Mods that depend on BepInExPack IL2CPP
Casser un minerai révèle les minerais autour de lui, plus loin que d'habitude (les filons sont souvent groupés).
Last updated: 5 days ago
Double fabrication : chaque craft a une chance de donner le bâtiment en double, sans payer deux fois.
Last updated: 5 days ago
En cassant un bloc, révèle les minerais derrière lui, dans la direction où tu mines.
Last updated: 5 days ago
Chance qu'un coup fasse ×3 dégâts.
Last updated: 5 days ago
Artisan économe : chaque perk réduit le coût des crafts.
Last updated: 5 days ago
Marqueurs : pose des repères dans la mine.
Last updated: 5 days ago
Le chrono de run change de couleur quand le temps presse.
Last updated: 5 days ago
Difficulté réglable : du plus détendu au plus exigeant, minerais compris.
Last updated: 5 days ago
Indices sonores : ce que le jeu ne montre qu'à l'écran s'entend aussi (accessibilité).
Last updated: 5 days ago
Archipelago multiworld randomizer for A Little to the Left. Needs the matching alttl.apworld and player yaml from the GitHub releases page.
Last updated: 6 days ago
Every sync disk shows its real name and what it does: in your inventory, in the Inspect window and in the shops.
Last updated: a week ago
Repairs broken Control Rooms: adds the Micro Cruncher and blueprints, files every resident in the cabinets and staffs the empty Security Guard post so the computer has a login. Works on new cities and existing saves.
Last updated: a week ago
Fixes the "Missing city data" error on saves from city editor cities. The save loads its city again, with no file renaming. Also rescues saves that are already broken.
Last updated: a week ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: a week ago
Change your mods' settings in game. A Mods button on the main and pause menus lists every BepInEx config, with key pickers and key clash warnings.
Last updated: a week ago
Adds money, attraction, guest, build, history and advice tabs to the tablet's Park Management page, with advice on what to fix and what to build.
Last updated: a week ago
EXPERIMENTAL. Villagers put away tools and items their current job no longer needs, into storage that has room and allows it, instead of carrying them forever after a job change.
Last updated: a week ago
Manual fire with stamina and weapon swap, plus new shop upgrades (Auto Fire, Stamina, Fire Rate, More Pots, Silver Pots, Auto Pots, Faster Shrines, Slow Timer, More Choices, extra tome/weapon slots) and quality-of-life tweaks.
Last updated: a week ago
Re-snaps buried or floated vegetation, world-gen objects, boulders, corpses and player-built structures onto the ground after you level with the Hoe, and keeps the forage leveling would delete.
Last updated: a week ago
Fixes lists on your own cruncher being cut down to one entry: every vmail in your inbox and every resident at the login screen.
Last updated: 2 weeks ago
No more HOLDs. Gather many with a single key press! Harvest bushes, trees, and rocks with a single key press! Double-tap WASD to auto-walk! Process wood and metal with a single key press (auto-rotate!). It's all so easy with Easy Key!
Last updated: 2 weeks ago