Mods that depend on BepInExPack IL2CPP
Edit the settings of every installed BepInEx mod in-game from a Mods button in the main menu and pause menu. Changes are saved right away and applied live when the mod supports it.
Last updated: 4 days ago
Start the game faster: no studio logos and no press-any-key screen, also with a controller connected. Straight to the main menu.
Last updated: 4 days ago
Arachnophobia filter: the desert scorpions become slimes, the scorpion miniboss becomes the pig miniboss and the exploding forest spiders become Tumblebones. Only the look changes; hitboxes, attacks and stats stay the same.
Last updated: 5 days ago
Online co-op for Megabonk (up to 4 players through Steam): shared enemies, bosses, stages, revives. Work in progress.
Last updated: 5 days ago
An independent leveling system for Cave Crawlers with XP, attributes and character profiles.
Last updated: 5 days ago
A config manager that looks and feels like part of ASKA.
Last updated: 5 days ago
Seamless P2P multiplayer mod for Megabonk using Steamworks.
Last updated: 5 days ago
Takes the swearing, crude jokes and meme-speak out of Megabonk's English text: 'you ded / maybe him skill issue?' becomes 'you died', Amog becomes Hazmat. Each part can be switched off.
Last updated: 5 days ago
Security camera lasers stay indoors: they stop at window glass (and stained glass) instead of shining out into the street. Only the beam changes; cameras detect exactly what they did before.
Last updated: 5 days ago
Play AI LIMIT with friends over Steam or direct connections. Shared enemies, doors, levers and lifts, ally health bars, party chat and death spectating. Early release; larger groups remain experimental.
Last updated: 6 days ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: a week ago
独立局内判定统计:Exact、小Exact、Near、Break及Early/Late,支持横竖布局、独立宽高、拖动定位、自定义组合键和截图隐藏。
Last updated: a week ago
A Mods tab in the game's own Settings window, plus a Mods menu button. Any BepInEx plugin can list its settings there with one API call.
Last updated: a week ago
Land on crates, tables and rails: the Nivalis Jump body collides at its real height in the air, with ledge mantling and real falls off edges.
Last updated: a week ago
Counter-Strike style bunny hopping for Nivalis Jump: air strafing, auto-hop and no speed loss on landing. Every value adjustable.
Last updated: a week ago
Adds a jump to Nivalis Nights. Adjustable height, gravity, air control, jump buffer and a soft landing. Core of the Bhop and Parkour addons. Settings in game via Nivalis Mod Settings.
Last updated: a week ago
Carry up to 4 dishes or dirty plates on your tray and serve a whole round in one trip, in any order. Includes an "On Your Tray" panel in the game's own style.
Last updated: a week ago
Change ASKA's difficulty settings on an existing save. A Settings Plus button in the pause menu opens the game's own world-customization options. Host only.
Last updated: a week ago
Browse modded rooms with a ticket-stub card that labels the room code and the password, and get the vanilla password prompt filled in for you. Password publishing is now opt-in, in-game sync, my-language filter, 15-language UI.
Last updated: a week ago
Fixes lists on your own cruncher being cut down to one entry (every vmail, every resident at login), and gives you an account on the cruncher in a hotel room you rent.
Last updated: a week ago
Search the citizens database by traits: click sex, height, build, hair, eyes, blood type, age and more, and the list shrinks to who matches. No commands, works with a controller.
Last updated: a week ago
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
Last updated: a week ago
Fixes 'No translation found' errors on custom characters by filling their names and descriptions from the .custom.json files.
Last updated: a week ago
Set the clock speed, wait with keyboard or controller, and keep businesses running while time passes. Includes metro estimates and NPC recovery after waiting.
Last updated: a week ago