Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: a month ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: 3 hours ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: 3 hours ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. Mono build for the alternate branch.
Last updated: 4 hours ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: 4 hours ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: 4 hours ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. IL2CPP build.
Last updated: 4 hours ago
Unofficial IL2CPP compatibility build of SirTidez PackRat 2.1.0 for Schedule I 0.4.7f12. Replaces the original PackRat; do not install both.
Last updated: 5 hours ago
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.
Last updated: 7 hours ago
Free spectator camera while dead, limited to the area around the player you're watching.
Last updated: 7 hours ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 17 hours ago
Increases the maximum player count beyond the default limit of 4 players. Configure your preferred maximum and play with larger groups.
Last updated: 18 hours ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and an online layout library.
Last updated: 19 hours ago
Your double. Bots with a real player body that walk, climb, drive and fight with guns, melee and fists, and learn how to move and use things from recordings of you. By RUDYHILL.
Last updated: 20 hours ago
Turns slow-mo into a Cyberpunk: Edgerunners style Sandevistan: a neon green world, rainbow afterimages that vanish when you stop, and you keep your normal colors. Uses Quicksilver.
Last updated: a day ago
Emulates additional players for testing purposes. Useful for testing multiplayer mods like TooManyPlayers when you don't have friends available to join your game.
Last updated: a day ago
Realistic arm-swing flips. Swing your arms and jump to backflip, front flip or side flip, with your body following, flip kicks, sounds, haptics and LabFusion multiplayer support.
Last updated: a day ago
Working electricity for BONELAB: a pull-start generator, cords and plugs you plug in by hand, power strips, lamps, a plug-in bulb, a dimmer, a motor, electromagnets, a motion sensor, a switch and a warning light.
Last updated: a day ago
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons
Last updated: a day ago
Makes dungeon enemies drop loot that matches the current map's spawn pool.
Last updated: a day ago