Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Testudination
[v81] A handcrafted expansive modpack balanced from thousands of hours of combined playtesting, with lots of variety/replayability/good risk-reward mechanics whilst being performant & improving on the design of vanilla (check out our desc + wiki!)
| Date uploaded | 2 weeks ago |
| Version | 2.0.2 |
| Download link | ZetaArcade-Testudination-2.0.2.zip |
| Downloads | 87 |
| Dependency string | ZetaArcade-Testudination-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305mod_divider-CORE
Preferred version: 0.0.0ZetaArcade-ZetasPackCustomisations
Adds some custom emblem backgrounds for my modpack(s), custom Coroner messages, custom CWT weathers, and sound effect replacements.
Preferred version: 1.0.20DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.2.0notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12Crafty-LunarConfig
An all-in-one configuration solution for changing almost anything about almost everything!
Preferred version: 0.4.3mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.1.11Zigzag-Combined_Weathers_Toolkit
Provides easy ways for developers and users to register combined weather effects in WeatherTweaks without needing to write code. Also comes with some predefined combined weathers!
Preferred version: 1.1.3ZetaArcade-ZetasMoonTweaks
[v81] Tool for handling moon prices, weather affecting moon risk level, Company buying/selling rate, and a custom Ironman system!
Preferred version: 1.1.3ZetaArcade-WeatherInjector
[v81+] Addon for WeatherRegistry to overwrite what vanilla weathers are registered on moons
Preferred version: 1.3.0seechela-Configurable_Quota
Allows users to configure every aspect of the quota the way they want.
Preferred version: 1.6.0ZetaArcade-ItemBlacklist
[v81] Deletes items picked up in the blacklist config
Preferred version: 1.1.1ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3Zehs-LCBetterSavesFix
Fixes the LCBetterSaves mod to work properly with the LethalModDataLib mod.
Preferred version: 1.0.0mattymatty-LobbyControl_Experimental
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 6.0.0TeamMLC-ModlistHashChecker
Generates a hash value from running modlist that can be used to compare to an expected hash, as well as when joining other lobbies with this mod.
Preferred version: 0.2.1fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11mod_divider-DEPENDENCIES
Preferred version: 0.0.0Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.16MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.16Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.5.1rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2ZetaArcade-SoundAPIWeatherBinding
SoundAPI condition for soundpack makers to change sounds based on the current weather!
Preferred version: 1.1.0qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0Zehs-Concentus_Unity
Fork of Concentus for Unity, retargeted to .NET Standard 2.1. Portable C# implementation of the Opus audio codec.
Preferred version: 2.2.2qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30dotnet_lethal_company-WebSocketSharp_netstandard
NuGet WebSocketSharp-netstandard package re-bundled for convenient consumption and dependency management.
Preferred version: 1.0.100LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1darmuh-OpenLib
Open-source development library for LethalCompany Mods, maintained by darmuh
Preferred version: 0.4.3FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55Zehs-TwitchChatAPI
Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.
Preferred version: 2.0.0Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0Generic_GMD-Generic_Doorscript
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Preferred version: 1.0.2Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.3rectorado-KenjiLib
The tiniest collection of scripts I'll use in my projects
Preferred version: 0.7.1nickham13-FIXES
Preferred version: 0.0.0Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4Lauriichan-FriendPatches
Fixes late joining players having 'Unknown' as name and added the ability to see players you played with in the 'Recently played' interface of Steam.
Preferred version: 1.0.4mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.4.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.16ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.1ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.3DiFFoZ-CompanyCruiserFix
Fixes Dropship throws NullReferenceException on custom moons
Preferred version: 1.0.5JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.1Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0MelanieMelicious-Save_Before_Landing_MelanieMelicious
Simple mod to always autosave before pulling the lever. Yeah, you can just reload the save, but sometimes you don't want to do that every time. You can find me in the Lethal Company Modding Discord.
Preferred version: 1.0.0DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0Tomatobird-DestroyTemporaryEffects
Destroys temporary effects every time ship goes into orbit.
Preferred version: 1.0.0TRizzle-NavMeshInCompanyRedux
[V81] Enables the use of AI pathfinding and navigation in the Company Building allowing the spawning of Enemies.
Preferred version: 1.2.2ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.21mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.4.3XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.3MaxTeam-DoorLootFix
Cornered by a Butler but your shotgun is stuck inside the door hitbox? This mod fixes that! No more scrap or weapons trapped in doors forever.
Preferred version: 1.0.1chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7Madarvadasz-InventoryFix
Fixes the bug that makes it impossible to pick up items after death and respawn in the next round.
Preferred version: 1.0.1DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.4.0ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.1ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.2VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0lufurrius-EntranceDoorUpgrader
Upgrades pre-v80 static entrance doors on any moon to the v80 animated door, at runtime.
Preferred version: 1.0.0Zaggy1024-DunGenReferenceFixer
Fixes interior assets' references if they haven't been updated to v80.
Preferred version: 0.0.1mod_divider-QOL
Preferred version: 0.0.0AboveFire-NoVoidDeath
A Lethal Company mod that makes it so you don't get killed by botched TPs.
Preferred version: 1.1.0baer1-CompatibleSaves
Removes the annoying "Some saves files are incompatible" popup
Preferred version: 1.0.1Hexnet111-SuitSaver
A plugin for saving your last used suit. (Compatible with v55)
Preferred version: 1.2.1FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7FlipMods-ReservedWeaponSlot
Gives a dedicated Weapon slot on the right side of your screen that can optionally be purchased! This slot accepts all weapons, and even weapons from popular mods! Includes a Reserved ammo slot on the left side of the screen. (optional)
Preferred version: 1.1.5FlipMods-ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
Preferred version: 1.0.7FlipMods-ReservedSprayPaintSlot
Gives a dedicated SprayPaint slot on the right side of your screen that can optionally be purchased, and adds quality of life tweaks to them! Required ReservedItemSlotCore mod.
Preferred version: 1.1.3FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included. Lightning warning icons included. Additional slots can now be purchased!
Preferred version: 1.8.6lukeprime-EnhancedTweaks
Faster racking up of "New Profit Quota", customizable seed display, help lightning warnings in GeneralImprovements to work with some hotbar mods, fix player rotation when exiting through a fire exit, and more to come.
Preferred version: 1.0.4MrHydralisk-MajorityVote
Mod for Lethal Company, that allow adjusting percentage of votes required for the ship to leave
Preferred version: 1.1.3chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.1Turkeysteaks-CoronerIntegrations
Provides integration between Coroner and many mods. See the README for the full list!
Preferred version: 0.7.0dummy-LetTheDeadRest
Lowers the volume of alive players while you are dead. So you can finally talk in peace with your fellow dead comrades!
Preferred version: 1.0.2FlipMods-BetterStamina
Tweaks stamina regen/consumption, as well as lessens the penalty of speed/stamina based on weight. Config values are fully customizable for stamina, movement speed, ladder climbing speed, jumping, etc, and will sync with the host.
Preferred version: 1.5.7Zehs-MelaniesVoice
[v81] Allows players to talk through Text-To-Speech (TTS) by using the in-game chat. Includes 96+ unique voices!
Preferred version: 1.8.0ZetaArcade-SimpleTwitchChat
[v73] See your Twitch chat inside the in-game chat!
Preferred version: 0.0.4taffyko-NiceChat
Better text chat. Chat for dead players / spectators, infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.7mr_hat-BasedDecorPlacement
[v81] Overhauls build mode controls and fixes annoyances with unlockables
Preferred version: 0.1.0mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.16LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.3MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0Nexor-InstantBuy
[v81] When you are the host, any items(can add filtering) you/clients purchase in the terminal will be generated directly in the ship. 当你作为主机,任何你/客机在终端购买的物品(可过滤)都会直接生成在船内
Preferred version: 0.1.1abu-TooMuchScrap
Adds the merge terminal command to reduce lag caused by too many scrap piles.
Preferred version: 1.4.1Tomatobird-AdRevenue
Adds a configurable amount of credits to the terminal when an ad is displayed.
Preferred version: 1.0.1ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.54902-Cruiser_Additions
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Preferred version: 1.4.10mod_divider-CONTENT
Preferred version: 0.0.0XuXiaolan-CodeRebirth
Content Expansion mod with Custom Moon, Enemies, Weathers, Items and more! [V80]
Preferred version: 1.6.9HQ_Team-LethalThingsReloaded
[v81] Adds 9 scrap, 9 store items, 2 enemies, 4 decor, 1 map hazard and 1 game mechanic
Preferred version: 0.11.9nickham13-MOONS
Preferred version: 0.0.0Generic_GMD-GM_Collateral
Adds in Collateral, an abandoned company junkyard hidden deep in the woods. Icon by BBAPepsiMan.
Preferred version: 2.0.0Nikki-130_Gorgonzola
(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.
Preferred version: 0.8.3Beaniebe-61_Ingression
A 0 cost birch forest moon with a large structure to explore.
Preferred version: 1.0.4DemonMae-Espira_moon
A Haunted moon in an archipelego, teeming with the Supernatural.
Preferred version: 2.6.1Generic_GMD-GM_Hydro
Adds in Hydro, a wet moon with a massive hydrodam. Icon by BBAPepsiMan.
Preferred version: 1.0.1DemonMae-Mazon_moon
Middle tier Moon modeled after the map of the same name from Unreal.
Preferred version: 2.5.2LunarLights-Tenebrous
[v81] Medium, Mid to late game moon. A long abandoned floating research base stationed on the same moon as the company building.
Preferred version: 1.1.1Nikki-83_Sorrow
(LLL) A new moon, with glowing mushrooms. Second moon of Nikki's Mysterious Moons.
Preferred version: 0.6.3DemonMae-Esoterica_Moon
An endgame Cruiser focused moon taking place on a wartorn wasteland, abandoned and desolate.
Preferred version: 1.2.5nickham13-INTERIORS
Preferred version: 0.0.0Tomatobird-NoLostSignal
Enables monitoring players that are in mineshaft caves.
Preferred version: 1.0.2loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.5DemonMae-Dungeons_Ultimately_Lacking_Liveliness
A pack of my Vanilla oriented Interiors.
Preferred version: 1.8.8Generic_GMD-Generic_Interiors
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Preferred version: 5.2.0Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 2.4.0MelanieMelicious-Melanie_Interiors_MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Preferred version: 1.2.1LethalMatt-PlayZone
[v73] A custom interior for company employees to bring their families to. Created by LethalMatt and pacoito.
Preferred version: 1.1.4COREsEND-Castellum_Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
Preferred version: 1.1.3DemonMae-Gothic_Monastery_Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Preferred version: 1.8.1Nikki-Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
Preferred version: 1.2.2LustrousLuna-Eternal_Void
[v81] Interiors made for LunarLights, Made by LustrousLuna.
Preferred version: 1.1.1Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Preferred version: 1.2.5Beaniebe-Liminal_House
A Vanilla friendly modern house interior, similar to manor (v81 Support)
Preferred version: 1.1.6Beaniebe-Deepcore_Mines
A massive deep mine interior, with 5 floors and many variants!(v80)
Preferred version: 1.0.9Beaniebe-Midnight_Sanctuary
A unique interior that takes place within a forest.
Preferred version: 1.1.2Beaniebe-Vehicle_Hangar
A large hangar interior with 3 biome variants, custom hazards and fans!
Preferred version: 1.2.3nickham13-WEATHER
Preferred version: 0.0.0seechela-LethalElementsForky
[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)
Preferred version: 1.4.2Zigzag-LegendWeathers
A mod that aims to add several new extreme weather effects to the game.
Preferred version: 2.2.2mr_hat-TemporalStorm
[v81] Adds Vintage Story's Temporal Storm as a weather
Preferred version: 0.1.8nickham13-EQUIPMENT
Preferred version: 0.0.0MrHydralisk-EnhancedLockpicker
Mod for Lethal Company, that enhance Lockpicker
Preferred version: 1.1.9MrHydralisk-EnhancedRadarBooster
Mod for Lethal Company, that enhance Radar Booster
Preferred version: 1.8.2ZetaArcade-AlwaysHearActiveWalkiesFork
[v81] Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.6.0ZetaArcade-WalkieSpamExplode
[v81] Violently punishes players who spam the walkie or remote! Fully networked and configurable!
