Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by Dwarf_Haven_Games
Skills that pay for themselves. Weapon and tool skills pay extra drops, farming plants a whole patch at a time, cooked food fades slower, what you craft comes out better, and Pathfinding is a new skill that rewards going places.
Last updated: 5 days ago
A simple minimap radar with proper icons that never clutters your map, plus automatic pins for the dungeons you find.
Last updated: a week ago
Grind bones into bone meal and spread it from the Cultivator to shorten how long crops take to grow, and how long picked bushes, vines and herbs take to come back. Three grades, and the area covered widens with your Farming skill.
Last updated: 2 weeks ago
Hand-feed two tamed animals and they find each other and produce young in seconds. Per-animal feed, cooldowns and population caps, all configurable.
Last updated: 2 weeks ago
Halves how often rain, storms and mist are chosen, so clear weather comes around more. Ocean storms are left alone. No settings, nothing removed.
Last updated: 2 weeks ago
Difficulty that lives in the step from one biome to the next. Arrive in a new biome in the last biome's gear and you will feel every hit.
Last updated: 2 weeks ago
Six meads for the things Valheim has no answer for: move in silence, learn faster, carry ore through a portal, keep your skills when you die, dry off in the rain, and take the comforts of home with you.
Last updated: 2 weeks ago
Free building that still charges for the pieces that matter. Crafting stations, producers, carts and boats keep their cost, and planting still spends seeds. Pick which build menu categories pay, by category or by piece.
Last updated: 3 weeks ago