Thunderstore support for Pulsar: Lost Colony is still under development. For the time being, most mods are available through the legacy mod loader and support can be found in the Pulsar Crew Matchup Server
Mods that depend on BepInExPack
ModelReplacementAPI Template Project
Last updated: 4 days ago
Removes the invisible wall blocking the extraction platform on the Peach's Castle level. By TheMorningStar.
Last updated: 4 days ago
Makes the usable McDonald's items actually work. Big Mac heals, the Happy Meal gives a random upgrade, Ice Cream gambles. By TheMorningStar.
Last updated: 4 days ago
Makes Random Music Shop actually play its custom shop music in multiplayer. By TheMorningStar.
Last updated: 4 days ago
Stops the hard freeze on level load when the Size Matters mutator runs alongside Player Scaling. By TheMorningStar.
Last updated: 4 days ago
Advanced 3D model importer for sleds with custom physics alignment BY Scott.
Last updated: 4 days ago
Extends Muz_tea's Free Bird mod so the song also plays during the racing minigame, not just the regular arena. Requires Free_Bird installed.
Last updated: 4 days ago
Spawn any registered enemy on a hotkey, for testing. Pick an enemy from a REPOConfig dropdown and press the key to make it appear in front of you. Off by default; host or singleplayer only.
Last updated: 4 days ago
Restores game methods a REPO update removed, so mods built against the old signatures work again. A BepInEx preloader patch that re-adds the removed overloads and stops the MissingMethodException flood.
Last updated: 4 days ago
Lets sound packs with numbers in their names load. SoundAPI rejects any pack name with a digit, so packs like FNAF2Sighting silently fail; this patches the check to accept digits.
Last updated: 4 days ago
Makes old enemy mods spawn again when they install fine but never appear. Rewires the empty spawn list old-SDK enemy bundles load under REPOLib 4.x, so the enemy spawns at its normal rates.
Last updated: 4 days ago
Revives older mods whose content loads but never registers. Registers enemies, valuables, and levels that current REPOLib skipped, restarts the BlackBox truck monitor, and guards two Xepos-Mutators crashes.
Last updated: 4 days ago
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.
Last updated: 4 days ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: 4 days ago
This mod adds a chat between players in the simple multi player mod
Last updated: 4 days ago
v2.1: fixed GUI textures sometimes going blank, key rebind now a simple KeyCode config, cursor reliably unlocks while the window is open. Gravity slider + presets (1x/0.75x/0.5x/0.25x/0x/-1x).
Last updated: 4 days ago
This Entity is form game called Rinse And Repeat
Last updated: 4 days ago
Keep track of how much time you've wasted on TipTap
Last updated: 5 days ago
R.E.P.O.の日本語化とフォントの置き換え(v0.4.4対応のフォーク版)
Last updated: 4 days ago
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Last updated: 5 days ago
An Among Us gamemode on the Skeld map. Tasks, imposters, meetings and voting with your REPO crew.
Last updated: 4 days ago
ModelReplacementAPI Template Project
Last updated: 4 days ago