Mods that depend on BepInExPack IL2CPP

 30
1 
SoulstoneArchipelago
In-game Archipelago multiworld client for Soulstone Survivors: characters, weapons, runes and maps as items, plus DeathLink, traps and a connect panel.
Last updated: 12 hours ago
 336
2 
UFO Alcoholism
Adds a custom consumable interaction, cold damage and additional gameplay effects to Sons of the Forest.
Last updated: 15 hours ago
 1468
0 
SyncDiskLabels
Every sync disk shows its real name and what it does, in your inventory, the Inspect window and shops. Disks you already have installed are marked, and a Sort button orders yours by newest, name or upgrades.
Last updated: 20 hours ago
 992
0 
BackToWork
Workers back where they belong: food stalls get sellers, empty jobs get filled, black markets and weapons dealers stay at work and are manned around the clock, and fewer toilet breaks.
Last updated: 20 hours ago
 898
0 
CruncherListFix
By ekem
Fixes lists on your own cruncher being cut down to one entry (every vmail, every resident at login), gives you an account on the cruncher in a hotel room you rent, and shows how many vmails you haven't read.
Last updated: a day ago
 51
0 
CustomSong
从 Charts/ 加载自制曲包 / Loads custom song packs from Charts/.
Last updated: a day ago
 28
1 
ModMenu
Adds a MODS tab to the game's Settings menu, built from the game's own UI, that edits every installed BepInEx mod's settings live. Works with any mod that uses BepInEx config.
Last updated: a day ago
 23
1 
MiniMapTweaks
Minimap upgrades: ring and in-map icons for the drop pod, supply pods, minerals, Morkite, cocoons and Lucky Dice; optional fully revealed map; Fog of War or Enhanced Intel modes.
Last updated: a day ago
 21
1 
ExtractionTweaks
End-of-round tweaks: choose when the drop pod comes (vanilla, kill every bug, or all objectives), kill all bugs at extraction, no spawns during the countdown, and a configurable pod timer.
Last updated: a day ago
 21
1 
MagnetTweaks
Magnet that's always on, or switches on automatically when the extraction countdown starts. No magnet is spawned. Optionally removes pickup-radius upgrades and the Company Issued Magnet from offers.
Last updated: a day ago
 22
1 
LuckyDice
Enemies occasionally drop a golden dice. Pick it up for a random effect: nuke, speed, mining frenzy, rapid fire, one-hit kills, slow-mo, invisibility, star power, Bosco backup, nitra, gold or minerals.
Last updated: a day ago
 4848
1 
BigWalk Public Lobbies
Browse modded rooms with a ticket-stub card that labels the room code and the password, and get the vanilla password prompt filled in for you. Password publishing is now opt-in, in-game sync, my-language filter, 15-language UI.
Last updated: a day ago
 793
0 
Sm3gm Complete
Every Sm3gm mod in one install: the Quality of Life pack plus Sync Disk Suite and No More Sidejob Hassle.
Last updated: a day ago
 602
0 
Sm3gm Quality of Life
Every Sm3gm mod that takes the friction out of detective work, not the challenge (with optional assists): one quick menu, unlimited cases, readable notes, steady controls and more.
Last updated: a day ago
 840
0 
GTFO An Eviction Mod
Evict the tenants of any apartment from Quick Menu or with Alt+Y and put it straight up for sale. Evictions persist across saves, and you keep the old tenants' furniture when you buy.
Last updated: a day ago
 880
0 
ControllerFix
Controller and click fixes: tap a case board card to open it, hold to move it, cards open fully on screen, Y (Triangle) opens and closes menus. One press per click on keypads, phones and elevators, and map floors one at a time.
Last updated: a day ago
 959
0 
EssentialShops
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
Last updated: a day ago
 659
0 
QuickMenu
One menu for all my mods: press G or D-pad Down and pick an action, no key bindings to learn. Evict tenants, skip time, pin cases, control rooms and more.
Last updated: a day ago
 934
0 
NoMoreSidejobHassle
Skip the payphone chases, intro meet-ups and hidden-briefcase hunts on sidejobs. Extra listing facts, a camera on Tail jobs, an optional cheat sticky, also for murder cases. The investigation stays.
Last updated: a day ago
 631
0 
Readable Notes
Notes, letters and documents open in the game's clear text font instead of messy handwriting. The Aa button still switches back.
Last updated: a day ago
 998
0 
Caseboard Expanded
A case board three times the size, with pins and strings all the way to the edge. Unlimited open cases and a case bar that scrolls. Pin cases (also from Quick Menu), newest first, finished jobs move aside.
Last updated: a day ago
 846
0 
SkipTimeAnywhere
Pass time anywhere, even standing: raise your watch and hold still. Skip to your alarm or an hour at a time, with a clock showing where it's heading. Wakes you for calls, knocks, murders and the cold.
Last updated: a day ago
 505
1 
Citizen Database Search
Search the citizens database by traits: click sex, height, build, hair, eyes, blood type, age and more, and the list shrinks to who matches. No commands, works with a controller.
Last updated: a day ago
 438
0 
PinObjectiveLeads
When a case objective names a place or a phone, it goes on the case board as a clickable pin, ready for autotravel or dialing. Works on murder cases and sidejobs.
Last updated: a day ago