Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Carries the stats R.E.P.O. simulates on the host, so Grab Strength, Tumble Launch, Throw and Tumble Wings can finally apply while you are a co-op client.
Last updated: 10 hours ago
See what your hits actually do: floating damage numbers and enemy health bars, accurate even as a co-op client, in R.E.P.O.
Last updated: 10 hours ago
always in a state of can move free Zero Gravity(the same effect as the Zero Gravity Staff). 常に操作可能な無重力状態(ZeroGravityStaffの効果)になります。
Last updated: 15 hours ago
Host-only extraction confirmation using a networked vanilla clown. Clients do not need the mod.
Last updated: 3 days ago
Smoothly scales down Cosmetic Box (NotValuableObject) when placed inside the cart.
Last updated: 4 days ago
Host-only inventory and held-item protection with configurable extraction, truck, cart, shop, and held-head revives.
Last updated: 14 hours ago
Removes the invisible wall blocking the extraction platform on the Peach's Castle level. By TheMorningStar.
Last updated: 5 days ago
Makes the usable McDonald's items actually work. Big Mac heals, the Happy Meal gives a random upgrade, Ice Cream gambles. By TheMorningStar.
Last updated: 5 days ago
Makes Random Music Shop actually play its custom shop music in multiplayer. By TheMorningStar.
Last updated: 5 days ago
Stops the hard freeze on level load when the Size Matters mutator runs alongside Player Scaling. By TheMorningStar.
Last updated: 5 days ago
Extends Muz_tea's Free Bird mod so the song also plays during the racing minigame, not just the regular arena. Requires Free_Bird installed.
Last updated: 5 days ago
Spawn any registered enemy on a hotkey, for testing. Pick an enemy from a REPOConfig dropdown and press the key to make it appear in front of you. Off by default; host or singleplayer only.
Last updated: 5 days ago
Restores game methods a REPO update removed, so mods built against the old signatures work again. A BepInEx preloader patch that re-adds the removed overloads and stops the MissingMethodException flood.
Last updated: 5 days ago
Lets sound packs with numbers in their names load. SoundAPI rejects any pack name with a digit, so packs like FNAF2Sighting silently fail; this patches the check to accept digits.
Last updated: 5 days ago
Makes old enemy mods spawn again when they install fine but never appear. Rewires the empty spawn list old-SDK enemy bundles load under REPOLib 4.x, so the enemy spawns at its normal rates.
Last updated: 5 days ago
Revives older mods whose content loads but never registers. Registers enemies, valuables, and levels that current REPOLib skipped, restarts the BlackBox truck monitor, and guards two Xepos-Mutators crashes.
Last updated: 5 days ago
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.
Last updated: 5 days ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: 5 days ago
R.E.P.O.の日本語化とフォントの置き換え(v0.4.4対応のフォーク版)
Last updated: 5 days ago
Fixes an issue where LateRepo skips the multiplayer stage-start animation.
Last updated: a week ago
A portal gun that actually works. Shoot a blue and an orange portal, walk through keeping your momentum, and haul loot between them. One per run, works in co-op. Still in testing.
Last updated: 4 days ago
Something's been listening. It waits until you're alone, calls out in your friend's voice, and takes your face when it catches you. A FNAF animatronic for R.E.P.O. Best with a full crew. Still in testing.
Last updated: 5 days ago
Adds retry attempts to R.E.P.O. When all players die, return to the shop with progress preserved, then retry the same level up to 3 times.
Last updated: a week ago
A fun mod that shows a spinning roulette wheel at the start of each level, indicating how many Gambit (Spinny) monsters are present — red (none), green (one), or jackpot yellow (multiple).
Last updated: a week ago