Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Mods that depend on MelonLoader
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 3 days ago
Ready to play with friends? Expand Schedule I lobbies to 8 players by default, with configurable limits and extra UI slots. For the 0.4.7 Special Customers update (IL2CPP).
Last updated: 4 days ago
Local FPS tuning for Schedule I 0.4.7 IL2CPP. Settings > Performance offers distance culling, render scale, shadow distance, LOD controls and a Balanced preset. Experimental; F6 comparison toggle.
Last updated: 4 days ago
Unofficial IL2CPP compatibility build of SirTidez PackRat 2.1.0 for Schedule I 0.4.7f12. Replaces the original PackRat; do not install both.
Last updated: 4 days ago
Free spectator camera while dead, limited to the area around the player you're watching.
Last updated: 5 days ago
Turns slow-mo into a Cyberpunk: Edgerunners style Sandevistan: a neon green world, rainbow afterimages that vanish when you stop, and you keep your normal colors. Uses Quicksilver.
Last updated: 5 days ago
Realistic arm-swing flips. Swing your arms and jump to backflip, front flip or side flip, with your body following, flip kicks, sounds, haptics and LabFusion multiplayer support.
Last updated: 5 days ago
A great white shark for FluidLab water. It circles you, bites your leg, drags you under, breaches, and tears player-built rafts apart. Works in Fusion multiplayer. By RUDYHILL.
Last updated: 6 days ago
Emulates additional players for testing purposes. Useful for testing multiplayer mods like TooManyPlayers when you don't have friends available to join your game.
Last updated: 5 days ago
Increases the maximum player count beyond the default limit of 4 players. Configure your preferred maximum and play with larger groups.
Last updated: 5 days ago
A boilerplate template for Mimesis mods. Replace this with your mod description.
Last updated: 6 days ago
Your double. Bots with a real player body that walk, climb, drive and ride in cars, and fight with guns, melee and fists as a team, learning how to move from recordings of you. By RUDYHILL.
Last updated: 8 hours ago
An advanced graphics mod with the best look out there.
Last updated: a week ago
Every jump gets a random height, from a pathetic little hop to a comically huge launch. Local play only. Requires MelonLoader.
Last updated: a week ago
PlayStation button icons instead of Xbox ones, and prefers the DS4Windows pad when both are connected.
Last updated: a week ago
Host options: infinite stamina, starting money, and Easy/Normal/Hard presets or sliders for quota, shop prices, sell value and monsters.
Last updated: a week ago
Minimap of the level: explored or full map, plain or graphic style, optional player, monster and item dots.
Last updated: 5 days ago
Shows your frame rate in the bottom-right corner (FPS: 144).
Last updated: a week ago
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.
Last updated: 5 days ago
The host sets 1-8 inventory slots, shown as a 2x4 grid. Every player needs it.
Last updated: a week ago
Health and radiation percentages next to the HUD bars.
Last updated: a week ago
Field of view slider (50-120). Tap or hold [ and ] in game to change it on the fly.
Last updated: a week ago
Procon is a mod that lets you host modded lobbies with friend's (ai assisted but tested)
Last updated: 6 days ago
Get knocked out and "I'M NOT GONNA SUGARCOAT IT." flashes on screen with the lobotomy sound and a live render of whoever (or whatever, shark included) knocked you out. Client-side only.
Last updated: a week ago