod for Gang Beasts: a random effect every 25 seconds (gravity, time, camera, props and more). Press F6 in a match to start or stop.
Last updated: 17 hours ago
Recreates the GTA San Andreas HUD in BONELAB.
Last updated: 17 hours ago
Special Customers buy up to 300 units, remember how you treat them, and each group's leader now has a job for you. Configurable. Large parts of this mod were written with AI.
Last updated: 18 hours ago
Airsoft-style glowing BB tracers with real ballistics, orange muzzle tips, LabFusion sync, and a standalone (Quest) performance profile. 40+ BoneMenu settings.
Last updated: 19 hours ago
XP, Cellules de Stats, Prop Hunt, outils hôte et guitare Suno pour MIMESIS. Développé avec une IA. Version expérimentale.
Last updated: a day ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: a day ago