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Terrain Tools
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Terrain Tools
Switch: F1 → 0 - Sub-mods → Terrain Tools (on by default).
The hoe and cultivator as they should be (until November 2026 this was Level Strength; its settings carry over).
Features
- Any size: hold Left Shift and turn the mouse wheel to make the selected hoe or cultivator tool bigger or smaller (up to 30 m by default). Every tool keeps its own size, and the camera does not zoom meanwhile.
- Square mode: G switches every hoe and cultivator tool between round and square, lined up with the ground's 1 m grid, for neat paths, fields and floors (square sizes go in whole meters).
- Steady outline: instead of the game's pulsing circle, a steady line on the ground shows exactly the ground the tool changes, round or square (switchable).
- New hoe pieces:
- Smooth evens out bumps and sudden steps but keeps the ground's shape; every click a bit more.
- Slope turns the ground under it into one even slope that follows its overall incline: one click makes a step a ramp, easing into the ground around it.
- Raise and Lower move the ground by a small step (0.25 m; Left Ctrl + mouse wheel sets the step).
- Reset puts the ground back to how the world made it: height, paths, paving and cultivated soil.
- Level strength: the hoe's Level ground is really a smoothing that barely flattens; at 100% the whole circle becomes exactly flat (optionally for the cultivator too).
- Height limit: the game keeps the ground within 8 m of how the world made it; "Max height change" raises that (up to 200 m) for levelling, raising, digging and every tool here.
- Where two zones meet, both sides get exactly the same height (no cracks).
Multiplayer
- The game itself only sends which piece was used; the size, shape and new tools travel with each click as extra data, so everyone needs this mod. Players without it get the game's normal hoe.
- The host's settings count for everyone (Level strength, height limit, largest size), synced through Jotunn.
- With TerraHoe or Advanced Terrain Modifiers installed (they do the same jobs), only Level strength and the height limit run; remove them to use the rest.
Settings (F1)
In F1 these are under Terrain Tools - ..., below the switches.
Level ground
| Setting | Default | What it does |
|---|---|---|
| Level strength | 0 | How flat the hoe's Level ground makes things: 0 = normal (only the middle gets flat), 100 = the whole circle becomes exactly flat. Set by the host, the same for everyone. (range 0 to 100) |
| Max height change (m) | 8 | How far the ground can be raised above or dug below how the world made it, in meters: the game allows 8 (and only 1 for the hoe's Level ground). Counts for levelling, raising, digging and every tool here. Set by the host, the same for everyone (players without this mod see at most 8 m). (range 8 to 200) |
| Include cultivator | off | Also use this strength for the cultivator, which smooths the ground the same way. Set by the host, the same for everyone. |
Tools
| Setting | Default | What it does |
|---|---|---|
| Max radius (m) | 30 | The largest size a hoe or cultivator tool can be given with the mouse wheel. Set by the host, the same for everyone. (range 2 to 100) |
| Size key | LeftShift | Hold this key and turn the mouse wheel to make the selected hoe or cultivator tool bigger or smaller. Every tool keeps its own size. |
| Size step (m) | 0.5 | How much one notch of the mouse wheel changes the size. (range 0.1 to 5) |
| Square key | G | Switches every hoe and cultivator tool between round and square (lined up with the ground's 1 m grid), for neat paths, fields and floors. |
| Raise and lower step key | LeftControl | With Raise or Lower selected: hold this key and turn the mouse wheel to change how much one click moves the ground. |
| Raise and lower step (m) | 0.25 | How much one click of Raise or Lower moves the ground, in meters. (range 0.05 to 2) |
| Smooth strength (%) | 50 | How much one click of Smooth evens out the ground: 100 = as even as it gets in one click. (range 10 to 100) |
| Steady outline | on | Show a steady outline on the ground of exactly what the tool changes, instead of the game's pulsing circle. |