Preferred version: 1.0.5Scoops-LethalPhones
Company Owned Personal Phones. A more interactive alternative to walkie talkies.
Preferred version: 1.3.23MissileMann-EliteFlashlight
Adds a new tier of flashlight that has a wider and longer light than the pro's and has a longer battery life.
Preferred version: 1.1.0slayer6409-Emergency_Dice_Updated
Last ray of hope in a hopeless situation?
Preferred version: 1.14.2nickham13-UPGRADES
Preferred version: 0.0.0WhiteSpike-Extend_Deadline
Mod focused on providing an interactive terminal application where you can increase the days before the deadline of current quota for some Company Credits
Preferred version: 1.0.4Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.12Fredolx-SignalTranslatorUpgrade
Fit more characters into transmissions! Fully configurable!
Preferred version: 1.0.0Azx-Abort_Teleport_By_Emoting
Allows players to abort their teleport by emoting.
Preferred version: 1.0.0nickham13-MECHANICS
Preferred version: 0.0.0ZetaArcade-ZetasTwitchRedeems
[v73] Trigger different events via Twitch Redeems!
Preferred version: 0.0.1Friskzips-DailyQuota
Introducing the DailyQuota! This is a separated quota that requires you to take a specific amount of scrap on the ship each day or else you are gonna have a quota penalty
Preferred version: 2.10.1ironbean-MeteorShowerChance
v64. Allows you to customize the chance of a meteor shower.
Preferred version: 1.1.1mrov-UnlockOnStart
Unlock ship upgrades, items, decorations and suits on new runs.
Preferred version: 0.6.5Zehs-Supercharger
The ship's charging station has gotten an upgrade? You can now sometimes overcharge your equipment... but at a cost.
Preferred version: 1.3.0Zaggy1024-TwoRadarMaps
Monitor different players' radar at the main monitor and the terminal simultaneously.
Preferred version: 1.6.5coderCleric-Poltergeist
Lets players freecam on death as a ghost and do various interactions.
Preferred version: 1.2.12ZetaArcade-DeadAndBoredFork
[v81] Fork of DeadAndBored to work with the newest ver of SpectateEnemies!
Preferred version: 1.2.1SlapItNow-LethalHands
[v81] Allows the usage of your hands to fight back in dire situations.
Preferred version: 23.0.2tolstj-TurretAlwaysLaser
This mod turns on laser on turrets even if they don't see players.
Preferred version: 1.0.0TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Preferred version: 1.6.1Entity378-Lethal_Doors_Fixed
Updated version of Lethal Doors that works with V50 of the game
Preferred version: 1.2.1nickham13-MONSTERS
Preferred version: 0.0.0dragonmcmx-AudibleHydraulics
Dogs will hear the ship door. Be careful letting your friends in...
Preferred version: 1.0.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.1CptDristyler-MirageReviveV81
Unofficial rebuild. On player death, revive the player as a Masked (configurable chance). Rebuilt for current Lethal Company (v81) by Cpt.Dristyler — fixes KillPlayerServerRpc hook MissingMethod. Original by qwbarch.
Preferred version: 1.3.1Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.14.0ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1WhiteSpike-Maneater_Damage_Patch
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Preferred version: 1.0.1WhiteSpike-Cadaver_Bloom_Damage_Patch
Mod focused on patching the cadaver bloom's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Preferred version: 1.0.0SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1SylviBlossom-CustomWormTiming
Modifies the time it takes for the Earth Leviathan to emerge
Preferred version: 1.0.4Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5ZetaArcade-ConfigurableJesterFear
[v81] When indoors, gives you fear effects when the Jester winds/pops. Fully configurable and networked!
Preferred version: 1.0.0necrowing-StopBeesOpeningDoors
According to all known laws of aviation, there is no way a bee should be able to open a door...
Preferred version: 1.1.0AudioKnight-StarlancerEnemyEscape
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Preferred version: 3.0.0Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.6Reiko88-Jinn
A ghostly enemy with unique abilities, custom weapon and custom scrap item
Preferred version: 1.1.0Reiko88-Observer
Preferred version: 2.0.1SoftDiamond-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included. V81+
Preferred version: 2.6.3zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.3Wexop-CountryRoadCreature
Add a new monster to the game, he's looking at you... Also add 2 scraps items related to him
Preferred version: 1.0.9AuroraBytes-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.3.5x753-Peepers
Adds a cute new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.5nickham13-SCRAP
Preferred version: 0.0.0etherealemil-UsualScrap
Adds many new unique items that expand on the available scrap items and interactions!
Preferred version: 2.0.7Temmie3754-EasterEggFixesPatch
Patches EasterEggFixes to make eggs have a chance to explode only when thrown as specified by its config.
Preferred version: 1.0.0SoftDiamond-LethalPresents
A mod which gives Presents a configurable chance of spawning a random enemy when opened. v80 Compatible!
Preferred version: 2.0.4Jordo-NeedyCats
[v80] You like cats? The company likes cats too! Find them roaming the various abandoned facilities and bring them home!
Preferred version: 1.2.5Cyber64-PunishingBirdScrap
Mod that adds Lobotomy Corp's smallest Bird as Scrap. Prototype Mod for friends
Preferred version: 0.0.1silhygames-FumoCompany
Adds 115 new scrap items, mostly in the form of fumos, now with lots of optimization.
Preferred version: 1.4.1bcs4313-Lethal_Nuke
Adds a nuke as a scrap that may or may not be extremely dangerous
Preferred version: 1.1.4Kittenji-Groan_Tube_Scrap
Adds the Groan Tube as a scrap, the one that goes 'AAAAEEEEEEEUUUU' when you flip it. (aka Giggle stick)
Preferred version: 1.0.5mod_divider-COSMETIC
Preferred version: 0.0.0ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.4.3x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4darmuh-suitsTerminal
(V73) An alternative solution to having too many suits crowding the suits rack! Remove all suits from the rack and allow them to be selected via the terminal. Rack modification is configurable and should be compatible with most other mods
Preferred version: 1.8.1darmuh-darmuhsTerminalStuff
(V80 Compatible) All-In-One Terminal expansion mod with lots of customization!
Preferred version: 3.10.2MelanieMelicious-MelanieMelicious_Utility_Furniture_Pack
Wow, I made it a new mod for this title. Adds furniture items, many with intended functions such as storage or usable doors. You can find me in the Lethal Company Modding Discord.
Preferred version: 2.0.5FlipMods-ObjectVolumeController
Allows adjusting the volume on the media objects, such as television, boombox, and record player, by pressing the [-] and [+] keys.
Preferred version: 1.1.3saberclyde-Arabic_Nokia_Ringtone
adds the arabic nokia ringtone for LethalPhones https://www.youtube.com/watch?v=-uAZdIJIl8o
Preferred version: 1.0.0Zehs-Whiteboard
[v81] Adds a new whiteboard store item that you can write on!
Preferred version: 1.3.1mod_divider-CLIENT
Preferred version: 0.0.0Shenron2hu-TouhouPlayerModels
>>Please use TooManySuits or suitsTerminal while using this mod and increase the max suits in the more suits config.<< Adds 100+ Touhou models to the game as suits.
Preferred version: 0.11.0KlutzyBubbles-InfiniteEmote
[Configurable] Loosens the CheckConditionsForEmote to allow emoting while running and jumping and other states
Preferred version: 1.3.3FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.17taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7Mellowdy-CruiserTunes
Allows the use of custom music for the Company Cruiser radio (also adds other QoL config settings to the radio)
Preferred version: 1.3.8lolieg-CruiserVolumeControl
Super simple mod to control the radio volume of the cruiser using LethalConfig
Preferred version: 1.0.2ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.3.1Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3debit_card_debit-RuntimeIcons_BetterRotations
An addon for RuntimeIcons to make items look better in your inventory. Supports items from Wesley's Moons as well as many other mods!
Preferred version: 1.2.18TestAccount666-AnnounceMoonAndWeatherChange
A mod that shows weather warnings and moon route info
Preferred version: 2.0.5Tomatobird-RandomizedTexts
Enables randomizing various texts seen during gameplay.
Preferred version: 0.3.0Swaggies-BetterEXP
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Preferred version: 3.0.1Swaggies-BetterPaycheck
Reformats the Paycheck, listing one scrap per line and sorting by most valuable.
Preferred version: 0.9.2quackandcheese-ToggleMute
A mod for Lethal Company that adds a customizable toggle mute hotkey
Preferred version: 1.3.1Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.9teamdodoco-JetpackHMD
A mod that adds UI to the Lethal Company jetpack (Compatible with JetpackWarning mode)
Preferred version: 1.2.1Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1lethal_coder-Interior_Title_Cards
Announces your grand indoor arrival in Lethal Company.
Preferred version: 1.3.1NutNutty-SellTracker
Displays your quota and the calculated value of the scrap you are currently selling on a new screen at the company building. (Now with configurable colors)
Preferred version: 1.2.1Sysmantha-Descriptionless_Orbits
An edit of the Orbits mod to remove the custom descriptions it replaces of the vanilla moons. Edit courtesy of Crafty; original mod courtesy of Fiufki.
Preferred version: 1.0.6ButteryStancakes-UpturnedVariety
Includes some additional variants for reused The Upturned assets. (1 boombox track, 14 item reskins, 1 record)
Preferred version: 2.3.0ZetaArcade-BonusItemSFX
[v81] Plays the Luigi Mansion 'Key Get' jingle when you bring back specified items in the config!
Preferred version: 1.0.1DarkMorosh-AngryBritishButler
Makes Butler sound more British. Replaces sounds and chase music
Preferred version: 1.1.2ZetaArcade-FreebirdJesterCustom
This is more optimised version of 'FreeBirdMod' that i made for my modpack
Preferred version: 1.0.1ZetaArcade-BackroomsStillLife
Adds snippets of 'Still Life' to the ambience audio for the Liminal Facility (Backrooms)
Preferred version: 1.0.0BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.5.0ZetaArcade-Okuu_Meltdown
Plays Okuu's theme 'Solar Sect of Mystic Wisdom' during Meltdown.
Preferred version: 1.0.4LethalCompanyModding-LCUltrawide_Community
Ultrawide monitor support for the game Lethal Company
Preferred version: 1.4.0Bertogim-LoadingScreen
A fork of BepInEx.SplashScreen, with a highly customizable UI, and some things fixed
Preferred version: 1.1.4Zehs-StreamOverlays
[v40/v81] Display real-time game stats on your stream using browser sources. Shows the player count, current moon, weather, day count, quota, and ship loot. Works with OBS, Streamlabs OBS, and similar software for Twitch, YouTube, TikTok, Kick, and more.
Preferred version: 1.6.2mod_divider-EXTRA
Preferred version: 0.0.0Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5seechela-Camera_Overhaul
Satisfying movement through dynamic camera rotations.
Preferred version: 1.3.0Zehs-ImmersiveEntrance
[v81] See the other side through the main entrance doors.
Preferred version: 1.1.3ZetaArcade-LoadingMusic
[v81+] Restores the loading music found in Loadstone for v80!
Preferred version: 1.0.1ZetaArcade-TouhouLoadingMusic
Replaces the loading theme with different Touhou music depending on the weather!
Preferred version: 1.0.7ZetaArcade-SynthwaveLoadingMusic
Replaces the loading theme with different Synth music depending on the weather!
Preferred version: 1.0.6ZetaArcade-SummoningSaltCruiser
Adds Summoning Salt Speedrunning music to the Cruiser
Preferred version: 1.0.5ZetaArcade-ZetasLoadingMusic
Replaces the loading theme with different music depending on the weather!
Preferred version: 1.0.3README
Testudination
This modpack has been put together after thousands of hours of combined playtesting from myself, my group of friends, and some other friends in the community. A slimmed down version of this same modpack was used for the Bingo event in the LC Modding Discord Server, featuring many notable modders from the community.
