Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 7 hours ago
AurelionSol helper add-on that upgrades Center of the Universe stars and Stardust stat scaling.
Last updated: 12 hours ago
Makes completing the logbook much more fun by giving Radar Towers (Environment Logs) a consistent personalized spawn location on each stage. Supports several modded stages!
Last updated: 12 hours ago
A Risk of Rain 2 mod that allows you to kick players from your lobby as well as during the game. Default keybind to open the menu is F1.
Last updated: 15 hours ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: a day ago
(OPEN BETA RELEASE) A full revamp of the False Son and Aurelionite fights to make them more fun and dynamic.
Last updated: a day ago
Yet another Blight tweak. Improves Blight's viability as an alt skill; fully configurable!
Last updated: 2 days ago
Moves Forlorn Wreckage to stage 5.
Last updated: 3 days ago
Fix various audio issues with the False Son boss
Last updated: 3 days ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Gamemodes
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 4 days ago
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated: 4 days ago
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: 4 days ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: 6 days ago
Rebalances and reworks a wide variety of items, both modded and vanilla! Fully Configurable!
Last updated: 6 days ago
Fixes numerous bugs / issues with the False Son survivor
Last updated: a week ago
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: a week ago
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: a week ago
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: a week ago
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.
Last updated: a week ago
Balances the Yeet mod by preventing you from using printers after yeeting an item.
Last updated: a week ago
Play as a tiny survivor in a giant world. Three shrink tiers, rebalanced stats, oversized weapons, pulled-in camera, bonus rewards, and persona sound effects.
Last updated: a week ago
Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.
Last updated: a week ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 2 weeks ago