Mods that depend on BepInExPack
Mod that does the thing it says in the name.
Last updated: 2 weeks ago
Southpaw Systems: Kirk's in-house overhaul of Lethal Company v81. Quality-of-life features, fixes, and the mods it builds on.
Last updated: 3 weeks ago
Host-authoritative ruined monster bodies: pick-up-able $0-value ruined bodies with an optional textured low-poly guts visual and event-driven spawn detection.
Last updated: 8 hours ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: 2 weeks ago
I'M AWESOME AND I LOVE ISABELLAISABOSS256
Last updated: a month ago
Replaces the signal compiler in The Message from Deep Space with a better behaved implementation.
Last updated: a week ago
[TEST] Choisis le code de ta partie : tes amis le tapent pour te rejoindre. | Choose your game's code: your friends type it to join you.
Last updated: 2 days ago
Drop the entire selected item stack with one press of the normal Release key.
Last updated: 3 days ago
Host-only wave bell lock for Stonewards. Block guest ringing by default and toggle access with F8 or a compact in-game button. No guest installation needed.
Last updated: a week ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: 2 weeks ago
Reproducible matches: a seed locks hole order, wind, item layout, item rolls, tees and hazards so a match can be replayed exactly.
Last updated: 2 weeks ago
at least i hope (why wont wesleymoons just install)
Last updated: a month ago
Configurable unanswered-call timeouts for LethalPhones: a fixed duration or the receiving phone's ringtone length. Install on all players.
Last updated: a day ago
[TEST] Rôle secondaire du village : chaque matin, le Marchand échange la récolte du village contre un objet. | Village secondary role: every morning, the Merchant trades the village harvest for an item.
Last updated: 3 days ago
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Last updated: a week ago
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: a week ago
Persistent host-synchronized enemy respawn HUD for R.E.P.O.
Last updated: 2 hours ago
Cyberpunk2077 themed overhaul. Check website for details choom
Weather
Asset Replacements
BepInEx
Suits
Equipment
Boombox Music
Monsters
Moons
Posters
Misc
Audio
Hazards
Items
Cosmetics
Last updated: 8 hours ago
Reemplaza las imágenes de los cuadros del casino y de la sala de victoria por las tuyas.
Last updated: 21 hours ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: a week ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: 2 weeks ago
Configure AuroraBytes' Fiend: damage, speed, visibility, target memory and abilities. Balanced defaults; install the same version and config on all players.
Last updated: 11 hours ago