Despite sitting past 300 mods, the pack is well balanced and optimized, with every single interior/enemy/trap/scrap spawn very painfully carefully balanced for every moon, with lots of testing to get the feel right for it.
Despite the high mod count, lots of time and effort has been put in to ensure it is performant and that every mod included actually adds something of value. Additionally, all clientside stuff has it's own section so you can disable it easily.
Overall, this has created an experience that greatly expands on vanilla and adds much more variety, without things getting too over the top and maintaining good balance.
For support or if you're looking for people to play with, check out our server here!
⚠️ This is a code version of the modpack, which I recommend downloading instead of directly from Thunderstore for organization and to prevent some issues: 01a085aa-0d67-1d6f-23fe-9ddd4dddefd0 ⚠️
⚠️ We strongly recommend you use Gale mod manager over Thunderstore/R2modman. When importing, make sure it is to a new profile, and hit the advanced options dropdown and tick "Import All Files"⚠️
Here is also our synced code (Note we sometimes push experimental changes to it though!): OIRINM
Design / Balance
This modpack is a lil different to most others, in that we don't prioritize adding lots of content, nor do we care much for the Lore/Immersion/Fear/Comedy factor specifically. Instead, our primary focus is on solid gameplay, making sure everything is balanced well and feels good to play with repeated playthroughs. It heavily incentivizes and rewards you for learning about the many new mechanics and systems, with them being worth taking advantage of due to the risk-reward we tie to these kinds of things. From there, comedy and fear then arise from pursuing later game runs with everything we have put in.
This has created a far more replayable experience than most content-heavy modpacks, which prioritize the short-term novelty of encountering things for the first time and having 10 bajillion unbalanced moons, rather than making repeated exposure to said things actually enjoyable, engaging and worth it. Despite this, variety is still very much present, keeping new players on their toes and engaged until they're comfortable enough to try out modded higher quota runs with the pack. Casual play still works with the pack, though again our focus is more on making it fun once you "get into it". And of course, we still have plenty of silly things put in carefully!
Our wiki is currently under construction and being updated gradually, but you may find it useful to familiarize yourself with our many mechanics and how we have designed our various moons. Check out the wiki here!
Feature Footnotes
- 22 Hand-crafted, expertly balanced New Moons. Every one is unique and serves a function! See more here
- 31 cherry picked new Interiors, distributed and balanced well across the Moons, creating variety with each run but allowing you to prioritise moons with interiors you like more! There is a fitting "home" moon for almost every interior! See more here
- 25 New Weathers, along with combined weathers, with a custom weather system and scrap values balanced properly to incentivize actually visiting weather whilst not being OP! See more here
- 33 New Creatures (+ some variants) and 14 new traps, with the enemy spawns expertly balanced so its still mostly vanilla enemies where possible with just a lot more variety between moons, and with the traps never getting too out of control (outside of Embrion)!
- Fumos, Dice, Nukes, and a other unique little scraps! Notably, many of the scraps actually do stuff with little gimmicks!
- Intuitive injections, such as more Cadaver Growths spawning in the Backrooms interior, the Cabin interior spawning more when it snows, etc!
- Existing enemies and mechanics revamped and improved to be fair but still slightly more challenging on average!
- Rebalanced vanilla gear and new modded gear, resulting in gameplay encouraging and rewarding using equipment and making it less painful to do so!
- Well-priced upgrades in the ship without LGU, further encouraging playing well to afford them, yet being priced so that they're a fair sacrifice and mostly relegated to late-game runs!
- Sellable enemy bodies balanced well, making killing enemies more worth it without detracting from the collect-scrap focused gameplay!
- Quotas scale much better, requiring you to visit latergame Moons sooner. Later quotas expand to have more days to meet them
- Less downtime at the Company with instant selling and instant buying of equipment! Spend more time actually playing the game!!
- Lots of simple QoL mods and small tweaks to improve the experience but maintain solid difficulty!
- Lots of bug fixes and performance improvements!
- Touhou Suits and some little references, feel free to disable them if they're not your kind of thing!
- A few silly SFX here and there, but nothing too annoying or oppressive!
- For those of you that are awesome enough to wanna play my modpack, i've made sure not to include any disruptive settings like using DiffozTweaks to prevent you customizing the pack and adding your own mods you might want to play with. Play it how YOU want to play it! <3
- An awesome WIP wiki detailing the stats, mechanics and strategies for stuff in the pack!
Custom Mechanics
These are "mechanics" i have created myself purely from how i have configured everything in the pack, that stand out from if you just downloaded the mods individually on default settings
- Dynamic moon prices, where upon routing to a paid moon, moons much cheaper become free to route to, moons close in price can be routed to for a flat amount (like $50 or so), and more expensive moons can be routed to for a discount equal to the current moon cost! There's now more reason to keep credits and bring back bodies, as swapping moons is affordable but still balanced!
- Dynamic moon risk levels, where the weather increases the difficulty of the moon on the terminal to make it more accurate!
- Selling at the company is 85% outside of final day, giving players the OPTION to sell early for safety or to aquire gear/a paid moon, whilst the optimal strat still being to sell traditionally!
- The price for Oxyde changes depending on how late into the quota it is!
- Oxyde is relocked upon ejection, making it a true kind of "progression" you need to go for each run!
- Wooden Crates provide many more utilities than store items, often containing useful scraps!
- Gifts and SDM Paintings can spawn any random creature! Look out!
- Easter eggs only explode when thrown at a fixed chance, without the vanilla good/bad egg coordinate system!
- Spamming Walkies/Remotes results in a punishment
- The Backrooms interior exists at a 3%< chance on all moons that have the Storehouse interior present, so you never know when you will get it!
- The Guardsman Phone and Cartridges are destroyed when picked up, and Shredded Scraps/Compacted Cubes are destroyed when taken into orbit, for balancing!
- Custom loading music that changes depending on the weather!
- Twitch integration where redeems can be used to harass players! Balance is maintained since none of the effects are beneficial!
- Summoning Salt Speedrunning music for the cruiser!
- In-game link to our Wiki/Discord!
Custom Weather System
- Weather in our pack progresses entirely through a custom Weather-To-Weather system, meaning weather is somewhat predictable and follows set rules (No Heatwave after Snowfall for example). This, paired with deadlier weather offering proportionally better scrap value, means you can be really strategic about it! See here for more info
- Cloudy weather acts as an alternative Clear, decreasing scrap count but increasing scrap value a similar amount, making the day a focus on finding a few high value items and playing around the Apparatus!
- Dust Clouds is the opposite of Cloudy, increasing scrap count but decreasing the value, making the day more about collecting as many items as possible, with a higher chance of finding powerful items!
- Hallowed is reworked to cause more spooky enemies to spawn in, as well as Mansioney interiors on moons where they would otherwise not occur!
- Forsaken is reworked to only allow invincible enemies to spawn in, which has major implications depending on the moon!
- Majora Moon is soft-reworked to not spawn any 2-handed items in during it, greatly improving the looting experience!
- Injections have been implemented, so that weather affects enemy/scrap/interior spawns. For example, insects will not spawn outside during Snowfall, Nuke Scraps spawn more during Radiation and Military Occupation, and more Aquatic enemies spawn during Flooded! There is many examples of this, which can be found on the wiki!
- Stormy is soft-reworked so random lightning occurs more frequently on latergame moons
- Foggy is soft-reworked to remove Fog Density RNG. Fog now looks the same each time you visit the same moon! Also, Fog in general is very toned down to still be impactful but actually playable!
- Eclipsed is soft-reworked so that how many extra enemies spawn is consistent between tiers of moons, so latergame moons will all spawn the same amount of enemies at the start, rather than some moons arbitrarily having more than others.
- Weathers have been injected into more moons than in vanilla. For example, Rainy can appear on March/Rend in our modpack, and Flooded can appear on Bozoros!
Unique Weather Variants
- Light Fog (Swaps between Cloudy and Foggy throughout the day)
- Flash Flood (Swaps between Rainy and Flooded)
- Bloody Night (Event, reworked Blood Moon to only occur at the end of the day, where enemies revive on a short cooldown, along with more Masked + Indoors Dogs + Outside CountryRoadsCreatures. This is our unique solution to balancing Blood Moon so that it works in a modpack with SellBodies!)
- Risk of Rain (Goes from Cloudy > Rainy > Stormy)
- Risk of Rain 2 (Goes from Cloudy > Rainy > Hurricane)
- Mini Meteor Shower (Turns to Meteor Shower right at the end of the day)
- Military Occupation (Boosted spawn rates of Robotic Enemies and Weapons)
Our Community
-Looking for people to play with?
-Want to see how your crew fairs against ours or compete on our leaderboard?
-Want to provide feedback, take part in polls, and help shape the balance of the modpack?
-Want some tips or tech support for the modpack?
-Interested in contributing to our wiki?
-Need some assistance implementing something from our modpack in yours?
-Want to take part in future modded lethal related events and streams?
We have our own Discord and small community around the modpack, where we provide all of the above, and have our own internal leaderboard/record system, where we compete in a friendly manner against each other to see how far we can get, with categories split based on the version of the modpack being used as well as how many players are in the crew!
We also host special events where we cook up weird variations of the modpack for a limited time and have people set records for them too!
If any of that interests you, come check it out!
We've also got a modpack thread inside the Lethal Company Modding Discord!
Requirements / Setup
- By default: HookGenPatcher is included but is supposed to be disabled!
- In Gale, the modpack should be sorted by Ascending + Custom in the top right. From there, mods are split into sections. Everything in the clientside section should be able to be disabled without causing issues.
- Avoid updating any mods. Mods not updated in the pack will not have configurations for the new content, and some mods break others when updated, hence why they may not be updated still.
- We use Gale mod manager within our group, i cannot guarantee the modpack will work properly on r2modman/Thunderstore, but it should!
- My specs are a 12th gen i3-12100F, RTX 3050, and 16GB ram. With that, i can host lobbies fairly stabily with the modpack with 6 or so people whilst recording/streaming. Anything below my specs i cannot guarantee the consistent performance of, though people within my group on lower end systems have reported it working fine when disabling some mods in the clientside section!
- Load times can be hefty if you're not careful, its recommended to have 10GB or more free of space on the drive you have Lethal / your mod manager installed to give BepInEx Load Asset Bundles Faster room to work with!
- We don't use any lobby mods outside of LobbyControl + MoreCompany, and we usually invite each other directly through steam or using LethalRichPresence discord invites. Feel free to add your own lobby mods though if they work with the pack!
Checkout the variations of the modpack below!
Main Packs
Normal - Challenge - Hardcore - Casual - VanillaReshelled
Alternate Gamemode Packs
Ironman - Roguelike - Speedrun - Labyrinths
Curated Packs
Silhy's Pack
Discontinued Packs
Party - Brutal Company - Vanilla+ - Journeys - Deme's Pack - VersionNine
CHANGELOG
2.0.3
- Updated a bunch of mods
- Added Wesleys Shenanigans
- Replaced CustomStoryLogs with CustomStoryLogsFixed
- Replaced LobbyControl with LobbyControl Experimental
- Replaced SellMyScrap with HQoL
- The Host can now deposit scrap thats not placed on furniture with a
depositcommand. This puts the scrap into a virtual inventory inside the ship, which is only accessed when you sell at the company, improving performance. Wipes empty the virtual inventory, maintaining vanilla balance. The following scraps cannot be deposited: Nuke, Nitroglycerin Crate, Glowing Vial, Fuel Cylinder, Bloody Capsule, Gloomy Capsule, Frigid Capsule, Xui, and Cats. Note that useful scraps (Such as Weapons, Dice etc.) are not automatically deposited when you typedeposit all, but can manually be deposited by specifying their name. - Note: Ejecting does not clear the balance, leading to an exploit. You can bypass this by all suiciding at the start of a day to trigger a "wipe", then ejecting, or making a new lobby.
