Mods that depend on BepInExPack
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: a week ago
No matter how large the item is, as long as you can carry it, you can take two more! Only the heaviest one counts for weight, and it doesn't affect movement speed or stamina.
Last updated: 2 hours ago
Essential performance optimization and bugfix mod for CloverPit. Fixes high-deadline freezes, camera softlocks, and ticket integer overflows.
Last updated: 15 hours ago
[TEST] Rôle secondaire du village : chaque matin, le Marchand échange la récolte du village contre un objet. | Village secondary role: every morning, the Merchant trades the village harvest for an item.
Last updated: 18 hours ago
Automatically collect selected Stonewards ores with per-resource filters, game icons, and clear pickup notifications.
Last updated: 2 days ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: a week ago
[TEST] Choisis le code de ta partie : tes amis le tapent pour te rejoindre. | Choose your game's code: your friends type it to join you.
Last updated: 6 hours ago
[TEST] Rôle secondaire des loups : le Saboteur affaiblit le village en silence — barricades, clochettes, portails, feux de camp et coffres.
Last updated: 18 hours ago
The Round button in the Set Price window now rounds to 10 cents (default: always round down, e.g. 1.49 -> 1.40). Mode and step size are configurable.
Last updated: a day ago
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: a week ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: a week ago
Fewer monsters underground (default x0.6 of the daily monster budget) and a list of monsters that never spawn (Mouthe by default).
Last updated: a day ago
Drop the entire selected item stack with one press of the normal Release key.
Last updated: a day ago
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: a week ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: a week ago
Hides the hundreds of harmless "Could not find material" errors DB's Content API writes to the log, so real errors are easy to find.
Last updated: 19 hours ago
Unofficial fix of CWOffline for the current (Unity 6) Content Warning: hosting without internet works again.
Last updated: 20 hours ago
Prototipo: Mirage aqua para el Company Cruiser y microbus salvadoreno para la nave. Puertas visuales y plataforma exterior visible.
Last updated: a day ago
Lets other mods add dev-console commands. Passive registry, no mod scanning. Optional mini-markdown output.
Last updated: a day ago
Frame-rate options for Graveyard Keeper 2 in the game's Settings menu: shadows fitted to the camera, pixel-art world resolution, half-resolution ambient shading, cheaper lamps, and an FPS counter.
Last updated: 19 hours ago
Confirm ring selections before they are applied and cancel accidental picks in Stonewards.
Last updated: 20 hours ago
Unlocks the built-in dev console (`/F12`) in release builds. Blocks Steam achievements while active.
Last updated: a day ago
Fixes a game crash in Mirage 1.5.0: a mimic on the host made its audio clip outside Unity's main thread. Only the host needs it; harmless for everyone.
Last updated: 5 hours ago