Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Last updated: 5 months ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 30 minutes ago
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: 2 hours ago
Ready to play with friends? Expand Schedule I lobbies to 8 players by default, with configurable limits and extra UI slots. For the 0.4.7 Special Customers update (IL2CPP).
Last updated: 8 hours ago
Local FPS tuning for Schedule I 0.4.7 IL2CPP. Settings > Performance offers distance culling, render scale, shadow distance, LOD controls and a Balanced preset. Experimental; F6 comparison toggle.
Last updated: 9 hours ago
New equipment for Schedule I: Mixing Station MkIII, high-end grow lights, upgraded pots and soils, a Dealer Supply Station, Drying Rack MkII, automated Brick Press MkII, a Bunk Bed, and secret boost boards and hoverboards.
Last updated: 13 hours ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: 21 hours ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: 21 hours ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. Mono build for the alternate branch.
Last updated: a day ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: a day ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: a day ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. IL2CPP build.
Last updated: a day ago
Unofficial IL2CPP compatibility build of SirTidez PackRat 2.1.0 for Schedule I 0.4.7f12. Replaces the original PackRat; do not install both.
Last updated: a day ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and an online layout library.
Last updated: a day ago
Special Customers buy up to 200 units, remember how you treat them, and each group's leader now has a job for you. Large parts of this mod were written with AI.
Last updated: a day ago
End game story-line expansion. Work for the Cheeky Blinders: run Nell's jobs, owe Arthur when you fail, buy the family's Syndicate Warehouse on the docks, and face police checkpoints, sweeps and raids, or pay the Chief to look away.
Last updated: 2 days ago
Manage money laundering from your phone. Track progress at every business, start new operations remotely, or enable auto-launder to handle it for you.
Last updated: 3 days ago
Now you can get your furniture delivered straight to your property!
Last updated: 3 days ago
Adds employees to Businesses. Automates laundering.
Last updated: 3 days ago
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 3 days ago
Adds employees to the Sewer Office
Last updated: 3 days ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 3 days ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 3 days ago