- Fully disabled Scopophobia (Shy guy) until it gets updated with fixes
- Uncollected bodies no longer increase the Quota
- Increased credit penalty for uncollected bodies from 20% --> 25%
- Added support for Minefield weather, which spawns special landmines outside, being more deadly on low-visibility + smaller moons, and less effective on open and large moons. +15% scrap value. Crates/Safes are much harder to loot succesfully, and enemies don't set them off, but the explosions from them can kill enemies.
- Blacklisted Minefield from Gratar, Atlantica, Kast, Espira and Titan.
- Injected the Bunker interior at a high weight during Minefield, injected explosive-related scraps, injected outside daytime Lockers + Jimothys at a very rare weight, and injected more Old Birds + Lockers + Coilheads for outside nighttime spawns.
- Reduced both SDM hazard spawn multipliers from 1.6x --> 1.2x
- Increased both SDM loot amount multipliers from 1.2 --> 1.5
- The Rubber Band now only spawns on Tier 3 and Tier 4 moons
- Added Rubber Bands to the Utility Slot and Sell Command blacklist, and removed from Safes
- The Shower is now always available, and costs 180 again
- The WideCabinet now replaces the Bunkbeds + File Cabinet in the default ship layout, with the Bunkbeds + File Cabinet being placed into storage
- The Shelves are now always available in the store
- Lowered Observer minion run speed from 9 --> 7.5
- Lowered Observer attack damage from 30 --> 20
- Increased Arachnohead power level from 1 --> 2
- Peepers no longer drop Common Enemy Remains
- Increased value of Common Enemy Remains from 10-15 --> 25-35
- The following enemies no longer damage you when touching a Manor Lord Puppet: Tulip Snake, Gunkfish, Horseshoot Crab, Roaming Locust, Bell Crab, Rabbit Magician, Nemo, Floating Head, Duck, Ghost Girl, Mistress, Triplet, Emma
- Replaced the Gunkfish with the Lava, Cryo, Aqua and Oil variants where appropriate on certain moons/interiors/weathers
- Injected Honey Stingers into Infested
- Injected Hailey, DroopMan, and (very rarely) Smile on Spooky Moons/Interiors
- Replaced (All) Worms with Ice Worms and (Some) Spiders with Infected Spiders on Snowy Moons, and injected both into Cold Weathers
- Injected Cosmic Brackens into Celestial Weathers
- Added DroopMan inside/outside rarely on many moons, though more common on Spooky/Endgame Moons
- Restored The Dam's 1.5x Spider spawn multiplier
- Removed the outside Bracken on Rend
- The Item Dropship now comes down in 6s on moons
- Fixed Desolation's description regarding the Crate count
- Disabled "Dead players see ghost girl" in NicheTweaks
- Lowered Cosmetic Limit from 15 --> 5
- Reduced Camera Overhaul Screen Shake Trauma from Flashbangs, Explosions, Damage and Landing
- Disabled ScienceBirdTweaks Smoke Particle Fix to improve performance
- Updated Whiteboard Text
- Updated some Loading Tips
2.0.2
- Updated BasedDecorPlacement and BiggerShip (Fixes)
- Altered the following Fog values:
-Ingression 15-17 --> 13-15
-Vow, March, Collateral, Offense 14-16 --> 12-14
-Adamance 11-13 --> 9-11
-Assurance, Artifice 16-18 --> 14-16
-Asteroid-13, Halation 17-19 --> 14-16
-Tenebrous 14-16 --> 11-13
-Hydro 15-17 --> 13-15
-Mazon 17-19 --> 15-17
-Desolation 20-22 --> 18-20
-Espira 19-21 --> 16-18
- Gave Hydro a more normal interior spawn curve, similar to Gratar, instead of everything spawning near the end of the day (Which is too similar to Ingression)
- Reduced Observer detection range from 45 --> 35
- Increased Observer power level from 2 --> 3
- Reduced Observer max count from 6 --> 2
- Observer minions can no longer die to the Ship door
- Fixed the "normalised time to leave" on many enemies
- Increased default cruiser radio volume from 0.16 --> 0.2
2.0.1
- Updated LethalPerformance and DiffozTweaks (TZP now affects voice pitch again, even TTS!)
- Updated Temporal Storm and FortnitificationScanner (Fixes)
- Blacklisted all moons from MrovWeather's foggy override, since it took priority over whatever fog values were set
- Adjusted the Fog values on all moons to actually lower them properly:
-Experimentation 4 --> 8-10
-Assurance 6 --> 16-18
-Vow 4 --> 14-16
-March 4 --> 14-16
-Aquatis 3 --> 8-10
-Gorgonzola 9-16 (No change due to bug)
-Collateral 4 --> 14-16
-Offense 5 --> 14-16
-Adamance 5 --> 11-13
-Halation 5 --> 17-19
-Asteroid-13 ? --> 17-19
-Atlantica 4 --> 9-11
-Embrion 3 --> 14-16
-Ingression 4 --> 15-17
-Espira 5 --> 19-21
-Hydro 3 --> 15-17
-Mazon 5 --> 17-19
-Desolation 5 --> 20-22
-Sanguine 1 --> 5-7
-Gratar 5 --> 26-28
-Rend 4 --> 11-13
-Dine 4 --> 11-13
-Pinnacle 4-8 (No change due to bug)
-Sorrow 6 --> 13-15
-Titan 4 --> 11-13
-Etern 4 --> 16-18
-Esoterica 6 --> 20-22
-Gloom 1 --> 8-10
-Artifice 6 --> 16-18
-Kast 1 --> 9-11
- Technically the above change moons now have a random range again, but the range is so small its almost the same each time. Also, this solves the issue where every client actually gets a different fog value
- Fixed Asteroid-13 being missing on the Eclipsed injection list
- Lowered the following Foggy-related weather multipliers:
-Foggy +30% --> +20%
-Light Fog +10% --> +5%
-Foggy + Rainy +35% --> +25%
-Foggy + Flooded +55% --> +45%
-Foggy + Eclipsed +60% --> +50%
-Foggy + Blackout +70% --> +60%
2.0.0
General
- The v80 update!!!
- Updated over 140 mods!
- New libraries/deps:
-KenjiLib
-JKConfig
-ManuLib
-TerminalUtils
-Concentus Unity
-HatLib
-Scandals Tweaks
- Mods removed out of redundancy:
-Loadstone
-WaterAssetRestorer
-v73dcFix
-ReverbTrigger Fix
-JigglePhysicsPlugin
-Ragdoll Desync Fix
-LLLHotreloadPatch
-DisplayAllMoons
-LethalSettings
-SnowyWeeds
-DoNotEatItems
-Longer Day
-Jetpack Warning
-SavePlayerVolume
-NoMoreCompanyLogo
-ScanShipEverywhere
-TerminalConflictFix
- New fixes added:
-DunGenReferenceFixer
-DestroyItemInSlotFix
-Cadaver Bloom Damage Patch
-DoorLootFix
-Scandals Fixes
-Save Before Landing MelanieMelicious
-DestroyTemporaryEffects
- Mods lost due to breaking changes:
-Faceless Stalker (Slenderman + Pages)
-Haunted Harpist (Harp Ghost, Bagpipe + Enforcer Ghosts, Ghost Plushie)
-StoreRotationConfig (Can no longer make cosmetic furniture appear more easily)
-YesFox (Weed spawning can no longer be controlled)
-Office interior
-Pool Rooms
-SCP Interior
-LCLocalFixes
- Mods removed for other reasons:
-Liminal Pools
-Arcadia
-Atlas
-LethalResonance
-Secret Labs
-Atlas Abyss
-SCP-999
- Replacements:
-TestAccountFixes --> InventoryFix
-RNGConfigurator --> MeteorShowerChance + RemoveInteriorFog + NoInfestations (Can no longer configure single item day spawn chances)
-LethalThings + ImprovedLethalThings --> LethalThingsReloaded
-MirageRevive --> MirageReviveV81
-Rolling Giant for v73 --> Rolling Giant (SoftDiamond)
-Scopophobia --> Scopophobia (AuroraBytes)
-VentSpawnFix --> SpawnCycleFixes
-AdditionalNetworkingExperimental --> AdditionalNetworking
-SpectateEnemiesFork --> SpectateEnemies
-MoreCounterplayFork --> MoreCounterplay
-FacilityMeltdown (Xu) --> FacilityMeltdown (loaforc)
-BetterItemScan --> GoodItemScan + ShipLootCruiser
-NavMeshInCompany --> NavMeshInCompanyRedux
-LethalElementsTheta --> LethalElementsForky
-BetterDecorPlacement --> BasedDecorPlacement
-CustomDeathPenalty + EasyQuota + SafeSoloScrap + IncreasedDeadlines --> Configurable Quota
-KoishiGhostGirl --> FlandreGhostGirlUpdated
- New Additions:
-ImmersiveEntrance (You can now see into main entrance from the outside on some interiors)
-CoronerIntegrations (More death messages with various modded enemies)
-Generic Weathers (4 new weathers: Anomaly, Slimy, Radiation and Downpour)
-Kenjis Weathers (3 new weathers: Gusty, Infested, Acid Rain)
-Temporal Storm (1 new weather)
-FortnitificationScanner (Scans now change colour depending on the value of the scanned item)
-Eternal Void (New interior, the Lost Edifice)
-61 Ingression (New moon)
-Tenebrous (New moon)
-Observer (New enemy)
-Jinn (New enemy)
-DrawableWhiteboard
-Descriptionless Orbits
-SellTracker
-DailyQuota
-TouhouCruiser
-Camera Overhaul
-MiddleFingerChance
- Darmuh's moonsplus is now the default moons menu
- Spawning of Map Objects (Such as Traps) is no longer handled by Lunar, and is instead handled by their native configs. This means all Turrets, Landmine and Spiketrap spawns will be back to their defaults.
- Added proper support for more view monitor commands:
-Minimap shows the player's bodycam in the middle, with a smaller radar map in the top right (Hence Minimap)
-Minicams is the opposite- it shows the radar in the middle, with a little bodycam in the top right
-Overlay shows the bodycam, with the radar rendered on top of them with some transparency
-Show map just shows the radar
-Cams just shows the bodycam
- Disabled the View monitor command since it bugs out. It now redirects to the
Show mapcommand. - Disabled the Interior/Exterior vanilla ship camera rendering
- Added modpack divider sections for Weather, Equipment and Upgrades
Mechanics
- Disabled vanilla utility slot
- Disabled the Cruiser's invulnerability related mechanics
- Quicksand no longer affects enemies, due to buggy interactions
- There is now a Daily Quota in addition to the normal quota, where you need to collect enough of the moon's scraps to avoid a penalty (where otherwise the Quota will increase by 10%). The amount you need to collect is 15% for 1 or 2 players, 20% for 3, 25% for 4 etc. etc. This also indirectly makes wipes more punishing.
- With 1 day being added every 6k in the quota, the amount of extra days added is capped at 3, meaning 6 is the maximum quota length
- Increased slot prices:
-Weapon Slot 400 --> 600
-Walkie Slot 300 --> 400
-Utility Slot 200 --> 400
-Flashlight 200 --> 300
-Spray Paint 100 --> 300
-Weed Killer 150 --> 200
- Reduced Quota Penalty when players die from 2%--> 1%, but due to a bug, this penalty applies even if the body is collected. This will become 2% once it is fixed.
- The ship "sell" command now also prioritises Toilet Paper and Enemy Bodies
- Spectating players can no longer roll dice
- Dead players now show up as "No signal" on the terminal if their body is destroyed
- Dollars and Wallets now only spawn on paid moons
Equipment
- Blacklisted the Microwave item from spawning on moons due to buggyness. It can still be obtained on Oxyde.
- Blacklisted the Glowing Vial item from spawning due to buggyness.
