Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Mods that depend on S1API Forked
End game story-line expansion. Nell Grey offers you six jobs, Arthur Selby calls when you fail them, and Chief Campbell wants paying to lose your file. Earn a hidden HQ, keep the heat down, or watch the town go to curfew because of you.
Last updated: 2 weeks ago
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 2 weeks ago
Mono / Alternate build. Customizable laundering caps, drip payouts, tax, cartel washes, and the Tax & Wash phone app. Requires S1API Forked.
Last updated: 3 weeks ago
IL2CPP build. Customizable laundering caps, drip payouts, tax, cartel washes, and the Tax & Wash phone app. Requires S1API Forked.
Last updated: 3 weeks ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a month ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: a month ago
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: a month ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: a month ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: a month ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and a cross-device layout library.
Last updated: a month ago
Start as a nobody running errands for the family and climb to Made-Man. Ranks, rituals, protection money, real estate, kidnapping, car bombs and a hitman called Lucky. Co-op playable. Part of The Mob series of faction mods for Hyland Point.
Last updated: 2 months ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 months ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 2 months ago
Enter the S.I.A.K Imperium, a player market for you to trade with other players, security features for administration, money laundering, harder Police and a lot of features and eastereggs!
Last updated: 2 months ago
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
Last updated: 2 months ago
Adds a mouse hover tooltip to the Dealers app customer list detailing customer preferences, including favorite effects and liked/disliked products.
Last updated: 2 months ago
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 months ago
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: 2 months ago
A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed.
Last updated: 2 months ago
A MelonLoader mod for Schedule 1 (v0.4.6f11) that adds Gophxr as a custom NPC with a full daily schedule, dialogue, and customer behavior, plus his branded cap and t-shirt available at Thrifty Threads. CrossCompat for Mono and IL2CPP.
Last updated: 2 months ago
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
Last updated: 2 months ago