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All mods
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons and improves Sneak and Blood Magic progression.
Last updated: 2 minutes ago
Turns shields into active weapons. All you need is one shield. Shield strikes, throws, charges, projectile reflection, and block charges all follow real shield stats and blocking skill.
Last updated: 2 minutes ago
Custom equipment/quick slots, multicraft, progressive rows, keep-on-death, favorites, scrollable tooltips, crafting grid/search/sort, container stack/restock/sort, item comparison and controller support. Compatible with EpicLoot and Jewelcrafting.
Last updated: 3 hours ago
Valheim Territory Ward Mod - Zone-based building, interaction, and intrusion control
Last updated: 13 hours ago
Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.
Last updated: 16 hours ago
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Last updated: 16 hours ago
Fix for the long-running Valheim bug where players, carts, or other floating objects can stay stuck in water/swimming/tarred state after leaving a liquid trigger, teleporting, changing scene, or moving below the old liquid surface height.
Last updated: 18 hours ago
Valheim Skill Tree Expansion - EpicMMOSystem Expert System
Last updated: 19 hours ago
Turn tankards into useful gear: store meads inside them, drink stored meads on use, move while drinking, tune animation speed, cooldown reduction, buff duration, durability, recipes, and ValheimCuisine Goblet of Kings support with ServerSync.
Last updated: 19 hours ago
Use your fishing rod's secondary attack to cast multiple lines. Your fishing rod includes a fishing bag for fish and bait, and higher Fishing skill improves bite chance, bag capacity, and bag weight reduction.
Last updated: 19 hours ago
Easy way to configure all drops, spawns and events(raid) by reference system. Prevent high tier mobs spawning on low tier biomes. Make dungeon creaturespawners respawn. Multiple trophies and stacked drop instantly from creatures with linear scaling.
Last updated: a day ago
All-in-one construction mod with blueprints, blueprint shop to trade blueprints, area save/dismantle, adjustable dvergr circlet light attached to buildcamera and placement helpers
Last updated: a day ago
Take to the skies with four tiers of majestic runic dragon wings! Features custom flight mechanics, stamina costs, auto-gliding, and procedurally generated woven rune visual effects.
Last updated: a day ago
Mod brings old MMORPG's equipment enchantment experience to Valheim
Last updated: a day ago
Server-authoritative YAML-driven guidance mod for Valheim. Author custom quests, NPC conversations, and triggered popups using only vanilla UI. No custom assets required.
Last updated: a day ago
Unlock and harness existing Valheim and modded prefabs with server-synced YAML policy, public Hammer access, admin-only debug tabs, safer prefab filtering.
Last updated: a day ago
Raider Clans adds hostile human raiders/locations in the world and will raid your base and challenge your defenses.
Last updated: 2 days ago
Heimdall is keeping his eye on you. Set persistent 3D waypoints on map pins with vertical shifting rainbow beams, configurable proximity beeping, and zoom-scaled toggle controls.
Last updated: 2 days ago
Relocate entire buildings and structures in Valheim with safety checks, container metal cargo dropping, and terrain replication.
Last updated: 2 days ago
Pollination boosts honey and plant growth, rain speeds plant growth, hoe/cultivator ranges scale with grid views, pickaxes get scalable digging, scythes harvest all crops, and Farming skill scales mass planting, plant growth, and beehive capacity.
Last updated: 2 days ago
Spawns configurable TerrainMistiles from changed terrain. They seek the edit, detonate, and reset player-made height/paint changes while preserving world/location terrain. Tune biome chance, interval, radius, health, color, and base protection.
Last updated: 2 days ago
Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Last updated: 2 days ago
Shows undiscovered recipes and build pieces as masked previews without early unlocks. Reveals known materials/station info gradually, blocks crafting and placement until learned, with synced discovery/blacklist configs and notification controls.
Last updated: 2 days ago
Console panel GUI with favorites, Expands vanilla itemsets command via YAML with EpicLoot and Jewelcrafting examples. Also adds learn/unlearn and clear-inventory commands, suppresses recipe unlock spam, removes equip delay and skill-up effects.
Last updated: 2 days ago