- Added the Sledgehammer to all moons at a low weight, as well as to the item store
- Added the following to the weapon slot: Whack-a-noodle, Rapier, Sledgehammer, Military Shotgun, Heavy Shotgun, Single Barrel Shotgun, Light Crowbar
- Added the following to the utility slot: Impact Flash, Jammer, Temporal Gear, Madness Gear
- Added the following to the ammo slot: Heavy Shotgun Ammo, Spooky ammo, Missile
- Added the following to the flashlight slot: Dying cosmic flashlight, Edison Lightbulb
- Added the Edison Lightbulb, Temporal Gear, Madness Gear, Heavy Shotgun Ammo, Spooky ammo, Sledgehammer, Light Crowbar, Impact Flash and Jammer to Wooden Crates, and blacklisted from Safes
- Lowered OxyBoost price from 75 --> 30
- Lowered Missile price from 100 --> 90
Moons
- In general, most latergame moons now have a lower max interior power than before, but have higher weights of high-threat enemies, maintaining the difficulty but keeping them more optimised. The main moons this will be noticeable on is Kast, Esoterica, Gloom, Pinnacle, Desolation and Embrion.
- Internally, with Longer Days being removed, all moons have had their base moon speed multipliers reduced to compensate (0.9x speed). However, since this is global, all moon descriptions / wiki stuff will still refer to them by additional multipliers applied (So most moons will still say 1x speed)
- Espira has been upgraded to a Tier 2 moon, inheriting all of Atlas Abyss' traits, but still keeping it's exclusive scraps, unique enemy variants and outside spawns. Removed Atlas Abyss.
- Tenebrous replaces Secret Labs as a Tier 3 moon, inheriting all of Secret Labs' traits, but still keeping it's outside spawns and an increased spawn chance of Seamines/Big Berthas. Removed Secret Labs.
- Gloom now has a unique 2.5x value multiplier, and slightly toned down enemy spawns
- Increased Gloom Safe count from 3 --> 5
- Esoterica now uses the same outside curve as Embrion
- Added Feiopars to Vow, March, Adamance, Ingression, Mazon, and Sorrow
- Added Gunkfish to all moons with similar weights to Spore Lizards, with a notably high chance on Atlantica, Experimentation, Gorgonzola
- Added Gunkfish outside to Aquatis, Atlantica, Gloom, Gorgonzola, Gratar, Kast and March
- Added Cadaver Growths very rarely to all moons, and made them uncommon on Adamance, March, Vow, Mazon, Desolation, Espira, Kast and Esoterica
- Removed Nancy from Asteroid-13
- Removed Elders from Kast, Etern, Pinnacle, Rend, Dine, Artifice, Desolation, Mazon, Hydro or Collateral. They are now exclusive to Vow, March, Adamance, Ingression, and Gloom.
- Removed SAMs from March
- Lowered Forest Giant spawns on Kast
- Lowered Crane chance on March to a 10% chance for 1 Crane
- Lowered Driftwood Giant chance on Adamance
- Increased Collateral items from 12-18 --> 14-18
- Lowered Driftwood Giant, Forest Giant and Elder chance on March
- Added LLL Tags to all moons
Interior Changes
- Gave Substation +2 Scraps
- Gave Bunker +6 Scraps
- Bunker now injects more Peacekeepers, Nutcrackers and Lockers into the spawn pool
- Bunker now injects more Miltary/Weapon scraps into the spawn pool, along with Nukes/Radioactive Cells, with a very low chance for Shotguns
- Backrooms now injects more Rolling Giants into the spawn pool
- PlayZone now injects more Ghost Girls into the spawn pool
- Massively cutdown the size of the Tower, improving performance on moons like Esoterica
- Laser Turrets + Fans are now blacklisted on the Midnight Sanctuary, Liminal House and Storage Complex interiors
- Laser Turrets are also blacklisted on the Backrooms and Vehicle Hanger interiors
- Big Berthas are now blacklisted on the Liminal House and Storage Complex interiors
- Teleporter Traps are now blacklisted on the SDM interiors
Interior Spawns
- Removed Pool Rooms, Liminal Pools, Office and SCP interior from all moons
- Replaced Sub-Systems with Drains + Substation on Adamance and Experimentation
- Replaced Pool Rooms with Drains + Substation on Vow, and Liminal Pools with Dam
- Replaced Foundry on Kast and Adamance with Lost Edifice
- Added Lost Edifice to Assurance
- Added Drains and Storehouse to March
- Added Drains, Substation and Bunker to Collateral
- Added Drains, Deepcore and Bunker to Aquatis
- Replaced Dam with Bunker on Offense
- Added Bunker and Lost Edifice to Asteroid-13
- Added Lost Edifice to Atlantica
- Added Lost Edifice and Bunker to Embrion
- Made the main interior on Ingression Lost Edifice, with a mix of various Mineshaft/Facilty/Aquatic interiors
- Espira now shares Gothic Monastery and Raven Manor as it's main 2 interiors, with the other mansioney interiors having lower weights
- Added Drains to Hydro at a high weight, and Bunker at a lower weight. Doubled ACF weight to replace SCP.
- Added all the new facility-like interiors to Mazon / Sorrow
- Replaced Office with Bunker on Desolation
- Increased SDM weight on Sanguine (Does nothing on it's own, but makes other interiors being injected via weather less likely)
- Increased PlayZone weight on Halation
- Gratar is now an even chance between the Deepcore Mines, Tower and Bunker interiors, with a small chance for the Dam / ACF
- Tenebrous now has ACF as it's main interior, with a very small chance for every other interior
- Fixed Hanger not being on Titan, added all the new interiors to Titan/Tenebrous
- Etern's main interior is now Bunker, with ACF much less common, and also now with Lost Edifice and Supermarket at low chances
- Replaced Office on Kast and Artifice with Deepcore, added Bunker to replace the small Deepcore weight they had before, and replaced Pool Rooms with Storehouse there
Enemies
- Removed Diversity mechanic from all enemies
- Removed Scp-999
- Un-blacklisted BellCrabs from spawning
- Added all the new enemies to existing injections where expected
- Since enemies drop dollars instead of coins now, all chances to drop money on death have been lowered to 25% / 20% of what they were before. However, these enemies still maintain a higher drop chance:
-Manor Lord, Peacekeeper, Maneater, Invincible Enemies - 100%
-Forest Giant, Bracken, Monarch, Sapsucker - 50%
- These new enemies have these dollar drop chances:
-Cadaver Bloom, Observer - 100%
-Jinn - 50%
-Feiopar - 20%
-Gunkfish - 5%
- Vain Shrouds can now only spawn on Ingression, Hydro, Mazon, Sanguine, Rend, Dine, Pinnacle, Sorrow, Tenebrous, Artifice. Notably, it doesn't spawn on free moons, or any very small moons.
- Feiopar bodies sell between 40-50
- Gunkfish bodies sell between 20-30
- Gunkfish and TheSwarm can no longer open doors
- The Cadaver Bloom and Gunkfish can mimic voices
- Increased Feiopar HP from 4 --> 6
- Lowered Cadaver Growth power level from 2 --> 1
- Increased Cadaver Bloom power level from 3 --> 4
- Cadaver Blooms are patched to receive damage the same as all other enemies do
- Cadaver Growths spawn more during Toxic Smog, and spawn more in the Backrooms, Flesh, Midnight Sanctuary, Spelunker's Cavern (Overgrown), and ACF interiors
- Gunkfish spawn more during Downpour, Acid Rain, Rainy, Stormy, Flooded, and do not spawn during Heatwave
- Increased Kidnapper Fox body values from 50-65 --> 100-120
- Increased Forest Giant body values from 80-90 --> 90-100
- Cadavaer Bloom bodies sell between 100-130
- Capped "TheSwarm" (from Infested) at 2
- Lowered Snatcher HP from 8 --> 5
- Increased Elder power level from 4 --> 5
- Rolling Giants now can only have Coilhead-AI or Reverse-Coilhead-AI, no "random" AI
- Butlers can now fit through tighter spaces more easily
- Butlers and Jesters have their hitboxes extended upwards more to prevent as many cheese scenarios
- Driftwoods no longer attack Peacekeepers
- Hoarder bugs no longer try and grab hung-up player bodies from Spiders
- Removed the bad probability curves on the Peacekeeper, Scp-999, Shy Guy, and Jester
- The Cadaver Bloom, Gunkfish, Feiopar and Snatcher can now be spectated
- Lowered Shy Guy volume from 5f --> 3f
Scraps
- Gifts opened at Company moons no longer spawn random enemies. This help prevents exploits and weird desync issues, but also means if you want to gamble on getting extra scraps you will need to open the gifts on an active moon
- Added all the new enemies to Gifts and the SDM Painting Event
- Laser Pointers now attract Feiopars in a very small range, which can be used to bait them away or even to attack other enemies
- Blacklisted Shy Guy Paintings due to Buggyness
- Infected Infants are now injected into the Flesh interior, ACF interior, and Toxic Smog/Infestation weathers
Weathers
- Added Slimy, which covers the outside of the moon with Gunkfish slime. No scrap value bonus.
- Slimy injects Slimes + Gunkfish Indoors and Outdoors, and injects SCP-999 indoors
- Added Downpour, which periodically blocks sound and vision with torrential rain, similar to Light Fog. +25% scrap value.
- Gave Downpour similar injections to Flooded
- Added Radiation, which makes a few items worth much more, but their value decays until you bring them back to the ship. No scrap value bonus.
- Radiation injects Nukes, Radioactive Cells, Nitroglycerin Crates & Remote Detonators, and Glowing Vials into the scrap pool, and doubles the spawn weights of Old Birds
- Added Anomaly, which periodically levitates all players outside up to a lethal drop-height and releases them, which can be survived by landing on an elevatedsurface. +30% scrap value.
- Anomaly injects all Capsules and Dice into the scrap pool, triples the spawn rates of anomalous enemies (Ghost Girl, Mistress, Barber, Jinn, Observer, CountryRoadsCreature, Rolling Giant, Shy Guy, Phantom Bracken, Ghost Dog, Polterbug, Nemo, Duck, Bruce, Blue Lobster, Manor Lord), and injects the Backrooms, ACF, Flesh and Liminal House interiors
- Added Gusty, which periodically pushes players outside with great force. +10% scrap value.
- Added Acid Rain, which periodically damages players outside, and can be avoided by avoiding the angle the rain falls down at with cover. +20% scrap value.
- Acid Rain injects more Radioactive Cells, Nukes, Noxious Capsules and Glowing Vials into the scrap pool.
- Added Infested, which spawns some more insect enemies indoors. +20% scrap value.
- Infested injects more Flesh + Cave interiors, 1.5x Urchin spawns, Injects Cadaver Growths indoors, 3x Beehive + Cutiefly spawns, injects Bees and Butler Bees inside and outside, 4x Lootbug spawns, 3x Spider + Snare Flea + Mantis Shrimp + Maneater Spawns
- Added Temporal Storm, which spawns in portals capable of spawning any enemies from them, as well as some new exclusive ones, and can alter the value of scraps depending on how unstable it is. +30% scrap value.
- Temporal Storm injects more Madness Gears (items used to increase the instability), Dice and Gifts into the scrap pool.
- Blacklisted buggy enemies and Jester (outside) from Temporal Storm portals.
