All mods

 53
0 
DealerAutoRestock
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: a day ago
 43
1 
AdvancedDealingCommunity
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: a day ago
 40
0 
StrongerGrip
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: a day ago
 58
0 
TalkFromAnySide
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: a day ago
 42
0 
DoYouCatchMyDrift
The bridge is open and ready for you to drive as fast as possible
Last updated: 2 days ago
 179
0 
VehicleDeliverySlots
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: a week ago
 39
1 
PropHunt
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: a week ago
 188
1 
Personify
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: a week ago
 74
0 
Personnel
The NPC framework for Schedule I. NPC packs as plain folders; mods spawn them as real S1API NPCs - networked, saved, walking the world as if hand-coded.
Last updated: a week ago
 165
0 
GucciMod
the gooch
Last updated: 2 weeks ago
 152
1 
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 weeks ago
 540
0 
Hotline
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: a week ago
 241
0 
Inkubator
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: a week ago
 637
1 
SideHustle
A main-menu hub that lists installed gamemode mods and launches them - singleplayer, host or join via a server browser - without touching your saves.
Last updated: a week ago
 585
1 
Snitch
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a week ago
 505
1 
LooseEnds
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: 3 weeks ago
 222
1 
Inkorporated
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 3 weeks ago
 351
1 
Siesta
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: 3 weeks ago
 944
1 
RVRepairVan
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: a week ago
 1638
0 
HeavenlyPseudo
Adds Heavenly-Quality Pseudo
Last updated: a month ago
 1149
0 
DealerCustomerPreferences
Adds a mouse hover tooltip to the Dealers app customer list detailing customer preferences, including favorite effects and liked/disliked products.
Last updated: 2 months ago
 779
3 
SofaMod
Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.
Last updated: 2 months ago
 2926
1 
ExtendedEmployees
Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!
Last updated: 2 months ago
 870
0 
SidewalkEconomy
Beta Schedule I mod adding outside placement support, an under-bridge sleeping bag, and a Peddler-rank tent with sleep and storage.
Last updated: 2 months ago