All mods
Allows the Lone Sentry loadout on the Destroyer to be used by two players without the power-usage penalty.
Last updated: 2 years ago
Allows abilities to be cancelled early for faster recharge. Client side.
Last updated: 2 years ago
While holding the lever down, when the drive hits 100%, activates the void drive.
Last updated: 2 years ago
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
Last updated: 2 months ago
Adds various party elements to the Striker ship.
Last updated: 4 months ago
Automatically adjusts B.R.A.I.N. Turret damage and power consumption based on the number of players in the lobby.
Last updated: 6 months ago
Allows the game to be paused.
Last updated: 6 months ago
While holding the lever down, when the drive hits 100%, activates the void drive.
Last updated: 9 months ago
Removes chat messages produced by the game. Player messages are still displayed.
Last updated: 10 months ago
Swaps items faster than vanilla
Last updated: a year ago
Removes pesky camera limitations.
Last updated: a year ago
Adds a keybind for the pilot to activate the void jump lever
Last updated: a year ago
Displays the void charge state while in the pilot's seat.
Last updated: a year ago
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: a year ago
Pull items out of slots using the advanced grappling hook
Last updated: 2 years ago
Enhancement panels on guns!
Last updated: 2 years ago
Allows saving of most of the ship data and reloading said data in order to continue runs through multiple sessions.
Last updated: 2 years ago
Allows the player to change the external camera distance by scrolling. Client side.
Last updated: 2 years ago
Opens ship doors at start of session. Host-side.
Last updated: 2 years ago
Allows you to repair your ship to full health
Last updated: 2 years ago
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: 2 weeks ago
A configurable compass HUD for clearer crew callouts, with heading, elevation, and adjustable appearance. Requires MelonLoader. May require manual installation.
Last updated: 3 weeks ago
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 3 weeks ago
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 3 weeks ago