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All mods
【HostOnlyMOD】Shake up every run with random stage-wide effects—only the host needs the mod! ホスト導入だけで、ランダムな全体エフェクトが毎回の探索に変化を加えます!
Last updated: 9 hours ago
Compatibility patch that keeps Energy Crystals available in the shop after using EnergyCrystalAutoRefill.
Last updated: 20 hours ago
Configurable in-game voice chat hearing range for R.E.P.O. Client-side, works in multiplayer.
Last updated: a day ago
This is was made for the boys, since they're too lazy to download the mods themselves
Last updated: 2 days ago
Carries the stats R.E.P.O. simulates on the host, so Grab Strength, Tumble Launch, Throw and Tumble Wings can finally apply while you are a co-op client.
Last updated: 2 days ago
See what your hits actually do: floating damage numbers and enemy health bars, accurate even as a co-op client, in R.E.P.O.
Last updated: 2 days ago
Host-only extraction confirmation using a networked vanilla clown. Clients do not need the mod.
Last updated: 6 days ago
Smoothly scales down Cosmetic Box (NotValuableObject) when placed inside the cart.
Last updated: a week ago
Modpack with host-only mods for REPO.
Last updated: a week ago
Host-only inventory and held-item protection with configurable extraction, truck, cart, shop, and held-head revives.
Last updated: 2 days ago
Removes the invisible wall blocking the extraction platform on the Peach's Castle level. By TheMorningStar.
Last updated: a week ago
Makes the usable McDonald's items actually work. Big Mac heals, the Happy Meal gives a random upgrade, Ice Cream gambles. By TheMorningStar.
Last updated: a week ago
Makes Random Music Shop actually play its custom shop music in multiplayer. By TheMorningStar.
Last updated: a week ago
Stops the hard freeze on level load when the Size Matters mutator runs alongside Player Scaling. By TheMorningStar.
Last updated: a week ago
Extends Muz_tea's Free Bird mod so the song also plays during the racing minigame, not just the regular arena. Requires Free_Bird installed.
Last updated: a week ago
Spawn any registered enemy on a hotkey, for testing. Pick an enemy from a REPOConfig dropdown and press the key to make it appear in front of you. Off by default; host or singleplayer only.
Last updated: a week ago
Restores game methods a REPO update removed, so mods built against the old signatures work again. A BepInEx preloader patch that re-adds the removed overloads and stops the MissingMethodException flood.
Last updated: a week ago
Lets sound packs with numbers in their names load. SoundAPI rejects any pack name with a digit, so packs like FNAF2Sighting silently fail; this patches the check to accept digits.
Last updated: a week ago
Makes old enemy mods spawn again when they install fine but never appear. Rewires the empty spawn list old-SDK enemy bundles load under REPOLib 4.x, so the enemy spawns at its normal rates.
Last updated: a week ago
Revives older mods whose content loads but never registers. Registers enemies, valuables, and levels that current REPOLib skipped, restarts the BlackBox truck monitor, and guards two Xepos-Mutators crashes.
Last updated: a week ago
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.
Last updated: a week ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: a week ago
R.E.P.O.の日本語化とフォントの置き換え(v0.4.4対応のフォーク版)
Last updated: a week ago
Fixes an issue where LateRepo skips the multiplayer stage-start animation.
Last updated: a week ago