Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
IL2CPP build. Customizable laundering caps, drip payouts, tax, cartel washes, and the Tax & Wash phone app. Requires S1API Forked.
Last updated: a month ago
An in-game terminal with completion, output, history, and offline natural-language commands. Needs Sideload.
Last updated: a month ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a month ago
Lowers world gravity for moon-like physics and high jumps.
Last updated: a month ago
Archipelago Mutlti-World Randomizer Mod. Randomize Dealers, Customers, Cartel Influence and more!Requires Archipelago Client to connect to a multi-world game.
Last updated: a month ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: a month ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: a month ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: a month ago
A streamlined, object-oriented Steam networking library designed specifically for Schedule 1 mods.
Last updated: a month ago
A streamlined, object-oriented Steam networking library designed specifically for Schedule 1 mods.
Last updated: a month ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: a month ago
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
Last updated: a month ago
A MelonLoader mod for Schedule 1 (v0.4.6f13) that adds a mobile banking app to your in-game phone. Features deposits, withdrawals, auto-deposit, persistent transaction history, notification badges, color themes, and configurable weekly limits.
Last updated: a month ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 2 months ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 2 months ago
Gives you a health bar above your inventory.
Last updated: 2 months ago
Gives you a health bar above your inventory.
Last updated: 2 months ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and a cross-device layout library.
Last updated: 2 months ago
Portable backpack storage for Schedule One
Last updated: 2 months ago
Adds hunger, thirst and sleep, plus a comfort meter that only ever helps you. Food vendors all over town, casual chatter that changes with how people feel about you, and a rotating rumor system. Chill by default, tunable to brutal.
Last updated: 2 months ago
NACops adds property raids, investigators and extends the configurability of the police in the Hyland Point.
Last updated: 2 months ago
NACops adds property raids, investigators and extends the configurability of the police in the Hyland Point.
Last updated: 2 months ago
Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.
Last updated: 2 months ago
Start as a nobody running errands for the family and climb to Made-Man. Ranks, rituals, protection money, real estate, kidnapping, car bombs and a hitman called Lucky. Co-op playable. Part of The Mob series of faction mods for Hyland Point.
Last updated: 2 months ago