Mods that depend on BepInExPack Mycopunk
Adds a Clear Grid button to the gear upgrade menu that unequips all upgrades from the hex grid in one click.
Last updated: 2 days ago
Unlocks the Worldwide multiplayer lobby distance option.
Last updated: 2 days ago
Adds optional toggle aim and toggle crouch for Mycopunk. Aim becomes press-to-toggle instead of hold; crouch stays engaged until toggled off.
Last updated: 2 days ago
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 weeks ago
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 2 days ago
Toggle to always show additional details in hover info by default.
Last updated: 2 days ago
Fixes the Hotswap upgrade on the Scout Laser Rifle so Laser remains the default mode after opening menus or entering missions.
Last updated: 2 days ago
Makes Weapon 1 and Weapon 2 keybinds dedicated instead of cycling between weapons.
Last updated: 2 days ago
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Last updated: a day ago
Copy and paste gear upgrade grid layouts as compact shareable codes.
Last updated: 2 days ago
Shows ricochet/bounce prediction lines for all weapons with bounces, with configurable colors.
Last updated: 2 days ago
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: 2 days ago
Makes ground movement speed consistent in all directions (forward, strafe, backward, diagonals, and slide strafe).
Last updated: 2 days ago
Configurable auto-fire for the wingsuit rocket salvo, with optional targeting model suppression and lock-release behavior.
Last updated: 2 days ago
Keep cleansed Contraband permanently and adds a 5% chance for Exotic world drops outside Ouroboros to be replaced with eligible Contraband.
Last updated: 4 days ago
Configurable screenshake from 0% to 200%. Default 0% removes all shake (weapons, explosions, effects, vehicles, slide). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 weeks ago
Decouples controller sensitivity from framerate for consistent look speed at any FPS. Controller rotation speed now stays the same whether you're at 30, 60, 120, or any framerate.
Last updated: 2 weeks ago
Custom cursor framework that also fixes the controller cursor flicker. Built-in clean arrow or your own PNG, with live-configurable size and hotspot.
Last updated: 2 weeks ago
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).
Last updated: 2 days ago
Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.
Last updated: 2 days ago
Replaces every image in your HUD with a pride flag. Pick one from the dropdown in ModSettingsMenu (F10).
Last updated: 2 weeks ago
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Last updated: 2 weeks ago
Every terrain texture layer is replaced with a randomly assigned pride flag. The whole planet.
Last updated: 2 weeks ago
Every enemy is textured with a randomly assigned pride flag.
Last updated: 2 weeks ago