Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Configurable in-game voice chat hearing range for R.E.P.O. Client-side, works in multiplayer.
Last updated: 2 days ago
This is was made for the boys, since they're too lazy to download the mods themselves
Last updated: 3 days ago
Carries the stats R.E.P.O. simulates on the host, so Grab Strength, Tumble Launch, Throw and Tumble Wings can finally apply while you are a co-op client.
Last updated: 3 days ago
See what your hits actually do: floating damage numbers and enemy health bars, accurate even as a co-op client, in R.E.P.O.
Last updated: 3 days ago
A customizable UI for everyone
Last updated: 4 days ago
Host-only extraction confirmation using a networked vanilla clown. Clients do not need the mod.
Last updated: a week ago
Modpack with host-only mods for REPO.
Last updated: a week ago
Host-only inventory and held-item protection with configurable extraction, truck, cart, shop, and held-head revives.
Last updated: 3 days ago
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.
Last updated: a week ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: a week ago
Automatically play instruments! Includes an in-game UI to loop, adjust speed, and write your own custom songs.
Last updated: a week ago
Everything is a mod that tweaks requirements to complete the game/match. More features coming soon!
Last updated: a week ago
Adds retry attempts to R.E.P.O. When all players die, return to the shop with progress preserved, then retry the same level up to 3 times.
Last updated: 2 weeks ago
A fun mod that shows a spinning roulette wheel at the start of each level, indicating how many Gambit (Spinny) monsters are present — red (none), green (one), or jackpot yellow (multiple).
Last updated: 2 weeks ago
Replaces shop upgrades with a polished skill tree system
Last updated: 6 days ago
Weapons, items and drones can now appear multiple times in one shop, like upgrades. Host-only.
Last updated: 2 weeks ago
Removes broken down doors.
Last updated: 2 weeks ago
[Experimental - bugs happen, but plays fine] Replacement for NetworkingReworked. Singleplayer-feel multiplayer for R.E.P.O.: instant carts, doors, items, loot, no timeout kicks. Works with unmodded hosts. Toggle off anything odd. Made by Revival.
Last updated: 8 hours ago
Increases the Hauler cart value limit from $20,000 to $50,000. Carry more loot per trip!
Last updated: 2 weeks ago
Permanently reveal nearby visible player names with readable configurable text and wall occlusion.
Last updated: 2 weeks ago
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
Last updated: 2 days ago