- Added Foggy to Collateral, Hydro and Kast
- The Fog Density RNG has been removed from all moons, meaning Fog will now consistently be the same density each time you visit the same moon when Foggy
- Adjusted the Fog Density values for all moons, overall improving visibility:
-Experimentation 4-7 --> 4
-Assurance 6-17 --> 6
-Vow 4-18 --> 4
-March 6-16 --> 4
-Aquatis N/A --> 3
-Gorgonzola 9-16 (No change due to bug)
-Collateral N/A --> 4
-Offense 5-18 --> 5
-Adamance 5-13 --> 5
-Halation 12-24 --> 5
-Atlantica 4-8 --> 4
-Embrion 4-15 --> 3
-Ingression 6-16 --> 4
-Espira 7-24 --> 5
-Hydro N/A --> 3
-Mazon 11-20 --> 5
-Desolation 10-28 --> 5
-Sanguine 1-6 --> 1
-Gratar 6-40 --> 5
-Rend 4-12 --> 4
-Dine 4-12 --> 4
-Pinnacle 4-8 (No change due to bug)
-Sorrow 9-12 --> 6
-Titan 4-12 --> 4
-Etern 8-24 --> 4
-Esoterica 26-36 --> 6
-Gloom 1-6 --> 1
-Artifice 6-17 --> 6
-Kast N/A --> 1
- Eclipsed Flare now uses the correct weather injections
- Military Occupation is now much more common
- 2-Handed scraps are now blacklisted during Majora Moon weathers
1.9.0
- This is the last update planned before moving to v80, rounding out some balance tweaks on content we dont engage with as much, as well as adding a new endgame cruiser moon and implementing UsualScraps
General
- Removed Maritopia, since its too niche to justify keeping as a joke endgame moon
- Removed Senko Model
- Removed JackensteinApparatus
- Removed DynamicJesterCrank
- Added Esoteria as a new Endgame Cruiser moon
- Added WalkieSpamExplode
- Added TwitchChatAPI LethalCompany, SimpleTwitchChat, and ZetasTwitchRedeems
- Replaced BetterSprayPaint with BetterSprayPaintForkColors
- Replaced JesterFearEffects with ConfigurableJesterFear
- Replaced ZetasMoonDiscounts with ZetasMoonTweaks
- Added BonusItemSFX, LightsOut, TouhouLoadingMusic and SynthwaveLoadingMusic
- Added ItemBlacklist, and blacklisted the Guardsman Phone and SellBodies Cartridges
- Added UsualScrap v1.9.2, featuring new scraps:
-Fuel Cylinders, which begin a fuse when picked up and do not stop until brought back to the ship, or else they explode
-Radioactive Cells, which progressively damage the holder more and more they are held
-Scissors, a 2-handed Melee weapon which hurts the holder if they try to sprint with them
-Rose, which hurts the holder anytime it is picked up / dropped / switched to
-Padlock, which can be consumed to Lock a door either shut or open, like an instant one-time use Lockpicker for trapping enemies
-Crowbar, a melee weapon that can also unlock locked doors
-Candy Dispenser, a melee weapon that has a chance to drop candies on hit, which grant a temporary movement speed boost
-Tickets, a consumable item that turns any item (at least 5 in value) into a gift
-Golden Tickets, a Ticket with 5-uses
-Walking Cane, which replaces the CR Walking Cane, which grants a small speed boost when held
And a new store item: -Shift Controller, which lets the use save a location and then teleport back to it, at the cost of item charge, and becoming unreliable the further you travel from the teleport point
- Updated UpturnedVariety
- Updated RuntimeIcons BetterRotations
- Updated SafeSoloScrap
- Updated UmamusumePlayerModels and InstantBuy
Mechanics
- The ship
mergecommand now correctly merges all scraps from Vanilla and most mods, making it much more consistent - The ship
sellcommand will now prioritise Cheese Puffs and any of the new detrimental scraps, and will avoid useful new scraps - The ship now automatically routes to the Company on the final day, saving some time, but also making endgame harder (since if you plan to buy an extra day, the routing to the company will then force you to pay for a moon again)
- Increased cost to buy an extra day from 2000 --> 4000, making it more specifically a lategame utility. Removed the +100 cost each time it is used though (Since this option annoyingly resets each lobby reload anyways, making it pointless)
- Increased the quota steepness from 50 --> 55, and reduced the base increase from 750 --> 700. This makes the quotas slightly lower on average, and makes them increase a bit less exponentially fast.
- Removed Weed Killer from Utility slot (Since it has it's own)
- Reduced Cat Food price from 10 --> 5
- Added Bandages, Handlamp, Padlock, Candy Dispenser, Shift Controller, Ticket of Exchange and Golden Ticket of Exchange to Wooden Crates (And blacklisted from Safes)
- Added the following to the Utility slot: Old Booze, Bandages, Defibrillator, Padlock, Shift Controller, Ticket of Exchange, Golden Ticket of Exchange,
- Added the following to the Flashlight slot: Spotlight, Handlamp, Dying cosmic flashlight
- Added the following to the Weapon slot: Crowbar, Candy Dispenser, Mushroom Staff, Brown Syringe, Glowing Vial
- Added Brown Syringe, Glowing Vial, Old Booze, Dollars and Wallets to Wooden Crates
Interiors
- Fixed the Max clamp range on many interiors, hopefully fixing issues with getting stuck on "Random Seed" sometimes, especially with the Dam + PlayZone interiors on moons with small interior multipliers (Like Aquatis)
- Changed the following interior's Min/Max sizes:
-Vehicle Hanger 8 --> 6
-Flesh 6 --> 9
-Midnight Sanctuary 4-5 --> 5
-Gray Apartments 10-11 --> 8
-PlayZone 10-12 --> 9
-Liminal Pools 7 --> 6, (+increased Map tile size from 1.2 --> 1.3)
-Studio / decreased map tile size from 1 --> 0.8
- Gave +4 scraps to the Studio interior
- Increased flesh interior scrap bonus from 6 --> 9
- Injected Roses into Midnight Sanctuary and Cabin
- Injected Gloomy Capsules into Raven Manor + Gothic Monastery
- Injected Bloody Capsules into Flesh interior
- Injected Frigid Capsules into the Ice Variant of Spelunker's Cavern
- Injected all the Capsules into SCP + ACF
- Injected all the PlayZone scraps into PlayZone properly
Moons
- Oxyde is now re-locked after ejecting
- Compacted Cubes and Shredded Scraps are now deleted when you go into orbit to prevent exploits
- Oxyde's price goes from 100-->150-->200-->500, based on if there are 3+ --> 2 --> 1 --> 0 days remaining on the deadline respectively.
- Increased Artifice day speed from 0.75x --> 0.9x
- Decreased Asteroid-13 day speed from 1x --> 0.9x
- Decreased Dine day speed from 0.9x --> 0.75x
- Decreased Desolation day speed from 1x --> 0.9x
- Lowered Secret Labs difficulty level from A --> B+
- Lowered Sorrow difficulty level from A+ --> A-
- Oxyde Ship now has a 100% spawn chance on Halation
- Removed Deepcore Mines and Office from Atlantica, added Vehicle Hangar
- Increased Atlantica item count from 18-20 --> 20-22
- Increased Desolation item count from 26-28 --> 28-32
- Increased Collateral min items from 10 --> 12
- Increased Titan min items from 28 --> 30
- Increased Halation min items from 8 --> 10
- Lowered max interior power on Gorgonzola from 12 --> 10
- Lowered max interior power on March from 14 --> 12
- Decreased Lootbug spawns, max power, and outside curve on Collateral
- Slightly reduced the turret count on Pinnacle and halved the Thumper spawns there
- Reduced Gloom max outside Daytime power from 20 --> 10
- Reduced Gloom inside power from 18 --> 16, and reduced Power range from 8 --> 4
- March is now mostly the Facility + Slaughterhouse interiors, with small chances for both Pool Rooms, Dam and Midnight Sanctuary
- March no longer has high Lazer Turret / Fan spawns
- Microwaves no longer spawn on Atlas Abyss, Espira, Gloom, Rend or Sanguine
- Decreased Crane chance on Mazon from 50% --> 10%
- Added Snatchers uncommonly to Gloom (Daytime + Outside), Sorrow (Inside + Outside), Secret Kabs (Inside), and added them very rarely to Vow, Adamance, March, Sanguine and Mazon
Enemies
- Scp-999 and Nancy will no longer spawn during Meltdown
- Sapsuckers no longer spawn during Toxic Smog, Tornados and Meteor Showers
- Increased Rabbit Magician power level from 3 --> 4
- Rabbit Magicians can now be spectated (and therefore spoken through)
- Rabbit Magicians no longer copy player voices
- Increased Manor Lord power level from 2 --> 3
- Hoarding bugs will no longer try to pickup Maneaters
- Fear effect from Jesters now only applies once it has popped. Winding Jesters no longer trigger any fear effect
- Turrets no longer shoot at The Nightwatch, nor do they set off Mines / Big Berthas
- The Nightwatch can now spawn from Presents
- Driftwood Giants shouldn't target Coilheads anymore
Items
- The following items are now conductive: Pinger, Emergency Dice, Boombox, Lockpicker, Hacking Tool, OxyBoost, Stun Grenade, Flaregun, Emergency Flare, Rocket Launcher, Walkie Yellie, Guardsman Phone, Jimothy Core, Railslugger, Oxidizer, Toy Hammer, Xui and Coins
- The Pinger no longer has any carry weight, and increased range from 80 --> 120, and uses from 11 --> 20
- Increased Jar price from 60 --> 120
- Increased 999-Jar value from 100 --> 200
- Extension Ladders now have the same carry weight as Radar Boosters instead of 0
- Reduced Extension Ladder cost from 60 --> 30 (Indirect Offense/Gratar buff)
- Spray Paint now has White, Black, Orange, Cyan and Dark Blue as color options!
- Increased the value of Burnt Rubble from 0 --> 1-40
- Made the Cirnonium Spear between 50% rarer and 33% rarer on latergame/endgame moons respectively
- The Comedy/Tragedy masks no longer produce noise
- Cats no longer flee from dogs, since the behaviour was buggy
- Spamming walkies and remotes now has a 10% chance to blowup the user, and a 90% chance to drain all its battery (if i's a walkie)
Weather
- Blizzard now always causes 5 gusts of wind to appear, instead of 1-5
- Blizzard now has much more snow than Snowfall
- Forsaken has been reworked so now only invincible enemies will spawn during it (Besides the Manor Lord and Floating Head)
- Injected Bloody Capsules into Forsaken, Bloody Night, Hallowed, and Eclipsed weathers
- Injected Noxious Capsules and Glowing Vials into Toxic Smog weathers
- Injected Frigid Capsules into Snowfall/Blizzard weathers
- Increased Forsaken scrap value from +45% --> +55%
- Increased Hurricane scrap value from +15% --> +20%
- Reduced Snowfall scrap value from 30% --> 20%
- Reduced Blizzard scrap value from 45% --> 40%
- Worms are now correctly injected indoors on Earthquake combined weathers
- Snatchers are now injected indoors + outdoors during Toxic Smog, and spawn outside uncommonly on Forested moons during Eclipsed, Hallowed and Blackout
- Increased the Toxic Smog and Earthquakes effects on the moon difficultly level
QoL / Cosmetic
- The Cruiser Radio will now be muted anytime the Loading Music is playing.
- Renamed Chainsaw to "Broken Chainsaw"
- The Emote wheel is now color-coded based on the emote rarity
- Moon Descriptions now include the day speed multiplier
- Gave Moon Descriptions to the Company and Oxyde
- The Cruiser radio is now muted whenever Loading Music is playing
- Disabled Complex Mesh fixing in LethalSponge, fixing broken scrap renders like the Teto Fumo
- Updated Cat Names
1.8.8
- Due to the issues with turrets firing through walls on the Drains, the following changes are being made:
-Experimentation: Drains --> SubSystems
-Aquatis: Drains --> Nothing
-Adamance: Drains --> SubSystems
-Halation: Drains --> Storehouse
-Arcadia: Drains --> Nothing
-Hydro: Drains --> Nothing
-Mazon: Drains --> Nothing
-Sorrow: Drains --> Nothing
-Titan/Secret Labs: Drains --> Nothing
- Added Cruiser Additions (Items in the cruiser are now automatically moved into the ship in orbit, and there is a few more buttons you can use in the Cruiser)
1.8.7
- Added new Poltergeist noises
- Config inside of PackCustoms to mute Espira ambience and the Momiji plush AWOO sound, enabled by default
- Nukes are now 3x as common during Military Occupation weather
- Fixed the scrap value of Momiji Nesobari, Kasane Teto, Kuroneko Chen Fumo, and Lost World Flandre Fumo
- Removed Wallets from Wooden Crates
- Increased default chance for a stinger to play from 2.5% --> 10%
- Increased the threshold for an interior to be considered "rare" to guarantee a stinger from 8% --> 20%
1.8.6
- Disabled "Bad Romance", "Everyone Can Fly" and "Bertha Lever" dice effects
- Removed the very low Jester weight from Oxyde
- Reduced Bioscan cost from 50 --> 5, but increased Bio Scan upgrade cost from 400 --> 1000. This makes the bioscan very cheap, but all it does is tell you how many "entities" are alive currently. The 1k upgrade then makes it list every enemy, much like the standard item scan.
