Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 8 hours ago
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 11 hours ago
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 18 hours ago
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 18 hours ago
The bridge is open and ready for you to drive as fast as possible
Last updated: a day ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 5 days ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 6 days ago
A main-menu hub that lists installed gamemode mods and launches them - singleplayer, host or join via a server browser - without touching your saves.
Last updated: a week ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: a week ago
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: a week ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a week ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: a week ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: a week ago
The NPC framework for Schedule I. NPC packs as plain folders; mods spawn them as real S1API NPCs - networked, saved, walking the world as if hand-coded.
Last updated: a week ago
Now you can get your furniture delivered straight to your property!
Last updated: a week ago
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 weeks ago
Перевод текста игры на русский язык
Last updated: 2 weeks ago
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: 3 weeks ago
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: 3 weeks ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 3 weeks ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: a month ago
Adds Heavenly-Quality Pseudo
Last updated: a month ago