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All mods
Singleplayer-feel multiplayer for R.E.P.O. - instant carts, doors, items and loot, no timeout kicks. Client-side, works with unmodded hosts. Anything misbehaving can be toggled off in the config (REPOConfig supported). Made by Revival.
Last updated: 17 hours ago
Shows living player nametags at distance only when you have direct line of sight.
Last updated: 17 hours ago
Configurable in-game voice chat hearing range for R.E.P.O. Client-side, works in multiplayer.
Last updated: 17 hours ago
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
Last updated: a day ago
A leveling system that awards stat points from your lifetime haul, with a square-curve cost and configurable difficulty for R.E.P.O.
Last updated: a day ago
Toggle a berserk state: bleed health every second in exchange for a big Strength and Tumble Launch boost in R.E.P.O.
Last updated: a day ago
Carries the stats R.E.P.O. simulates on the host, so Grab Strength, Tumble Launch, Throw and Tumble Wings can finally apply while you are a co-op client.
Last updated: a day ago
See what your hits actually do: floating damage numbers and enemy health bars, accurate even as a co-op client, in R.E.P.O.
Last updated: a day ago
Host-only inventory and held-item protection with configurable extraction, truck, cart, shop, and held-head revives.
Last updated: a day ago
A customizable UI for everyone
Last updated: 2 days ago
Enemy health bars and floating damage numbers for R.E.P.O.
Last updated: 2 days ago
Replaces shop upgrades with a polished skill tree system
Last updated: 4 days ago
Host-only extraction confirmation using a networked vanilla clown. Clients do not need the mod.
Last updated: 5 days ago
Stops one loot mod from flooding your maps. Gives every installed loot pack an equal shot at each modded spawn, keeps each map's own themed loot, and rarely themes a whole level around one pack.
Last updated: 6 days ago
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.
Last updated: 6 days ago
Per-player death counter shown in the truck, now with each player's nemesis (the enemy that's killed them most), a run total, and your own row highlighted. Host-authoritative, synced to all clients, and saved per run.
Last updated: a week ago
Based on JustRetry by nickklmao but no more health bugs and keep your energy
Last updated: a week ago
Automatically play instruments! Includes an in-game UI to loop, adjust speed, and write your own custom songs.
Last updated: a week ago
Adds retry attempts to R.E.P.O. When all players die, return to the shop with progress preserved, then retry the same level up to 3 times.
Last updated: a week ago
Increases the Hauler cart value limit from $20,000 to $50,000. Carry more loot per trip!
Last updated: a week ago
A fun mod that shows a spinning roulette wheel at the start of each level, indicating how many Gambit (Spinny) monsters are present — red (none), green (one), or jackpot yellow (multiple).
Last updated: a week ago
Weapons, items and drones can now appear multiple times in one shop, like upgrades. Host-only.
Last updated: 2 weeks ago
Removes broken down doors.
Last updated: 2 weeks ago