Mods uploaded by Dwarf_Haven_Games

 91
0 
Talented
Skills that pay for themselves. Weapon and tool skills pay extra drops, farming plants a whole patch at a time, cooked food fades slower, what you craft comes out better, and Pathfinding is a new skill that rewards going places.
Last updated: 5 days ago
 569
0 
Radar Love
A simple minimap radar with proper icons that never clutters your map, plus automatic pins for the dungeons you find.
Last updated: a week ago
 1385
1 
Fertilizer
Grind bones into bone meal and spread it from the Cultivator to shorten how long crops take to grow, and how long picked bushes, vines and herbs take to come back. Three grades, and the area covered widens with your Farming skill.
Last updated: 2 weeks ago
 842
0 
QuickBreeding
Hand-feed two tamed animals and they find each other and produce young in seconds. Per-animal feed, cooldowns and population caps, all configurable.
Last updated: 2 weeks ago
 410
0 
FreyrWeather
Halves how often rain, storms and mist are chosen, so clear weather comes around more. Ocean storms are left alone. No settings, nothing removed.
Last updated: 2 weeks ago
 67
0 
TippingPoint
Difficulty that lives in the step from one biome to the next. Arrive in a new biome in the last biome's gear and you will feel every hit.
Last updated: 2 weeks ago
 234
0 
Simpler Meads
Six meads for the things Valheim has no answer for: move in silence, learn faster, carry ore through a portal, keep your skills when you die, dry off in the rain, and take the comforts of home with you.
Last updated: 2 weeks ago
 280
0 
Selective Free Build
Free building that still charges for the pieces that matter. Crafting stations, producers, carts and boats keep their cost, and planting still spends seeds. Pick which build menu categories pay, by category or by piece.
Last updated: 3 weeks ago