- Enabled VitalsScan and Vitals Upgrade (Costs 50 to run, and 1500 to upgrade to be free)
- Lowered Collateral's max inside power from 8 --> 6 (Now the same as Assurance) to keep it's difficulty in check
- Removed Roaming Locusts from Espira (Since they also made noise to attract dogs, just like the Manticoils)
- Removed Rodriguez from Wooden Crates, probably fixed OxyBoost not appearing in Wooden Crates
- Muted the default Meltdown music manually, so it shouldn't play over the custom meltdown music
- Properly muted the ship "squeak" noises in orbit
- Added more main menu loading images!!
- Removed MouseSensitivityIncreaser
- Updated Whiteboard Text
- Added some new Game Over, Hands Full and Spawn messages
- Fixed some loading tips
1.8.5
- Updated StreamOverlays (Added my weather icons to the Twitch stream overlay)
- Updated ZetasPackCustomisations (New Poltergeist sounds, Silent's "Military Occupation" weather, removed some loading images, option to mute the ship squeaking sound for when LethalResonance is disabled)
- Added Silent's Military Occupation weather, which:
-+10% scrap value -Injects Shotguns, Rocket Launchers and Dynamite into the moon -3x spawn rate for all weapon scraps -Peacekeepers are injected indoors -Old Birds are injected outdoors at a high weight, Peacekeepers are injected at a low weight -2x spawn rate for Lockers, Peacekeepers, Nutcrackers, Coilheads, Jimothys and Nancys -Only spawns after Eclipsed at a fairly high weight, and uses the same following weather chances as Eclipsed (Temporary change)
- Eclipsed and all other weathers that boost weapon spawn rates now boost the spawn rate of the Microwave Weapon
- Forsaken now multiplies page spawn rates by 6x instead of 1.5x
- Lowered Zort instrument volume from 1 --> 0.4
- Increased Maritopia interior size from 1.3 --> 3
- Re-enabled SuitsTerminal chat commands, allowing players to change their suits in the chat rather than needing the terminal
- Lowered OxyBoost price from 75 --> 30
- Disabled the random spin time on Dice
- Updated some Loading Tips
1.8.4
- Removed AlwaysInBounds, added NoVoidDeath (You should now correctly be teleported back to the ship if you end up out of bounds in interiors like the SDM, due to Teleporter Traps / Inverse)
- Lowered Elder spawn chance on Vow and March
- Dice no longer do the visual explosion (Reducing confusion, as well as preventing them from setting off Nukes so easily)
- Disabled Paparazzi and Blame Glitch dice effects
- Applied Urchins spawn cap from Lunar into all other packs
- Properly removed the Utility Belt from the store
- Fixed the Gray Apartments generation issues
- Fixed Pool Rooms having too high spawn rate on Halation, and PlayZone having too low a spawn rate
- Lowered Vehicle Hanger spawn weight on Halation, increased Studio spawn weight
- Added Studio to Collateral, Espira and Asteroid-13
- Added Slaughterhouse to Collateral
1.8.3
- Updated ZetasLoadingMusic
- Lowered the general loading music volume from 0.5 --> 0.4
- Adjusted the following weather scrap values:
-Stormy + Solar Flare +40% --> +50% -Blackout + Majora +0% --> +90% -Eclipsed + Majora +0% --> +100% -Heatwave + Majora +80% --> +90% -MajoraMoon + Earthquakes +85% --> +95% -Snowfall > Blizzard +35% --> +40%
- The Cabin interior is now injected during Snowfall and Blizzard weathers (And all variations)
- Cactus Giants now have a 2x spawn rate during Heatwave
- Fixed Aurora Borealis having a scrap amount multiplier
- Fixed Bees spawning when they shouldn't on Eclipsed+Flooded
- Fixed Tulip Snakes spawning then they shouldn't on Toxic Smog
- Fixed Forsaken having 2 CountryRoadsCreatures multipliers
- Lowered Urchin cap from 25 --> 15, and applied changes into Lunar
- Adjusted Espira's daytime spawn weights, and removed Ravencoils since they aggro the Dogs too often
- Removed BioDiversity fully from the pack rather than just disabling
- Removed PomPom model
- Updated some DiffozTweaks settings
1.8.2
- Updated ZetasMoonDiscounts
- Re-enabled Scopophobia (Shy guy), and lowered the value of ShyGuyPaintings from 120-180 --> 60-120
- Added LoadingMusic + ZetasLoadingMusic, removed LalalatteLoadstone
- Disabled Loadstone's loading music
- Elders, Creakers, Arachnoheads and Corpse Crawlers can now be spectated
- Increased Flaregun price from 100 --> 120, and increased ammo price from 30 --> 60
- Lowered Boombox price from 60 --> 30
- Lowered Gratar items from 28-32 --> 26-30
- Increased Mazon items from 26-31 --> 27-32
- Reduced Mazon max outside power from 10 --> 8
- Added Eyeless Dogs to Aquatis at a low weight, increased chance of Cactus Giant on Aquatis
- Removed the low Military Plane (Debt Collector) spawn chance on Embrion
- Office now has a +2 scrap bonus
- Increased Sub-Systems scrap bonus from +2 --> +4
- All combined weather that include Flooded or Stormy have had their scrap value increased
- Infestations are now disabled (Will be enabled in some pack variations)
1.8.1
- Added another config alias for the Backrooms interior
- Fixed Offense's interior spawn weights
- Fixed Collateral's inside enemy curve
- Fixed Grey Apartments weight on Asteroid-13
- Made the Midnight Sanctuary slightly larger
- Changed the Discord rich presence text slightly
- Lowered value of rare cartridge drops from enemies
- Buffed Easter Egg chance to explode back up to 25%, reduced Rocket Launcher price back down from 600 --> 400, and reduced Missile price from 150 --> 100
- Removed Wallets from Reserved utility slot
- Phones are now unlocked by default (Should hopefully fix issues related to unlocks not persisting after reloading a save file)
- Phones now hangup when you put them away
- Increased Phone listening distance from 5 --> 15
- Reduced phone background sound volume from 1 --> 0.75
- Reduced phone voice volume from 0.8 --> 0.75
- Reduced phone Ringtone volume from 0.6 --> 0.4
- Increased phone static volume from 0.7 --> 0.85
- Increased Phone connection heal time from 45s --> 60s
- Increased Apparatus disruption range for phones from 100 --> 200
- Increased Radar booster signal boost range from 100 --> 200, and Switchboard boost range from 50 --> 100
- Elders are now invincible rather than just having 80 HP, making them like Classic Forest Giants
- Driftwoods no longer target Elders
- Increased the chance for the following enemies to drop a coin on death to 100%: Cactus Giant, Bell Crab, Enforcer Ghost, Harp Ghost, Thumper, Nutcracker, Butler, Masked, Eyeless Dog, Spider, Monarch
- Increased the chance for Lootbugs, Baboon Hawks and Snare fleas to drop a coin from 5% --> 25%
- Increased the chance for Tulip snakes to drop a coin from 5% --> 10%
- Default keybinds for CustomEmotesAPI, TooManyEmotes, Poltergeist and SpectateEnemies are now included in the modpack. If you have already changed those keybinds, this won't affect you, but for any new users this means the keybinds will play nicer with each other now
- Updated Cat Names
- Updated Readme Links
- Updated Loading Tips
1.8.0
General
- Added CatLaser, ReservedJsonSlots, LethalPhones, TurretAlwaysLaser, JesterFearEffects, GoofyRingTones, Arabic Nokia Ringtone
- Added v70PoweredLights Fix, making some newer tiles from v70 onwards be able to be powered down by the Breaker Box
- Added AdRevenue, whereby random ads provide 5 credits (+1 for each player in the lobby)
- Added BrackenLootRoom, causing items to be able to spawn inside the "Bracken" / "Backrooms" tile in the facility
- Updated MonoDetour, Sanguine and Maritopia
- Updated ButteryFixes (Mostly QoL changes to the visuals on the body part scraps)
- Updated UpturnedVariety (Fancy Lamp variants now work)
- Updated SellBodiesFixed (Enemy body values are now fixed)
- Updated Surfaced (Mantis Shrimps are enabled again, Big Bertha bugs are probably fixed)
- Updated StorageComplex, now with a new visual overhaul
- Updated CodeRebirth, most notably featuring:
-New coin system rework, including Vending Machines you can find on all moons to spend coins at, New "Dollar" and "Wallet" currency you can find, and a "debt" mechanic, whereby a debt collector will spawn and harass you if you steal from the shop, or if your money counter goes negative (such as dying when you have no coins left in the Denominator)
-Beartraps now all enemies, briefly stunning them
-Crate Mimics (still only on Desolation) now have visual tells
-All crates can now be destroyed via fire/explosions/lightning. Killing Crate Mimics yields a reward
-Cranes now drop when disabled, can be enabled again much faster, play a noise when they stop tracking someone and another when they are about to re-activate
-Cranes have slightly better spawning, being less likely to spawn close to the ship or in ways where the laddy is innaccessible
-All traps and crates now have radar icons
-Cutieflys now dissapear later in the day
-Buggy behaviour from Mistress, Monarch, Redwood Giant, Driftwood Giant and the Rabbit Magician are fixed
-QoL changes to Puppet, Mistress and Monarch behaviour
-New scraps and furniture
- Removed WesleysInteriors + WesleysInteriorsAddon, as a result from our server poll.
The main reason for this were high memory and very divisive interiors, with the only interior universally liked being the Toy Store, with every other one coming with major flaws regarding balance, loot distribution etc. Whilst this was outweighed with ScienceBird's interior scrap bonuses placed on bad interiors, it didn't compensate enough for people to enjoy playing them. Many other modded interiors, whilst lacking in visuals compared to wesleys, boasted better balance and design overall.
- Removed Derelict, added Collateral
The moon just didn't vibe well. LunarConfig's buggyness with outside object spawns cucked my plans to make it a unique "crates indoors and a few traps outdoors" moon, flipping the objects around. Without this gimmick, it didnt have much going for it.
- Removed Bozoros, added Hydro
Bozoros has always suffered with performance issues, especially as the pack has gotten larger and when trying to host bigger lobbies. Whilst visually it was nice, gameplay wise the layout was very boring, and the mechanics weren't very interesting.
