Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 3 weeks ago
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Last updated: 5 months ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 2 hours ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 2 hours ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: 2 hours ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: 2 hours ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 4 hours ago
A mod for Schedule 1 focused on adding new machines, and other cool things to fill in progression in the game. To keep progression fun and exciting :]
Last updated: 7 hours ago
MoreClothing patched for current Schedule I: clothing shop items work again after the clothing API update. IL2CPP. Requires S1API.
Last updated: 8 hours ago
Maduro enduro, Tucati sport bike and Marley Hutchinson cruiser. Buy, paint and ride with custom poses, responsive handling, lights, wheelies/stoppies and crash pickup. Optional S1FuelMod support. Single-player Windows IL2CPP.
Last updated: 9 hours ago
ClearMinimap fork: phone-map POI parity (NPC markers) plus teammates, deals, objectives. IL2CPP. Disable holyfurries-ClearMinimap.
Last updated: 9 hours ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 10 hours ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 12 hours ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 12 hours ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 13 hours ago
A modern and lightweight alternative mod manager for Thunderstore.
Last updated: a day ago
Add vehicles, order multiple deliveries from the same place!
Last updated: a day ago
More armed police, spread-out two-officer patrols, property raids and rival gangs. Defend your workers, stock and dealers. Windows IL2CPP; single-player only.
Last updated: 2 days ago
Three endgame guns sold by Stan: automatic pistol, M4 and scoped sniper, with matching ammunition and configurable unlock ranks and prices.
Last updated: 2 days ago
Configurable minimap with customer portraits, potential-customer highlights, purchase and deal badges, regional locks, hired dealers, owned vehicles, zoom keybinds and optional phone-app settings. Windows IL2CPP.
Last updated: 2 days ago
This mod adds a big mixer for the player to use.
Last updated: 2 days ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 2 days ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 2 days ago