- In terms of our own leaderboard system, "No Oxyde" will now mean no visiting Oxyde at all, not just "No selling on Oxyde", due to the new mechanics with the shop
Traps and Enemies
- Disabled Beartraps due to balance issues
- Removed Toxic Barrels (Since Derelict is removed)
Halved beartrap spawns on Adamance and Aquatis- Gifts no longer spawn traps
- Turrets now always have their light + "red dot" on, which makes them easier to spot in darker interiors and more open spaces, making them more fair to deal with, whilst also making it harder to discern if they are aggro'd onto you at a glance, especially when out of audible range
- Increased amount of time for entities to die to Quicksand
- Sapsuckers and Rolling Giants no longer die to Quicksand
- Ghost Dogs, Phantom Brackens and Polterbugs no longer die to Quicksand or Traps
- Ghost Dogs no longer die to the Ship door
- Added Elders (Invincible larger Forest Giant variants) to all pools with Forest Giants at an uncommon rate
- Increased Rabbit Magician power level from 1 --> 3
- Lowered Espira max outside power from 8 --> 3, and lowered the outside spawn curve
- Added low chance for Phantom Bracken to spawn outside on Espira
- Lowered Triplet power level from 2 --> 1
- Jimothy's have their spawn weight reduced by 90% on the Office Interior, since too many will spam the elevator
- Cabinets, Arachnoheads, Corpse Crawlers, Mannequins, and Ghost enemies from Espira now mimic voices
- Blue Lobsters no longer hurt you by touching a Manor Lord Puppet
- The Debt Collector can spawn naturally on Maritopia and Embrion
- Reduced spawn chance for the crashed ship (For unlocking Oxyde) to 10%, but made it 100% on Embrion
- Reduced chance for Microwave hell from 10% --> 5%
- Whenever a Jester winds, all players inside get the fear effect. When it begins chasing, the fear level increases further
- Lootbugs no longer leave/exit the facility as frequently
Interiors
Added these new interiors, with the following scrap bonuses:
-ACF: +4
-Vehicle Hanger: +2
-Foundry: +0
-Raven Manor: +4
-Cabin: +2
-Sub Systems: +2
-Studio: +0
-Spelunkers Cavern: +2 (+4 if Overgrown Variant)
- Applied similar injections to the following interiors (this means Snare Fleas won't spawn on Vehicle Hanger since they didnt on Grand Armoury, and Mineshaft related equipment will spawn on Spelunker's Cavern etc.):
-Grand Armoury --> Vehicle Hanger
-Art Gallery / Mansion Alt / Rubber Rooms --> Cabin/Raven Manor
-Flesh --> Raven Manor
-Toy Store --> Vehicle Hanger
-Mineshaft --> Spelunkers Cavern
-SCP --> ACF
-Flesh --> Raven Manor
- Spelunkers Cavern has been configured to change its appearance depending on the moon:
-Normal --> Assurance, Vow, Adamance, Mazon, Offense, Artifice, Asteroid-13
-Crystal --> Asteroid-13, Artifice
-Frozen --> Rend, Dine
-Magma --> Offense, Arcadia
-Overgrown --> Vow, Adamance, Mazon
-Random --> SecretLabs, Titan
- Reduced size of Midnight Sanctuary interior
- Increased Dam Scrap bonus from +4 --> +6 (Due to the amount of traps, namely the instakill ones)
- Made the entrance doors change to Mansion doors for the Museum, Raven Manor, Midnight Sanctuary, Studio and Gothic Monastery
Moons
- Maritopia is now exclusively populated with invincible enemies
Weather
- Increased Foggy scrap value bonus from +20% --> +30%
- Increased Stormy scrap value from 30% --> 40% (Since Stormy now destroys Crates/Safes)
- Reduced chance of Cloudy weather, and blacklisted from Maritopia
- Solar Flare now disables the 2nd radar
- Added new weather injections to following interiors:
-Hallowed: Now adds Raven Manor and Cabin to the interior pool
-Majora: Now adds Raven Manor, SCP and ACF to the interior pool
Moon/Interior Weight Changes
Assurance, Vow, Rend:: Weights between Mineshaft, Deepcore Mines and Spelunkers Cavern have been split evenly, as they're all just Mineshaft variants
Gorgonzola:
Grand Armoury
Espira:
-Flesh, Store, Toy Store,+Cabin, +Raven Manor, + Backrooms. Gothic Monastery chance lowered
Collateral (NEW): 16% Storehouse/Vehicle Hanger/Storage Complex, 8% Facility/Foundry/PlayZone/Tower/Office/ACF, 1% Backrooms
Gorgonzola:
Grand Armoury
Offense: Gave half the weight of Mineshaft to Spelunkers Cavern
Adamance: +Facility, +Foundry, +Spelunkers Cavern
Asteroid-13:
Rubber Rooms, +ACF, +Spelunkers Cavern
Halation:
Art Gallery, Store, Toy Store+Studio, +Vehicle Hanger, +PlayZone
Atlantica:
Atlantean Citadel, Art Gallery
Embrion: +CabIn, +Raven Manor (They both have an Apparatus)
Arcadia: +Spelunkers Cavern, +Vehicle Hanger, +Foundry
Altas Abyss:
Store, Rubber Rooms,+Raven Manor, +CabIn
Hydro (NEW): 25% Vehicle Hanger/Dam/Sub-Systems, 8% Drains/SCP/ACF
Mazon: +ACF, +Spelunkers Cavern. Lowered weight of Storage Complex slightly.
Desolation:
Grand Armory, +ACF. Lowered weight of Flesh slightly.
Gratar:
Atlantean Citadel,+ACF
Dine:
Toy Store, +Raven Manor, +Spelunkers Cavern
**Pinnacle: **Raven Manor is now the main interior, with the Museum moved to 2nd
Sorrow: +Vehicle Hanger, +ACF
Secret Labs: Gave half the weight of SCP to ATF
Etern: +Studio, +Vehicle Hanger. ACF replaced Toy Store as the main interior, with PlayZone having an increased weight. Fixed Office and Tower weights.
Gloom:
Deep Sewers
Artifice: +Spelunkers Cavern, +ACF, +Storage Complex. Added extra weight to Office and Tower to keep the proportions the same.
Kast:
Rubber Rooms, +ACF
Maritopia: Is now just the Facility
Experimentation, March, Aquatis, Sanguine, Titan: Largely unchanged other than simple interior swaps (see below)
-The following interiors were replaced, generally using the same/very similar weights to before:
-Red Apartments --> Gray Apartments
-Fractured Complex --> Foundry
-Grand Armory --> Vehicle Hanger
-Deep Sewers --> Sub-Systems
-Art Gallery/Rubber Rooms --> Cabin/Raven Manor
-Alt Facility --> Facility
-Alt Mansion --> Mansion
-Alt Mineshaft --> Mineshaft/Deepcore Mines/Spelunkers Cavern, depending on the moon
-The following interiors were not directly replaced on moons they were removed from:
-Atlantean Citadel
-Decrepit Store
Items and Mechanics
- Added LethalPhones, adding a new way to communicate. Phones allow players to call eachother 1 at a time, at the cost of being cumbersome to handle and alerting nearby enemies among other downsides. With a switchboard, players can call the ship guy to communicate anytime, or to have their calls redirected to other players. Phones cost 30 to be unlocked, and the Switchboard can be unlocked for an extra 400.
- The Denomination Analyzer (for collecting coins) can be purchased for 500
- Increased Walkie slot price from 150 --> 300
- Added a Weed Killer slot, costing 150, in preparation for v80
- Reduced Green Flashlight price from 15 --> 5
- Cat food is now buffed to always keep cats quiet. Increased price from 5 --> 10
- Cats now follow Laser Pointers
- Reduced quota base increase from 800 --> 750
- Removed Jar of 999, Shockwave Gal Parts and Red Buttons from Wooden Crates
- Removed Red Buttons from free moons
- Muted Steve Le Dice
- Updated Cat Names
Fixes
- Updated moon descriptions, largely removing references to removed content
- Updated some loading tips
- Disabled bugged Melanie Poster
- Made Redwood Titan Plushie and Nitroglycerin Crate 2-Handed
- Lowered carry weight of Melicious Mel
- Fixed weight bugs by enabling sciencebird's weight fix (Empty inventories will force your weight to be 0. Might bug out with some Dice Effects etc.)
- Fixed GhostDog spawn weights on Espira
- Fixed Aquatis interior spawn weights
- Fixed Atlantean Citadel failing to generate, causing infinite loading (Even though its removed now)
- Fixed some death screen messages
- Blacklisted most weathers from Oxyde
- Muted the Disco Ball music (can be re-enabled in config)
- Fixed Whiteboard, Worktable and Workbench not returning after an ejection
- Reduced the amount of furniture that shows up in the store each rotation to 3
- Disabled non-error logging for a bunch of mods Bugs in the modpack pending fixes:
- Phones, once unlocked, persist into all save files even after ejection or making a new save. You must fully restart the game after buying the upgrade on a save to reset it, for the purpose of keeping it legit etc.
- Shy Guy is bugged after killing a player, so he is disabled for now
- Boombas dont spawn
- BellCrabs are bugged and prevented from spawning for the time being
- CodeRebirth Beartraps currently affect all enemies (Like Bees), so may need to be disabled fully until its fixed
- BioDiversity is disabled due to the teleporter conflict
- Nutcrackers setoff Seamines due to their shotgun collision
1.7.0
- Updated a bunch of mods
- Re-enabled ChuxiaFixes
- Added DiffozTweaks
- Added AlwaysInBounds, to TP OOB players back to Main/The ship
- Added CustomWormTiming, and made worms always emerge after a 1.5s delay rather than it being random
- Swapped FairAIFork for FairAI
- Swapped CustomDeathMessage for RandomizedTexts, and added new Death Messages, along with new Game Over + Spawn messages
- Added FurnitureLock, where some furniture has pre-defined spawn positions to save time and keep things organised
- Added StoreRotationConfig, with more furniture showing up each store rotation compared to before
- Disabled BioDiversity + Scopophobia due to bugs
- Added Midnight Sanctuary interior to Vow, March, Adamance, Espira, Atlas Abyss and Gloom
- Added back Derelict (+ DerelictFix) with a new rework
- Bozoros no longer has the christmas skin
- Fixed interior clamp size issues with Atlantean Citadel and PlayZone, causing players getting stuck on "Random seed"
- Deepcore Mines now spawns with a crystal room, with a gem inside (200-350), making it more profitable on average than the Apparatus
- Lowered Deepcore Mines scrap bonus from +4 --> +2
- Added a bunch of content tags to moons
- Gave aliases to all interiors to make configs for readable
- The Signal Translator is now unlocked by default
- Slimes, Bell Crabs, Circuit Bees, Roaming Locusts, Cutieflys, Peepers, Urchins, Tulip Snakes and Red Pills now are unable to open doors
- Fixed Bagpipe Ghost coin drop chance
- Fixed outside gift mimic spawns on Espira
- Added Corpse Crawlers (Spider reskin) and Creakers (Nutcracker reskin) to Hallowed weathers
- Nutcrackers and Harp Ghosts that spawn during Bloody Night only have a 50% chance to drop their item on death
- Blacklisted Cutieflys + Monarchs from respawning during Bloody Night
- Increased Blackout + Hallowed scrap value bonus from +55% --> +65%
- Increased Blackout + Forsaken scrap value from from +50% --> +60%
- Beehives, Sapsucker Eggs and enemy bodies now scale in value with the weather like all other scraps
- Cloudy's 0.5x scrap spawn rate and DustCloud's 2x scrap spawn rate now apply to Bee + Sapsucker spawns. This will only be effective where other daytime enemies are present in the pool. If Bees/Sapsuckers are the only daytime enemies, then this change does nothing
- Lowered the value of all enemy bodies min/maxes by approx 20%, to account for the new weather changes. Notable examples include:
-Snare Fleas/Lootbugs/Baboon Hawks 25-35 --> 20-30
-Tulip Snakes 15-25 --> 10-20
-Spiders/Thumpers/Nutcrackers 50-70 --> 40-55
-Giants/Dogs 100-110 --> 80-90
-Coilheads 60-75 --> 50-60
-Maneaters 90-100 --> 75-90
- Lowered spawn cap of Bees from 6 --> 3
- Blacklisted Cactus Giants during Snowy weathers
- Blacklisted Brackens from Grand Armory
- Blacklisted Snare Fleas from interiors with no roof
- Lowered Aquatis max daytime power from 11 --> 9
- Increased Espira max outside power from 2 --> 8, removed mimics
- Chance for Easter Eggs to explode once thrown is decreased from 25% --> 20%, since they are very effective against Sapsuckers
- Increased Rocket Launcher price from 500 --> 600 and Missile ammo from 100 --> 150
- Toxic Barrels from Derelict can now spawn on Gorgonzola, Halation, Embrion, Arcadia, Mazon, Etern and Kast
- Added Golden Skull (100-300) at a low weight to all moons, blacklisted from SDM
- Added Dynamite, Silent Dynamite and Big Dynamite to Mineshaft interiors and paid moons
- Kaguya fumos now stay after a wipe (value is set to 0)
- All vanilla suits are now unlocked by default
- Furniture can now be placed when under fear effect
- Added new Boot-up, Main Menu and Loading images
- Fixed Terminal Wiki+Discord link
- Removed BetterMenuSong, added PackCustoms config for changing the menu music and a new alt theme
- Removed CompanyCinematics
- Disabled LR footstep sounds for performance
- Ported all the trap curves manually to the latest DawnLib+LunarConfig, though there may be some inconsistencies
You can find older changelogs here